Home
last modified time | relevance | path

Searched full:we (Results 1 – 25 of 14072) sorted by relevance

12345678910>>...563

/third_party/libxml2/test/
Dent96 <p> WE need lot of garbage now to trigger the problem</p>
7 <p> WE need lot of garbage now to trigger the problem</p>
8 <p> WE need lot of garbage now to trigger the problem</p>
9 <p> WE need lot of garbage now to trigger the problem</p>
10 <p> WE need lot of garbage now to trigger the problem</p>
11 <p> WE need lot of garbage now to trigger the problem</p>
12 <p> WE need lot of garbage now to trigger the problem</p>
13 <p> WE need lot of garbage now to trigger the problem</p>
14 <p> WE need lot of garbage now to trigger the problem</p>
15 <p> WE need lot of garbage now to trigger the problem</p>
[all …]
/third_party/libxml2/result/
Dent97 <p> WE need lot of garbage now to trigger the problem</p>
8 <p> WE need lot of garbage now to trigger the problem</p>
9 <p> WE need lot of garbage now to trigger the problem</p>
10 <p> WE need lot of garbage now to trigger the problem</p>
11 <p> WE need lot of garbage now to trigger the problem</p>
12 <p> WE need lot of garbage now to trigger the problem</p>
13 <p> WE need lot of garbage now to trigger the problem</p>
14 <p> WE need lot of garbage now to trigger the problem</p>
15 <p> WE need lot of garbage now to trigger the problem</p>
16 <p> WE need lot of garbage now to trigger the problem</p>
[all …]
Dent9.rdr11 2 3 #text 0 1 WE need lot of garbage now to trigger the problem
16 2 3 #text 0 1 WE need lot of garbage now to trigger the problem
21 2 3 #text 0 1 WE need lot of garbage now to trigger the problem
26 2 3 #text 0 1 WE need lot of garbage now to trigger the problem
31 2 3 #text 0 1 WE need lot of garbage now to trigger the problem
36 2 3 #text 0 1 WE need lot of garbage now to trigger the problem
41 2 3 #text 0 1 WE need lot of garbage now to trigger the problem
46 2 3 #text 0 1 WE need lot of garbage now to trigger the problem
51 2 3 #text 0 1 WE need lot of garbage now to trigger the problem
56 2 3 #text 0 1 WE need lot of garbage now to trigger the problem
[all …]
Dent9.rde20 2 3 #text 0 1 WE need lot of garbage now to trigger the problem
25 2 3 #text 0 1 WE need lot of garbage now to trigger the problem
30 2 3 #text 0 1 WE need lot of garbage now to trigger the problem
35 2 3 #text 0 1 WE need lot of garbage now to trigger the problem
40 2 3 #text 0 1 WE need lot of garbage now to trigger the problem
45 2 3 #text 0 1 WE need lot of garbage now to trigger the problem
50 2 3 #text 0 1 WE need lot of garbage now to trigger the problem
55 2 3 #text 0 1 WE need lot of garbage now to trigger the problem
60 2 3 #text 0 1 WE need lot of garbage now to trigger the problem
65 2 3 #text 0 1 WE need lot of garbage now to trigger the problem
[all …]
Dent9.sax28 SAX.characters( WE need lot of garbage now to, 50)
33 SAX.characters( WE need lot of garbage now to, 50)
38 SAX.characters( WE need lot of garbage now to, 50)
43 SAX.characters( WE need lot of garbage now to, 50)
48 SAX.characters( WE need lot of garbage now to, 50)
53 SAX.characters( WE need lot of garbage now to, 50)
58 SAX.characters( WE need lot of garbage now to, 50)
63 SAX.characters( WE need lot of garbage now to, 50)
68 SAX.characters( WE need lot of garbage now to, 50)
73 SAX.characters( WE need lot of garbage now to, 50)
[all …]
Dent9.sax228 SAX.characters( WE need lot of garbage now to, 50)
33 SAX.characters( WE need lot of garbage now to, 50)
38 SAX.characters( WE need lot of garbage now to, 50)
43 SAX.characters( WE need lot of garbage now to, 50)
48 SAX.characters( WE need lot of garbage now to, 50)
53 SAX.characters( WE need lot of garbage now to, 50)
58 SAX.characters( WE need lot of garbage now to, 50)
63 SAX.characters( WE need lot of garbage now to, 50)
68 SAX.characters( WE need lot of garbage now to, 50)
73 SAX.characters( WE need lot of garbage now to, 50)
[all …]
/third_party/libxml2/result/noent/
Dent97 <p> WE need lot of garbage now to trigger the problem</p>
8 <p> WE need lot of garbage now to trigger the problem</p>
9 <p> WE need lot of garbage now to trigger the problem</p>
10 <p> WE need lot of garbage now to trigger the problem</p>
11 <p> WE need lot of garbage now to trigger the problem</p>
12 <p> WE need lot of garbage now to trigger the problem</p>
13 <p> WE need lot of garbage now to trigger the problem</p>
14 <p> WE need lot of garbage now to trigger the problem</p>
15 <p> WE need lot of garbage now to trigger the problem</p>
16 <p> WE need lot of garbage now to trigger the problem</p>
[all …]
Dent9.sax227 SAX.characters( WE need lot of garbage now to, 50)
32 SAX.characters( WE need lot of garbage now to, 50)
37 SAX.characters( WE need lot of garbage now to, 50)
42 SAX.characters( WE need lot of garbage now to, 50)
47 SAX.characters( WE need lot of garbage now to, 50)
52 SAX.characters( WE need lot of garbage now to, 50)
57 SAX.characters( WE need lot of garbage now to, 50)
62 SAX.characters( WE need lot of garbage now to, 50)
67 SAX.characters( WE need lot of garbage now to, 50)
72 SAX.characters( WE need lot of garbage now to, 50)
[all …]
/third_party/cef/tests/cefclient/resources/
Dresponse_filter.html8 …it was the winter of despair, we had everything before us, we had nothing before us, we were all g…
9 …it was the winter of despair, we had everything before us, we had nothing before us, we were all g…
10 …it was the winter of despair, we had everything before us, we had nothing before us, we were all g…
11 …it was the winter of despair, we had everything before us, we had nothing before us, we were all g…
12 …it was the winter of despair, we had everything before us, we had nothing before us, we were all g…
13 …it was the winter of despair, we had everything before us, we had nothing before us, we were all g…
14 …it was the winter of despair, we had everything before us, we had nothing before us, we were all g…
15 …it was the winter of despair, we had everything before us, we had nothing before us, we were all g…
16 …it was the winter of despair, we had everything before us, we had nothing before us, we were all g…
17 …it was the winter of despair, we had everything before us, we had nothing before us, we were all g…
[all …]
/third_party/unity/docs/
DThrowTheSwitchCodingStandard.md4 we try to follow these standards to unify our contributors' code into a cohesive
6 followed. We're not perfect. Please be polite where you notice these discrepancies
7 and we'll try to be polite when we notice yours.
14 Being consistent makes code easier to understand. We've tried to keep
15 our standard simple because we also believe that we can only expect someone to
21 Before we get into details on syntax, let's take a moment to talk about our
22 vision for these tools. We're C developers and embedded software developers.
28 Our philosophy is "support every compiler we can". Most often, this means that
29 we aim for writing C code that is standards compliant (often C89... that seems
34 standard library functions. A lot of Unity is configurable and we have worked
[all …]
/third_party/cJSON/tests/unity/docs/
DThrowTheSwitchCodingStandard.md4 we try to follow these standards to unify our contributors' code into a cohesive
6 followed. We're not perfect. Please be polite where you notice these discrepancies
7 and we'll try to be polite when we notice yours.
14 Being consistent makes code easier to understand. We've made an attempt to keep
15 our standard simple because we also believe that we can only expect someone to
21 Before we get into details on syntax, let's take a moment to talk about our
22 vision for these tools. We're C developers and embedded software developers.
28 Our philosophy is "support every compiler we can". Most often, this means that
29 we aim for writing C code that is standards compliant (often C89... that seems
34 standard library functions. A lot of Unity is configurable and we have worked
[all …]
/third_party/ltp/testcases/kernel/controllers/freezer/
D00_description.txt3 We initially try to freeze the cgroup but then try to cancel that.
4 After we cancel the sleep process should eventually reach the thawed
5 state. We expect the process to still be alive as we cleanup the test.
9 The sleep process is frozen. We then kill the sleep process.
10 Then we unfreeze the sleep process and see what happens. We expect the
16 The sleep process is frozen. We then move the sleep process to a THAWED
17 cgroup. We expect moving the sleep process to fail.
22 part of. We then thaw the subshell process. We expect the unthawed
28 The sleep process is frozen. We then wait until the sleep process should
29 have exited. Then we unfreeze the sleep process. We expect the
[all …]
/third_party/boost/libs/vmd/doc/
Dvmd_identifier_subtyping.qbk11 use to pass preprocessing data most often. As we have seen VMD
47 When we do the above, it is best to put all the macros in a single
48 header file and always include that header file when we work generically
57 We will put all our macros in the header file udef_vmd_macros.hpp.
59 We will need distinct names for the identifiers in our library, so we will
61 deals in geometrical shapes so we will create a user-defined subtype which
78 We need to create a unique v-type name for our user-defined subtype.
81 we will use it for consistency but will append to it UDEF_SHAPES to
106 Doing a subset register of the actual udef v-type is fairly easy once we understand
115 Once we have added all of the above object-like macros for defining our user-defined
[all …]
/third_party/boost/libs/tti/doc/
Dtti_nested_type.qbk20 The macro takes a single parameter, which is the name of a nested type. We will call this our
24 As with our other macros we can use the alternative form of the macro
76 Now that we have explained the syntax of BOOST_TTI_MEMBER_TYPE
77 we can now answer the question of why this functionality to create
87 does not exist within 'T', the expression 'T::InnerType' will give a compiler error if we attempt
90 This is a problem if we want to be able to introspect for the existence of inner elements
91 to an enclosing type without producing compiler errors. Of course if we absolutely know what
92 types we have and that a nested type exists, and these declarations are within our scope, we can
98 which we know must exist, either because it is a top-level type we know about or
100 named 'InnerType' whose existence we would like ascertain, we can use a `BOOST_TTI_HAS_TYPE(InnerTy…
[all …]
Dtti_function_templates.qbk25 C++ we can pass a template as a parameter to another template using what is called
29 class template. The fact that we can pass class templates as a template parameter but not
40 exist at the time introspection of a function template occurs. In plainer C++ terms we call the
46 templates are designed to accept any type(s) and avoid compile time failure. Also when we
47 introspect using a function template instantiation for a nested function template we are
60 Ideally what we would like to do is to be able to verify that the function template
62 exists within the `AType` type, but we can not do that in TTI. If we were to call `AFuncTemplate`
63 from within some functionality within the `AType` type, we would substitute some arguments
67 If we look at this in terms of compile time programming ( aka template metaprogramming )
68 what we are really interested in is whether there is a function template called `AFuncTemplate`
[all …]
/third_party/python/Objects/stringlib/
Dstringlib_find_two_way_notes.txt39 We first scan the right part of the needle to check if it matches the
40 the aligned characters in the haystack. We scan left-to-right,
41 and if a mismatch occurs, we jump ahead by the amount matched plus 1.
55 Why are we allowed to do this? Because we cut the needle very
57 we have
66 cut, then the following alignments do not work, so we can skip them:
86 right, then we could run into something like this:
91 The same argument holds that we can skip ahead by 4, so long as
102 true, we need them to be true for all possible '?' values. We thus
108 Once we have ensured the right part matches, we scan the left part
[all …]
/third_party/boost/libs/fiber/doc/
Dwhen_any.qbk23 To that we would add: prefer to describe control flow using C++ native
64 We found it convenient to model an asynchronous task using this function:
95 For this we introduce a `Done` class to wrap a `bool` variable with a
100 The pattern we follow throughout this section is to pass a
135 first of the task functions to complete. Again, we assume that none will throw
139 first of the return values, rather than a simple `bool`. However, we choose
140 instead to use a [template_link buffered_channel]. We'll only need to enqueue
141 the first value, so we'll [member_link buffered_channel..close] it once we've
160 We may not be running in an environment in which we can guarantee no exception
167 awaiting the first result. We can use [template_link future] to transport
[all …]
/third_party/flutter/flutter/packages/flutter_tools/lib/src/commands/
Dupdate_packages.dart132 // ensure we only get flutter/packages
152 // If the checksum is invalid or missing, we can just ask them run to run
169 // we need to run update-packages to recapture the transitive deps.
202 …irectory directory in packages) { // these are all the directories with pubspec.yamls we care about
213 // If we've seen the dependency before, make sure that we are
216 // pointing at the version of a package we get from the Dart SDK
217 // that we download with Flutter), by SDK (e.g. the "flutter"
220 // This makes sure that we don't import a package in two different
232 // Remember this dependency by name so we can look it up again.
234 // Normal dependencies are those we get from pub. The others we
[all …]
/third_party/libjpeg-turbo/
Dexample.txt11 * We present these routines in the same coding style used in the JPEG code
54 * We present a minimal version that does not worry about refinements such
69 * For this example, we'll assume that this data structure matches the way
70 * our application has stored the image in memory, so we can just pass a
81 * Sample routine for JPEG compression. We assume that the target file name
91 * compression/decompression processes, in existence at once. We refer
97 * (see the second half of this file for an example). But here we just
111 /* We have to set up the error handler first, in case the initialization
114 * address which we place into the link field in cinfo.
117 /* Now we can initialize the JPEG compression object. */
[all …]
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/WebAssembly/
DWebAssemblyExceptionInfo.cpp54 auto *WE = new WebAssemblyException(EHPad); in recalculate() local
55 discoverAndMapException(WE, MDT, MDF); in recalculate()
56 Exceptions.push_back(WE); in recalculate()
62 WebAssemblyException *WE = getExceptionFor(MBB); in recalculate() local
63 for (; WE; WE = WE->getParentException()) in recalculate()
64 WE->addBlock(MBB); in recalculate()
68 for (auto *WE : Exceptions) { in recalculate() local
69 if (WE->getParentException()) in recalculate()
70 WE->getParentException()->getSubExceptions().push_back(WE); in recalculate()
72 addTopLevelException(WE); in recalculate()
[all …]
/third_party/flutter/skia/third_party/externals/libjpeg-turbo/
Dexample.txt11 * We present these routines in the same coding style used in the JPEG code
54 * We present a minimal version that does not worry about refinements such
69 * For this example, we'll assume that this data structure matches the way
70 * our application has stored the image in memory, so we can just pass a
81 * Sample routine for JPEG compression. We assume that the target file name
91 * compression/decompression processes, in existence at once. We refer
97 * (see the second half of this file for an example). But here we just
111 /* We have to set up the error handler first, in case the initialization
114 * address which we place into the link field in cinfo.
117 /* Now we can initialize the JPEG compression object. */
[all …]
/third_party/boost/libs/dll/doc/
Dmangled.qbk15 As a short example we can import the following functions quite easily:
51 In order to import all the methods in the following library, we will use the [classref smart_librar…
59 Alright, now we have the definition for the plugin, so we use it in the following full-fleshed exam…
63 At first we setup the smart library. Mind that the alias class is needed to provide a type-alias fo…
66 …class, we will need to allocate memory. That of course means, that we need to know the size; unfor…
68 So we import it, call it and allocate memory.
72 Now, we have the memory size and a reference with our alias type. In order to use it, we need to re…
76we of course need to initialize it, i.e. call the constructor. The Itanium ABI may also implement …
80 So since the class is now initialized, we can call the name method. If the function is const and/or…
92 Since we are finished, we call the destructor of the class.
[all …]
/third_party/typescript/tests/baselines/reference/
DfunctionsMissingReturnStatementsAndExpressions.js16 // Fine since we are typed void.
20 // Fine since we are typed void.
25 // Fine since we are typed void and return undefined
30 // Fine since we are typed void and return null
40 // Fine since we are typed any and return undefined
45 // Fine since we are typed any and return null
50 // Fine since we consist of a single throw statement.
55 // Fine since we consist of a single throw statement.
60 // Fine since we consist of a single throw statement.
65 // Not fine, since we can *only* consist of a single throw statement
[all …]
/third_party/flutter/skia/third_party/externals/angle2/doc/
DUpdate20120704.md3 We haven't posted an update on the development status of ANGLE in quite some
4 time and we'd like to provide an update on some of the new features and
5 improvements that we've been working on.
17 We have recently completed the implementation of depth texture support
20 and earlier in the year we added support for instancing via attribute array
28 We have also made a number of improvements in the shader compiler.
30 * We addressed a number of defects related to scoping differences between HLSL and
31 GLSL and improved the scoping support in ANGLE's compiler front-end. We also
34 * We addressed a number of correctness issues in the GLSL to HLSL
35 translation process. We fixed some bugs related to constant propagation and
[all …]
/third_party/skia/third_party/externals/angle2/doc/
DUpdate20120704.md3 We haven't posted an update on the development status of ANGLE in quite some
4 time and we'd like to provide an update on some of the new features and
5 improvements that we've been working on.
17 We have recently completed the implementation of depth texture support
20 and earlier in the year we added support for instancing via attribute array
28 We have also made a number of improvements in the shader compiler.
30 * We addressed a number of defects related to scoping differences between HLSL and
31 GLSL and improved the scoping support in ANGLE's compiler front-end. We also
34 * We addressed a number of correctness issues in the GLSL to HLSL
35 translation process. We fixed some bugs related to constant propagation and
[all …]

12345678910>>...563