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Searched full:librarypath (Results 1 – 13 of 13) sorted by relevance

/third_party/grpc/src/csharp/Grpc.Core/Internal/
DUnmanagedLibrary.cs45 readonly string libraryPath; field in Grpc.Core.Internal.UnmanagedLibrary
50 this.libraryPath = FirstValidLibraryPath(libraryPathAlternatives); in UnmanagedLibrary()
52 Logger.Debug("Attempting to load native library \"{0}\"", this.libraryPath); in UnmanagedLibrary()
54 … this.handle = PlatformSpecificLoadLibrary(this.libraryPath, out string loadLibraryErrorDetail); in UnmanagedLibrary()
59 this.libraryPath, loadLibraryErrorDetail)); in UnmanagedLibrary()
133 private static IntPtr PlatformSpecificLoadLibrary(string libraryPath, out string errorMsg) in PlatformSpecificLoadLibrary() argument
139 return Windows.LoadLibrary(libraryPath); in PlatformSpecificLoadLibrary()
145 return LoadLibraryPosix(Mono.dlopen, Mono.dlerror, libraryPath, out errorMsg); in PlatformSpecificLoadLibrary()
149 … return LoadLibraryPosix(CoreCLR.dlopen, CoreCLR.dlerror, libraryPath, out errorMsg); in PlatformSpecificLoadLibrary()
151 return LoadLibraryPosix(Linux.dlopen, Linux.dlerror, libraryPath, out errorMsg); in PlatformSpecificLoadLibrary()
[all …]
/third_party/libcoap/win32/coap-rd/
Dcoap-rd.vcxproj153 <LibraryPath>$(LibraryPath)</LibraryPath>
159 <LibraryPath>$(LibraryPath)</LibraryPath>
165 …<LibraryPath>$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);$(NETFXKitsDir)Lib\um\x64;$(Solut…
171 …<LibraryPath>$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);$(NETFXKitsDir)Lib\um\x64;$(Solut…
176 <LibraryPath>$(LibraryPath)</LibraryPath>
181 <LibraryPath>$(LibraryPath)</LibraryPath>
186 …<LibraryPath>$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);$(NETFXKitsDir)Lib\um\x64;$(Solut…
191 …<LibraryPath>$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);$(NETFXKitsDir)Lib\um\x64;$(Solut…
196 …<LibraryPath>$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);$(NETFXKitsDir)Lib\um\x64;$(Solut…
/third_party/libcoap/win32/coap-server/
Dcoap-server.vcxproj154 <LibraryPath>$(LibraryPath)</LibraryPath>
160 <LibraryPath>$(LibraryPath)</LibraryPath>
166 …<LibraryPath>$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);$(NETFXKitsDir)Lib\um\x64;$(Solut…
172 …<LibraryPath>$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);$(NETFXKitsDir)Lib\um\x64;$(Solut…
177 <LibraryPath>$(LibraryPath)</LibraryPath>
182 <LibraryPath>$(LibraryPath)</LibraryPath>
187 …<LibraryPath>$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);$(NETFXKitsDir)Lib\um\x64;$(Solut…
192 …<LibraryPath>$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);$(NETFXKitsDir)Lib\um\x64;$(Solut…
197 …<LibraryPath>$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);$(NETFXKitsDir)Lib\um\x64;$(Solut…
/third_party/libcoap/win32/coap-client/
Dcoap-client.vcxproj154 <LibraryPath>$(LibraryPath)</LibraryPath>
160 <LibraryPath>$(LibraryPath)</LibraryPath>
166 …<LibraryPath>$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);$(NETFXKitsDir)Lib\um\x64;$(Solut…
172 …<LibraryPath>$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);$(NETFXKitsDir)Lib\um\x64;$(Solut…
177 <LibraryPath>$(LibraryPath)</LibraryPath>
182 <LibraryPath>$(LibraryPath)</LibraryPath>
187 …<LibraryPath>$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);$(NETFXKitsDir)Lib\um\x64;$(Solut…
192 …<LibraryPath>$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);$(NETFXKitsDir)Lib\um\x64;$(Solut…
197 …<LibraryPath>$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);$(NETFXKitsDir)Lib\um\x64;$(Solut…
/third_party/libcoap/win32/testdriver/
Dtestdriver.vcxproj153 <LibraryPath>$(LibraryPath)</LibraryPath>
159 <LibraryPath>$(LibraryPath)</LibraryPath>
165 …<LibraryPath>$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);$(NETFXKitsDir)Lib\um\x64;$(Solut…
171 …<LibraryPath>$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);$(NETFXKitsDir)Lib\um\x64;$(Solut…
176 <LibraryPath>$(LibraryPath)</LibraryPath>
181 <LibraryPath>$(LibraryPath)</LibraryPath>
186 …<LibraryPath>$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);$(NETFXKitsDir)Lib\um\x64;$(Solut…
191 …<LibraryPath>$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);$(NETFXKitsDir)Lib\um\x64;$(Solut…
196 …<LibraryPath>$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);$(NETFXKitsDir)Lib\um\x64;$(Solut…
/third_party/libcoap/win32/
Dlibcoap.vcxproj285 <LibraryPath>$(LibraryPath)</LibraryPath>
292 <LibraryPath>$(LibraryPath)</LibraryPath>
300 <LibraryPath>$(LibraryPath)</LibraryPath>
307 <LibraryPath>$(LibraryPath)</LibraryPath>
313 …<LibraryPath>$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);$(NETFXKitsDir)Lib\um\x64;$(Solut…
318 …<LibraryPath>$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);$(NETFXKitsDir)Lib\um\x64;$(Solut…
323 …<LibraryPath>$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);$(NETFXKitsDir)Lib\um\x64;$(Solut…
328 …<LibraryPath>$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);$(NETFXKitsDir)Lib\um\x64;$(Solut…
333 …<LibraryPath>$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);$(NETFXKitsDir)Lib\um\x64;$(Solut…
/third_party/skia/third_party/externals/swiftshader/src/System/
DSharedLibrary.hpp36 std::string libraryPath = libraryDirectory + libraryName; in loadLibrary() local
37 void *library = getLibraryHandle(libraryPath.c_str()); in loadLibrary()
52 std::string libraryPath = libraryDirectory + libraryName; in loadLibrary() local
53 void *library = loadLibrary(libraryPath.c_str()); in loadLibrary()
/third_party/skia/third_party/externals/swiftshader/src/Common/
DSharedLibrary.hpp37 std::string libraryPath = libraryDirectory + libraryName; in loadLibrary() local
38 void *library = getLibraryHandle(libraryPath.c_str()); in loadLibrary()
53 std::string libraryPath = libraryDirectory + libraryName; in loadLibrary() local
54 void *library = loadLibrary(libraryPath.c_str()); in loadLibrary()
/third_party/vk-gl-cts/framework/platform/surfaceless/
DtcuSurfacelessPlatform.cpp462 const char* libraryPath = NULL; in EglRenderContext() local
467 libraryPath = DEQP_GLES2_LIBRARY_PATH; in EglRenderContext()
469 libraryPath = DEQP_GLES3_LIBRARY_PATH; in EglRenderContext()
473 libraryPath = DEQP_OPENGL_LIBRARY_PATH; in EglRenderContext()
476 m_glLibrary = new de::DynamicLibrary(libraryPath); in EglRenderContext()
/third_party/vk-gl-cts/framework/egl/
DegluGLContextFactory.cpp425 const char* libraryPath = DE_NULL; in create() local
430 libraryPath = DEQP_GLES2_LIBRARY_PATH; in create()
432 libraryPath = DEQP_GLES3_LIBRARY_PATH; in create()
435 libraryPath = DEQP_OPENGL_LIBRARY_PATH; in create()
437 m_dynamicGLLibrary = new de::DynamicLibrary(libraryPath); in create()
/third_party/flutter/engine/flutter/shell/platform/android/io/flutter/view/
DFlutterRunArguments.java14 public String libraryPath; field in FlutterRunArguments
DFlutterNativeView.java99 args.libraryPath, in runFromBundle()
/third_party/lz4/
Dappveyor.yml33 …IF [%PLATFORM%]==[x64] (SET ADDITIONALPARAM=/p:LibraryPath="C:\Program Files\Microsoft SDKs\Window…