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/third_party/skia/third_party/externals/angle2/src/libGLESv2/
Degl_ext_stubs.cpp15 #include "libANGLE/Thread.h"
22 EGLint ClientWaitSyncKHR(Thread *thread, in ClientWaitSyncKHR() argument
28 ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglClientWaitSync", in ClientWaitSyncKHR()
30 gl::Context *currentContext = thread->getContext(); in ClientWaitSyncKHR()
33 thread, syncObject->clientWait(display, currentContext, flags, timeout, &syncStatus), in ClientWaitSyncKHR()
36 thread->setSuccess(); in ClientWaitSyncKHR()
40 EGLImageKHR CreateImageKHR(Thread *thread, in CreateImageKHR() argument
47 ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglCreateImageKHR", in CreateImageKHR()
50 ANGLE_EGL_TRY_RETURN(thread, display->createImage(context, target, buffer, attributes, &image), in CreateImageKHR()
53 thread->setSuccess(); in CreateImageKHR()
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Degl_ext_stubs_autogen.h32 class Thread; variable
35 EGLint ClientWaitSyncKHR(Thread *thread,
40 EGLImageKHR CreateImageKHR(Thread *thread,
46 EGLClientBuffer CreateNativeClientBufferANDROID(Thread *thread,
48 EGLSurface CreatePlatformPixmapSurfaceEXT(Thread *thread,
53 EGLSurface CreatePlatformWindowSurfaceEXT(Thread *thread,
58 EGLStreamKHR CreateStreamKHR(Thread *thread,
61 EGLSyncKHR CreateSyncKHR(Thread *thread,
65 EGLint DebugMessageControlKHR(Thread *thread,
68 EGLBoolean DestroyImageKHR(Thread *thread, egl::Display *dpyPacked, Image *imagePacked);
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Degl_stubs_autogen.h32 class Thread; variable
35 EGLBoolean BindAPI(Thread *thread, EGLenum api);
36 EGLBoolean BindTexImage(Thread *thread,
40 EGLBoolean ChooseConfig(Thread *thread,
46 EGLint ClientWaitSync(Thread *thread,
51 EGLBoolean CopyBuffers(Thread *thread,
55 EGLContext CreateContext(Thread *thread,
60 EGLImage CreateImage(Thread *thread,
66 EGLSurface CreatePbufferFromClientBuffer(Thread *thread,
72 EGLSurface CreatePbufferSurface(Thread *thread,
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Degl_stubs.cpp16 #include "libANGLE/Thread.h"
50 EGLBoolean BindAPI(Thread *thread, EGLenum api) in BindAPI() argument
52 thread->setAPI(api); in BindAPI()
54 thread->setSuccess(); in BindAPI()
58 EGLBoolean BindTexImage(Thread *thread, Display *display, Surface *eglSurface, EGLint buffer) in BindTexImage() argument
60 ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglBindTexImage", in BindTexImage()
63 gl::Context *context = thread->getContext(); in BindTexImage()
69 ANGLE_EGL_TRY_RETURN(thread, eglSurface->bindTexImage(context, textureObject, buffer), in BindTexImage()
73 thread->setSuccess(); in BindTexImage()
77 EGLBoolean ChooseConfig(Thread *thread, in ChooseConfig() argument
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Dentry_points_egl_autogen.cpp36 Thread *thread = egl::GetCurrentThread(); in EGL_ChooseConfig() local
41 ANGLE_EGL_VALIDATE(thread, ChooseConfig, GetDisplayIfValid(dpyPacked), EGLBoolean, dpyPacked, in EGL_ChooseConfig()
44 return ChooseConfig(thread, dpyPacked, attrib_listPacked, configs, config_size, num_config); in EGL_ChooseConfig()
56 Thread *thread = egl::GetCurrentThread(); in EGL_CopyBuffers() local
61 ANGLE_EGL_VALIDATE(thread, CopyBuffers, GetDisplayIfValid(dpyPacked), EGLBoolean, dpyPacked, in EGL_CopyBuffers()
64 return CopyBuffers(thread, dpyPacked, surfacePacked, target); in EGL_CopyBuffers()
78 Thread *thread = egl::GetCurrentThread(); in EGL_CreateContext() local
85 ANGLE_EGL_VALIDATE(thread, CreateContext, GetDisplayIfValid(dpyPacked), EGLContext, dpyPacked, in EGL_CreateContext()
88 return CreateContext(thread, dpyPacked, configPacked, share_contextPacked, attrib_listPacked); in EGL_CreateContext()
101 Thread *thread = egl::GetCurrentThread(); in EGL_CreatePbufferSurface() local
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Dentry_points_egl_ext_autogen.cpp32 Thread *thread = egl::GetCurrentThread(); in EGL_SetBlobCacheFuncsANDROID() local
36 ANGLE_EGL_VALIDATE_VOID(thread, SetBlobCacheFuncsANDROID, GetDisplayIfValid(dpyPacked), in EGL_SetBlobCacheFuncsANDROID()
39 SetBlobCacheFuncsANDROID(thread, dpyPacked, set, get); in EGL_SetBlobCacheFuncsANDROID()
49 Thread *thread = egl::GetCurrentThread(); in EGL_CreateNativeClientBufferANDROID() local
53 ANGLE_EGL_VALIDATE(thread, CreateNativeClientBufferANDROID, nullptr, EGLClientBuffer, in EGL_CreateNativeClientBufferANDROID()
56 return CreateNativeClientBufferANDROID(thread, attrib_listPacked); in EGL_CreateNativeClientBufferANDROID()
69 Thread *thread = egl::GetCurrentThread(); in EGL_GetCompositorTimingSupportedANDROID() local
75 ANGLE_EGL_VALIDATE(thread, GetCompositorTimingSupportedANDROID, GetDisplayIfValid(dpyPacked), in EGL_GetCompositorTimingSupportedANDROID()
78 return GetCompositorTimingSupportedANDROID(thread, dpyPacked, surfacePacked, namePacked); in EGL_GetCompositorTimingSupportedANDROID()
94 Thread *thread = egl::GetCurrentThread(); in EGL_GetCompositorTimingANDROID() local
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/third_party/boost/libs/thread/test/
DJamfile.v2113 rule thread-run ( sources )
124 rule thread-test ( sources )
139 rule thread-run2 ( sources : name )
151 rule thread-run2-noit ( sources : name : reqs * )
166 rule thread-run2-noit-pthread ( sources : name )
181 rule thread-run2-h ( sources : name )
193 rule thread-run-lib2 ( sources : name )
204 rule thread-compile-fail ( sources : reqs * : name )
213 rule clang-thread-safety ( properties * )
217 return <cxxflags>-Werror=thread-safety <define>BOOST_THREAD_ENABLE_THREAD_SAFETY_ANALYSIS ;
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/third_party/skia/tests/sksl/metal/
DOutParams.metal9 void out_half_vh(thread half& v);
10 void _skOutParamHelper0_out_half_vh(thread half& h) {
15 void out_half2_vh2(thread half2& v);
16 void _skOutParamHelper1_out_half2_vh2(thread half2& h2) {
21 void out_half3_vh3(thread half3& v);
22 void _skOutParamHelper2_out_half3_vh3(thread half3& h3) {
27 void out_half4_vh4(thread half4& v);
28 void _skOutParamHelper3_out_half4_vh4(thread half4& h4) {
33 void out_half_vh(thread half& v);
34 void _skOutParamHelper4_out_half_vh(thread half3& h3) {
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/third_party/boost/libs/thread/doc/
Dthread.qbk9 [library Thread
24 [template lockable_concept_link[link_text] [link thread.synchronization.mutex_concepts.lockable [li…
27 [def __BasicLockable [link thread.synchronization.mutex_concepts.basic_lockable `BasicLockable`]]
28 [def __Lockable [link thread.synchronization.mutex_concepts.lockable `Lockable`]]
29 [def __TimedLockable [link thread.synchronization.mutex_concepts.timed_lockable `TimedLockable`]]
30 [def __SharedLockable [link thread.synchronization.mutex_concepts.shared_lockable `SharedLockable`]]
31 [def __UpgradeLockable [link thread.synchronization.mutex_concepts.upgrade_lockable `UpgradeLockabl…
33 [template timed_lockable_concept_link[link_text] [link thread.synchronization.mutex_concepts.timed_…
37 [template shared_lockable_concept_link[link_text] [link thread.synchronization.mutex_concepts.share…
41 [template upgrade_lockable_concept_link[link_text] [link thread.synchronization.mutex_concepts.upgr…
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Dthread_ref.qbk9 [section:thread_management Thread Management]
13 #include <boost/thread/thread.hpp>
17 class thread;
18 void swap(thread& lhs,thread& rhs) noexcept;
22 thread::id get_id() noexcept;
59 …for launching and managing threads. Each __thread__ object represents a single thread of execution,
60 or __not_a_thread__, and at most one __thread__ object represents a given thread of execution: obje…
64 allows the details of thread creation to be wrapped in a function.
66 boost::thread make_thread();
70 boost::thread some_thread=make_thread();
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Dscoped_thread.qbk13 //#include <boost/thread/scoped_thread.hpp>
18 template <class CallableThread = join_if_joinable, class Thread = thread>
20 template <class CallableThread = join_if_joinable, class Thread = thread>
22 template <class CallableThread, class Thread = thread>
23 void swap(scoped_thread<Callable, Thread>& lhs, scoped_threadCallable, Thread>& rhs) noexcept;
26 …n C++ Concurrency in Action Boost.Thread defines a thread wrapper class that instead of calling te…
28 …scoped_thread class that doesn't allows any change in the wrapped thread, Boost.Thread provides a …
34thread that allows the user to state what to do at destruction time. One of the common uses is to …
36 …trict_scoped_thread hides completely the owned thread and so the user can do nothing with the owne…
38 boost::strict_scoped_thread<> t1((boost::thread(f)));
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/third_party/skia/tests/sksl/shared/
DOutParamsNoInline.metal14 void out_half_vh(Uniforms _uniforms, thread half& v);
15 void _skOutParamHelper0_out_half_vh(Uniforms _uniforms, thread half& h) {
20 void out_half2_vh2(Uniforms _uniforms, thread half2& v);
21 void _skOutParamHelper1_out_half2_vh2(Uniforms _uniforms, thread half2& h2) {
26 void out_half3_vh3(Uniforms _uniforms, thread half3& v);
27 void _skOutParamHelper2_out_half3_vh3(Uniforms _uniforms, thread half3& h3) {
32 void out_half4_vh4(Uniforms _uniforms, thread half4& v);
33 void _skOutParamHelper3_out_half4_vh4(Uniforms _uniforms, thread half4& h4) {
38 void out_half_vh(Uniforms _uniforms, thread half& v);
39 void _skOutParamHelper4_out_half_vh(Uniforms _uniforms, thread half3& h3) {
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DOutParams.metal14 void out_half_vh(Uniforms _uniforms, thread half& v);
15 void _skOutParamHelper0_out_half_vh(Uniforms _uniforms, thread half& h) {
20 void out_half2_vh2(Uniforms _uniforms, thread half2& v);
21 void _skOutParamHelper1_out_half2_vh2(Uniforms _uniforms, thread half2& h2) {
26 void out_half3_vh3(Uniforms _uniforms, thread half3& v);
27 void _skOutParamHelper2_out_half3_vh3(Uniforms _uniforms, thread half3& h3) {
32 void out_half4_vh4(Uniforms _uniforms, thread half4& v);
33 void _skOutParamHelper3_out_half4_vh4(Uniforms _uniforms, thread half4& h4) {
38 void out_half_vh(Uniforms _uniforms, thread half& v);
39 void _skOutParamHelper4_out_half_vh(Uniforms _uniforms, thread half3& h3) {
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DStructsInFunctions.metal26 thread bool operator==(thread const S& left, thread const S& right);
27 thread bool operator!=(thread const S& left, thread const S& right);
29 thread bool operator==(thread const Nested& left, thread const Nested& right);
30 thread bool operator!=(thread const Nested& left, thread const Nested& right);
32 thread bool operator==(thread const Compound& left, thread const Compound& right);
33 thread bool operator!=(thread const Compound& left, thread const Compound& right);
34 void modifies_a_struct_vS(thread S& s);
35 void _skOutParamHelper0_modifies_a_struct_vS(thread S& s) {
40 void modifies_a_struct_vS(thread S& s);
41 void _skOutParamHelper1_modifies_a_struct_vS(thread Nested& n3) {
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/third_party/flutter/skia/third_party/externals/angle2/src/libGLESv2/
Dentry_points_egl.cpp19 #include "libANGLE/Thread.h"
59 Thread *thread = egl::GetCurrentThread(); in EGL_GetError() local
61 EGLint error = thread->getError(); in EGL_GetError()
62 thread->setSuccess(); in EGL_GetError()
80 Thread *thread = egl::GetCurrentThread(); in EGL_Initialize() local
83 ANGLE_EGL_TRY_RETURN(thread, ValidateInitialize(display), "eglInitialize", in EGL_Initialize()
86 ANGLE_EGL_TRY_RETURN(thread, display->initialize(), "eglInitialize", GetDisplayIfValid(display), in EGL_Initialize()
94 thread->setSuccess(); in EGL_Initialize()
102 Thread *thread = egl::GetCurrentThread(); in EGL_Terminate() local
105 ANGLE_EGL_TRY_RETURN(thread, ValidateTerminate(display), "eglTerminate", in EGL_Terminate()
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Dentry_points_egl_ext.cpp18 #include "libANGLE/Thread.h"
38 Thread *thread = egl::GetCurrentThread(); in EGL_QuerySurfacePointerANGLE() local
46 thread->setError(error, GetDebug(), "eglQuerySurfacePointerANGLE", in EGL_QuerySurfacePointerANGLE()
53 thread->setSuccess(); in EGL_QuerySurfacePointerANGLE()
59 thread->setError(EglBadSurface(), GetDebug(), "eglQuerySurfacePointerANGLE", in EGL_QuerySurfacePointerANGLE()
70 thread->setError(EglBadAttribute(), GetDebug(), "eglQuerySurfacePointerANGLE", in EGL_QuerySurfacePointerANGLE()
78 thread->setError(EglBadAttribute(), GetDebug(), "eglQuerySurfacePointerANGLE", in EGL_QuerySurfacePointerANGLE()
84 thread->setError(EglBadAttribute(), GetDebug(), "eglQuerySurfacePointerANGLE", in EGL_QuerySurfacePointerANGLE()
92 thread->setError(error, GetDebug(), "eglQuerySurfacePointerANGLE", in EGL_QuerySurfacePointerANGLE()
97 thread->setSuccess(); in EGL_QuerySurfacePointerANGLE()
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/third_party/skia/third_party/externals/opengl-registry/extensions/NV/
DNV_shader_thread_group.txt52 to, run multiple shader threads for a single stage as a SIMD thread group,
53 where individual execution threads are assigned to thread groups in an
55 of new features to the OpenGL Shading Language to query thread states and
64 * New shader inputs to query the thread id, the warp id and the SM id.
66 * New shader inputs to query if a fragment shader thread is a helper
67 thread.
70 over all threads in a thread group.
73 a thread group.
84 language to support the thread state query and thread data sharing
87 Note that in this extension specification warp and thread group have the
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DNV_shader_thread_shuffle.txt48 to run multiple shader threads for a single stage as a SIMD thread group,
49 where individual execution threads are assigned to thread groups in an
52 multiple threads within a thread group.
60 language to support the thread data sharing functionalities.
89 (add a function to share data between threads in a thread group)
240 Shuffle functions allow active threads within a thread group to exchange
242 the operand <data> which can be different per thread and return a value
243 read from the source thread at an address computed with the <index> and
248 that specifies if the source thread from which the current thread reads
251 <width> is used for segmenting the thread group in multiple segments. The
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/third_party/openGLES/extensions/NV/
DNV_shader_thread_group.txt52 to, run multiple shader threads for a single stage as a SIMD thread group,
53 where individual execution threads are assigned to thread groups in an
55 of new features to the OpenGL Shading Language to query thread states and
64 * New shader inputs to query the thread id, the warp id and the SM id.
66 * New shader inputs to query if a fragment shader thread is a helper
67 thread.
70 over all threads in a thread group.
73 a thread group.
84 language to support the thread state query and thread data sharing
87 Note that in this extension specification warp and thread group have the
[all …]
DNV_shader_thread_shuffle.txt48 to run multiple shader threads for a single stage as a SIMD thread group,
49 where individual execution threads are assigned to thread groups in an
52 multiple threads within a thread group.
60 language to support the thread data sharing functionalities.
89 (add a function to share data between threads in a thread group)
240 Shuffle functions allow active threads within a thread group to exchange
242 the operand <data> which can be different per thread and return a value
243 read from the source thread at an address computed with the <index> and
248 that specifies if the source thread from which the current thread reads
251 <width> is used for segmenting the thread group in multiple segments. The
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/third_party/vk-gl-cts/framework/delibs/dethread/unix/
DdeThreadUnix.c2 * drawElements Thread Library
21 * \brief Unix implementation of thread management.
53 pthread_t thread; member
56 } Thread; typedef
58 DE_STATIC_ASSERT(sizeof(deThread) >= sizeof(Thread*));
62 Thread* thread = (Thread*)entryPtr; in startThread() local
63 deThreadFunc func = thread->func; in startThread()
64 void* arg = thread->arg; in startThread()
66 /* Start actual thread. */ in startThread()
75 Thread* thread = (Thread*)deCalloc(sizeof(Thread)); in deThread_create() local
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/third_party/flutter/skia/third_party/externals/sdl/src/thread/
DSDL_thread.c23 /* System independent thread management routines for SDL */
105 /* This is a generic implementation of thread-local storage which doesn't
108 It is not especially efficient and doesn't clean up thread-local storage
109 as threads exit. If there is a real OS that doesn't support thread-local
114 SDL_threadID thread; member
126 SDL_threadID thread = SDL_ThreadID(); in SDL_Generic_GetTLSData() local
150 if (entry->thread == thread) { in SDL_Generic_GetTLSData()
165 SDL_threadID thread = SDL_ThreadID(); in SDL_Generic_SetTLSData() local
172 if (entry->thread == thread) { in SDL_Generic_SetTLSData()
190 entry->thread = thread; in SDL_Generic_SetTLSData()
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/third_party/python/Lib/
D_threading_local.py1 """Thread-local objects.
8 Thread-local objects support the management of thread-local data.
9 If you have data that you want to be local to a thread, simply create
10 a thread-local object and use its attributes:
26 What's important about thread-local objects is that their data are
27 local to a thread. If we access the data in a different thread:
37 >>> thread = threading.Thread(target=f)
38 >>> thread.start()
39 >>> thread.join()
43 we get different data. Furthermore, changes made in the other thread
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/third_party/python/Doc/library/
Dthreading.rst1 :mod:`threading` --- Thread-based parallelism
5 :synopsis: Thread-based parallelism.
27 <global interpreter lock>`, only one thread
42 Return the number of :class:`Thread` objects currently alive. The returned
50 Return the current :class:`Thread` object, corresponding to the caller's thread
51 of control. If the caller's thread of control was not created through the
52 :mod:`threading` module, a dummy thread object with limited functionality is
60 Handle uncaught exception raised by :func:`Thread.run`.
67 * *thread*: Thread which raised the exception, can be ``None``.
76 exceptions raised by :func:`Thread.run` are handled.
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/third_party/grpc/src/core/lib/gprpp/
Dthd.h22 /** Internal thread interface. */
36 /// Base class for platform-specific thread-state
46 class Thread {
51 /// Set whether the thread is joinable or detached.
58 /// Set whether the thread is tracked for fork support.
65 /// Sets thread stack size (in bytes). Sets to 0 will use the default stack
79 /// Does not produce a validly-constructed thread; must later
80 /// use placement new to construct a real thread. Does not init mu_ and cv_
81 Thread() : state_(FAKE), impl_(nullptr) {} in Thread() function
83 /// Normal constructor to create a thread with name \a thd_name,
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