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Searched defs:zeroMaskedLanes (Results 1 – 6 of 6) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Reactor/
DEmulatedIntrinsics.cpp60 …r<EL>> base, RValue<Int4> offsets, RValue<Int4> mask, unsigned int alignment, bool zeroMaskedLanes) in gather()
130 … RValue<Int4> offsets, RValue<Int4> mask, unsigned int alignment, bool zeroMaskedLanes /* = false … in Gather()
137 … RValue<Int4> offsets, RValue<Int4> mask, unsigned int alignment, bool zeroMaskedLanes /* = false … in Gather()
DLLVMReactor.cpp1075 …createMaskedLoad(Value *ptr, Type *elTy, Value *mask, unsigned int alignment, bool zeroMaskedLanes) in createMaskedLoad()
1143 …:Type *elTy, llvm::Value *offsets, llvm::Value *mask, unsigned int alignment, bool zeroMaskedLanes) in createGather()
1198 … RValue<Int4> offsets, RValue<Int4> mask, unsigned int alignment, bool zeroMaskedLanes /* = false … in Gather()
1203 … RValue<Int4> offsets, RValue<Int4> mask, unsigned int alignment, bool zeroMaskedLanes /* = false … in Gather()
DSubzeroReactor.cpp4280 …createMaskedLoad(Value *ptr, Type *elTy, Value *mask, unsigned int alignment, bool zeroMaskedLanes) in createMaskedLoad()
4293 … RValue<Int4> offsets, RValue<Int4> mask, unsigned int alignment, bool zeroMaskedLanes /* = false … in Gather()
4299 … RValue<Int4> offsets, RValue<Int4> mask, unsigned int alignment, bool zeroMaskedLanes /* = false … in Gather()
DReactor.cpp4373 …Pointer<Float4>> base, RValue<Int4> mask, unsigned int alignment, bool zeroMaskedLanes /* = false … in MaskedLoad()
4378 …e<Pointer<Int4>> base, RValue<Int4> mask, unsigned int alignment, bool zeroMaskedLanes /* = false … in MaskedLoad()
/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
DShaderCore.hpp370 bool zeroMaskedLanes = true; in Load() local
/third_party/skia/third_party/externals/swiftshader/tests/ReactorUnitTests/
DReactorUnitTests.cpp3047 bool zeroMaskedLanes = true; in TEST() local