1 //
2 // Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
3 // Copyright (C) 2012-2013 LunarG, Inc.
4 // Copyright (C) 2017 ARM Limited.
5 // Copyright (C) 2015-2018 Google, Inc.
6 // Modifications Copyright (C) 2020 Advanced Micro Devices, Inc. All rights reserved.
7 //
8 // All rights reserved.
9 //
10 // Redistribution and use in source and binary forms, with or without
11 // modification, are permitted provided that the following conditions
12 // are met:
13 //
14 // Redistributions of source code must retain the above copyright
15 // notice, this list of conditions and the following disclaimer.
16 //
17 // Redistributions in binary form must reproduce the above
18 // copyright notice, this list of conditions and the following
19 // disclaimer in the documentation and/or other materials provided
20 // with the distribution.
21 //
22 // Neither the name of 3Dlabs Inc. Ltd. nor the names of its
23 // contributors may be used to endorse or promote products derived
24 // from this software without specific prior written permission.
25 //
26 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
27 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
28 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
29 // FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
30 // COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
31 // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
32 // BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
33 // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
34 // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
35 // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
36 // ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
37 // POSSIBILITY OF SUCH DAMAGE.
38 //
39
40 #ifndef _VERSIONS_INCLUDED_
41 #define _VERSIONS_INCLUDED_
42
43 #define LAST_ELEMENT_MARKER(x) x
44
45 //
46 // Help manage multiple profiles, versions, extensions etc.
47 //
48
49 //
50 // Profiles are set up for masking operations, so queries can be done on multiple
51 // profiles at the same time.
52 //
53 // Don't maintain an ordinal set of enums (0,1,2,3...) to avoid all possible
54 // defects from mixing the two different forms.
55 //
56 typedef enum : unsigned {
57 EBadProfile = 0,
58 ENoProfile = (1 << 0), // only for desktop, before profiles showed up
59 ECoreProfile = (1 << 1),
60 ECompatibilityProfile = (1 << 2),
61 EEsProfile = (1 << 3),
62 LAST_ELEMENT_MARKER(EProfileCount),
63 } EProfile;
64
65 namespace glslang {
66
67 //
68 // Map from profile enum to externally readable text name.
69 //
ProfileName(EProfile profile)70 inline const char* ProfileName(EProfile profile)
71 {
72 switch (profile) {
73 case ENoProfile: return "none";
74 case ECoreProfile: return "core";
75 case ECompatibilityProfile: return "compatibility";
76 case EEsProfile: return "es";
77 default: return "unknown profile";
78 }
79 }
80
81 //
82 // What source rules, validation rules, target language, etc. are needed or
83 // desired for SPIR-V?
84 //
85 // 0 means a target or rule set is not enabled (ignore rules from that entity).
86 // Non-0 means to apply semantic rules arising from that version of its rule set.
87 // The union of all requested rule sets will be applied.
88 //
89 struct SpvVersion {
SpvVersionSpvVersion90 SpvVersion() : spv(0), vulkanGlsl(0), vulkan(0), openGl(0) {}
91 unsigned int spv; // the version of SPIR-V to target, as defined by "word 1" of the SPIR-V binary header
92 int vulkanGlsl; // the version of GLSL semantics for Vulkan, from GL_KHR_vulkan_glsl, for "#define VULKAN XXX"
93 int vulkan; // the version of Vulkan, for which SPIR-V execution environment rules to use
94 int openGl; // the version of GLSL semantics for OpenGL, from GL_ARB_gl_spirv, for "#define GL_SPIRV XXX"
95 };
96
97 //
98 // The behaviors from the GLSL "#extension extension_name : behavior"
99 //
100 typedef enum {
101 EBhMissing = 0,
102 EBhRequire,
103 EBhEnable,
104 EBhWarn,
105 EBhDisable,
106 EBhDisablePartial // use as initial state of an extension that is only partially implemented
107 } TExtensionBehavior;
108
109 //
110 // Symbolic names for extensions. Strings may be directly used when calling the
111 // functions, but better to have the compiler do spelling checks.
112 //
113 const char* const E_GL_OES_texture_3D = "GL_OES_texture_3D";
114 const char* const E_GL_OES_standard_derivatives = "GL_OES_standard_derivatives";
115 const char* const E_GL_EXT_frag_depth = "GL_EXT_frag_depth";
116 const char* const E_GL_OES_EGL_image_external = "GL_OES_EGL_image_external";
117 const char* const E_GL_OES_EGL_image_external_essl3 = "GL_OES_EGL_image_external_essl3";
118 const char* const E_GL_EXT_YUV_target = "GL_EXT_YUV_target";
119 const char* const E_GL_EXT_shader_texture_lod = "GL_EXT_shader_texture_lod";
120 const char* const E_GL_EXT_shadow_samplers = "GL_EXT_shadow_samplers";
121
122 const char* const E_GL_ARB_texture_rectangle = "GL_ARB_texture_rectangle";
123 const char* const E_GL_3DL_array_objects = "GL_3DL_array_objects";
124 const char* const E_GL_ARB_shading_language_420pack = "GL_ARB_shading_language_420pack";
125 const char* const E_GL_ARB_texture_gather = "GL_ARB_texture_gather";
126 const char* const E_GL_ARB_gpu_shader5 = "GL_ARB_gpu_shader5";
127 const char* const E_GL_ARB_separate_shader_objects = "GL_ARB_separate_shader_objects";
128 const char* const E_GL_ARB_compute_shader = "GL_ARB_compute_shader";
129 const char* const E_GL_ARB_tessellation_shader = "GL_ARB_tessellation_shader";
130 const char* const E_GL_ARB_enhanced_layouts = "GL_ARB_enhanced_layouts";
131 const char* const E_GL_ARB_texture_cube_map_array = "GL_ARB_texture_cube_map_array";
132 const char* const E_GL_ARB_texture_multisample = "GL_ARB_texture_multisample";
133 const char* const E_GL_ARB_shader_texture_lod = "GL_ARB_shader_texture_lod";
134 const char* const E_GL_ARB_explicit_attrib_location = "GL_ARB_explicit_attrib_location";
135 const char* const E_GL_ARB_explicit_uniform_location = "GL_ARB_explicit_uniform_location";
136 const char* const E_GL_ARB_shader_image_load_store = "GL_ARB_shader_image_load_store";
137 const char* const E_GL_ARB_shader_atomic_counters = "GL_ARB_shader_atomic_counters";
138 const char* const E_GL_ARB_shader_draw_parameters = "GL_ARB_shader_draw_parameters";
139 const char* const E_GL_ARB_shader_group_vote = "GL_ARB_shader_group_vote";
140 const char* const E_GL_ARB_derivative_control = "GL_ARB_derivative_control";
141 const char* const E_GL_ARB_shader_texture_image_samples = "GL_ARB_shader_texture_image_samples";
142 const char* const E_GL_ARB_viewport_array = "GL_ARB_viewport_array";
143 const char* const E_GL_ARB_gpu_shader_int64 = "GL_ARB_gpu_shader_int64";
144 const char* const E_GL_ARB_gpu_shader_fp64 = "GL_ARB_gpu_shader_fp64";
145 const char* const E_GL_ARB_shader_ballot = "GL_ARB_shader_ballot";
146 const char* const E_GL_ARB_sparse_texture2 = "GL_ARB_sparse_texture2";
147 const char* const E_GL_ARB_sparse_texture_clamp = "GL_ARB_sparse_texture_clamp";
148 const char* const E_GL_ARB_shader_stencil_export = "GL_ARB_shader_stencil_export";
149 // const char* const E_GL_ARB_cull_distance = "GL_ARB_cull_distance"; // present for 4.5, but need extension control over block members
150 const char* const E_GL_ARB_post_depth_coverage = "GL_ARB_post_depth_coverage";
151 const char* const E_GL_ARB_shader_viewport_layer_array = "GL_ARB_shader_viewport_layer_array";
152 const char* const E_GL_ARB_fragment_shader_interlock = "GL_ARB_fragment_shader_interlock";
153 const char* const E_GL_ARB_shader_clock = "GL_ARB_shader_clock";
154 const char* const E_GL_ARB_uniform_buffer_object = "GL_ARB_uniform_buffer_object";
155 const char* const E_GL_ARB_sample_shading = "GL_ARB_sample_shading";
156 const char* const E_GL_ARB_shader_bit_encoding = "GL_ARB_shader_bit_encoding";
157 const char* const E_GL_ARB_shader_image_size = "GL_ARB_shader_image_size";
158 const char* const E_GL_ARB_shader_storage_buffer_object = "GL_ARB_shader_storage_buffer_object";
159 const char* const E_GL_ARB_shading_language_packing = "GL_ARB_shading_language_packing";
160 const char* const E_GL_ARB_texture_query_lod = "GL_ARB_texture_query_lod";
161 const char* const E_GL_ARB_vertex_attrib_64bit = "GL_ARB_vertex_attrib_64bit";
162
163 const char* const E_GL_KHR_shader_subgroup_basic = "GL_KHR_shader_subgroup_basic";
164 const char* const E_GL_KHR_shader_subgroup_vote = "GL_KHR_shader_subgroup_vote";
165 const char* const E_GL_KHR_shader_subgroup_arithmetic = "GL_KHR_shader_subgroup_arithmetic";
166 const char* const E_GL_KHR_shader_subgroup_ballot = "GL_KHR_shader_subgroup_ballot";
167 const char* const E_GL_KHR_shader_subgroup_shuffle = "GL_KHR_shader_subgroup_shuffle";
168 const char* const E_GL_KHR_shader_subgroup_shuffle_relative = "GL_KHR_shader_subgroup_shuffle_relative";
169 const char* const E_GL_KHR_shader_subgroup_clustered = "GL_KHR_shader_subgroup_clustered";
170 const char* const E_GL_KHR_shader_subgroup_quad = "GL_KHR_shader_subgroup_quad";
171 const char* const E_GL_KHR_memory_scope_semantics = "GL_KHR_memory_scope_semantics";
172
173 const char* const E_GL_EXT_shader_atomic_int64 = "GL_EXT_shader_atomic_int64";
174
175 const char* const E_GL_EXT_shader_non_constant_global_initializers = "GL_EXT_shader_non_constant_global_initializers";
176 const char* const E_GL_EXT_shader_image_load_formatted = "GL_EXT_shader_image_load_formatted";
177
178 const char* const E_GL_EXT_shader_16bit_storage = "GL_EXT_shader_16bit_storage";
179 const char* const E_GL_EXT_shader_8bit_storage = "GL_EXT_shader_8bit_storage";
180
181
182 // EXT extensions
183 const char* const E_GL_EXT_device_group = "GL_EXT_device_group";
184 const char* const E_GL_EXT_multiview = "GL_EXT_multiview";
185 const char* const E_GL_EXT_post_depth_coverage = "GL_EXT_post_depth_coverage";
186 const char* const E_GL_EXT_control_flow_attributes = "GL_EXT_control_flow_attributes";
187 const char* const E_GL_EXT_nonuniform_qualifier = "GL_EXT_nonuniform_qualifier";
188 const char* const E_GL_EXT_samplerless_texture_functions = "GL_EXT_samplerless_texture_functions";
189 const char* const E_GL_EXT_scalar_block_layout = "GL_EXT_scalar_block_layout";
190 const char* const E_GL_EXT_fragment_invocation_density = "GL_EXT_fragment_invocation_density";
191 const char* const E_GL_EXT_buffer_reference = "GL_EXT_buffer_reference";
192 const char* const E_GL_EXT_buffer_reference2 = "GL_EXT_buffer_reference2";
193 const char* const E_GL_EXT_buffer_reference_uvec2 = "GL_EXT_buffer_reference_uvec2";
194 const char* const E_GL_EXT_demote_to_helper_invocation = "GL_EXT_demote_to_helper_invocation";
195 const char* const E_GL_EXT_shader_realtime_clock = "GL_EXT_shader_realtime_clock";
196 const char* const E_GL_EXT_debug_printf = "GL_EXT_debug_printf";
197 const char* const E_GL_EXT_ray_tracing = "GL_EXT_ray_tracing";
198 const char* const E_GL_EXT_ray_query = "GL_EXT_ray_query";
199 const char* const E_GL_EXT_ray_flags_primitive_culling = "GL_EXT_ray_flags_primitive_culling";
200 const char* const E_GL_EXT_blend_func_extended = "GL_EXT_blend_func_extended";
201 const char* const E_GL_EXT_shader_implicit_conversions = "GL_EXT_shader_implicit_conversions";
202 const char* const E_GL_EXT_fragment_shading_rate = "GL_EXT_fragment_shading_rate";
203
204 // Arrays of extensions for the above viewportEXTs duplications
205
206 const char* const post_depth_coverageEXTs[] = { E_GL_ARB_post_depth_coverage, E_GL_EXT_post_depth_coverage };
207 const int Num_post_depth_coverageEXTs = sizeof(post_depth_coverageEXTs) / sizeof(post_depth_coverageEXTs[0]);
208
209 // OVR extensions
210 const char* const E_GL_OVR_multiview = "GL_OVR_multiview";
211 const char* const E_GL_OVR_multiview2 = "GL_OVR_multiview2";
212
213 const char* const OVR_multiview_EXTs[] = { E_GL_OVR_multiview, E_GL_OVR_multiview2 };
214 const int Num_OVR_multiview_EXTs = sizeof(OVR_multiview_EXTs) / sizeof(OVR_multiview_EXTs[0]);
215
216 // #line and #include
217 const char* const E_GL_GOOGLE_cpp_style_line_directive = "GL_GOOGLE_cpp_style_line_directive";
218 const char* const E_GL_GOOGLE_include_directive = "GL_GOOGLE_include_directive";
219
220 const char* const E_GL_AMD_shader_ballot = "GL_AMD_shader_ballot";
221 const char* const E_GL_AMD_shader_trinary_minmax = "GL_AMD_shader_trinary_minmax";
222 const char* const E_GL_AMD_shader_explicit_vertex_parameter = "GL_AMD_shader_explicit_vertex_parameter";
223 const char* const E_GL_AMD_gcn_shader = "GL_AMD_gcn_shader";
224 const char* const E_GL_AMD_gpu_shader_half_float = "GL_AMD_gpu_shader_half_float";
225 const char* const E_GL_AMD_texture_gather_bias_lod = "GL_AMD_texture_gather_bias_lod";
226 const char* const E_GL_AMD_gpu_shader_int16 = "GL_AMD_gpu_shader_int16";
227 const char* const E_GL_AMD_shader_image_load_store_lod = "GL_AMD_shader_image_load_store_lod";
228 const char* const E_GL_AMD_shader_fragment_mask = "GL_AMD_shader_fragment_mask";
229 const char* const E_GL_AMD_gpu_shader_half_float_fetch = "GL_AMD_gpu_shader_half_float_fetch";
230
231 const char* const E_GL_INTEL_shader_integer_functions2 = "GL_INTEL_shader_integer_functions2";
232
233 const char* const E_GL_NV_sample_mask_override_coverage = "GL_NV_sample_mask_override_coverage";
234 const char* const E_SPV_NV_geometry_shader_passthrough = "GL_NV_geometry_shader_passthrough";
235 const char* const E_GL_NV_viewport_array2 = "GL_NV_viewport_array2";
236 const char* const E_GL_NV_stereo_view_rendering = "GL_NV_stereo_view_rendering";
237 const char* const E_GL_NVX_multiview_per_view_attributes = "GL_NVX_multiview_per_view_attributes";
238 const char* const E_GL_NV_shader_atomic_int64 = "GL_NV_shader_atomic_int64";
239 const char* const E_GL_NV_conservative_raster_underestimation = "GL_NV_conservative_raster_underestimation";
240 const char* const E_GL_NV_shader_noperspective_interpolation = "GL_NV_shader_noperspective_interpolation";
241 const char* const E_GL_NV_shader_subgroup_partitioned = "GL_NV_shader_subgroup_partitioned";
242 const char* const E_GL_NV_shading_rate_image = "GL_NV_shading_rate_image";
243 const char* const E_GL_NV_ray_tracing = "GL_NV_ray_tracing";
244 const char* const E_GL_NV_fragment_shader_barycentric = "GL_NV_fragment_shader_barycentric";
245 const char* const E_GL_NV_compute_shader_derivatives = "GL_NV_compute_shader_derivatives";
246 const char* const E_GL_NV_shader_texture_footprint = "GL_NV_shader_texture_footprint";
247 const char* const E_GL_NV_mesh_shader = "GL_NV_mesh_shader";
248
249 // Arrays of extensions for the above viewportEXTs duplications
250
251 const char* const viewportEXTs[] = { E_GL_ARB_shader_viewport_layer_array, E_GL_NV_viewport_array2 };
252 const int Num_viewportEXTs = sizeof(viewportEXTs) / sizeof(viewportEXTs[0]);
253
254 const char* const E_GL_NV_cooperative_matrix = "GL_NV_cooperative_matrix";
255 const char* const E_GL_NV_shader_sm_builtins = "GL_NV_shader_sm_builtins";
256 const char* const E_GL_NV_integer_cooperative_matrix = "GL_NV_integer_cooperative_matrix";
257
258 // AEP
259 const char* const E_GL_ANDROID_extension_pack_es31a = "GL_ANDROID_extension_pack_es31a";
260 const char* const E_GL_KHR_blend_equation_advanced = "GL_KHR_blend_equation_advanced";
261 const char* const E_GL_OES_sample_variables = "GL_OES_sample_variables";
262 const char* const E_GL_OES_shader_image_atomic = "GL_OES_shader_image_atomic";
263 const char* const E_GL_OES_shader_multisample_interpolation = "GL_OES_shader_multisample_interpolation";
264 const char* const E_GL_OES_texture_storage_multisample_2d_array = "GL_OES_texture_storage_multisample_2d_array";
265 const char* const E_GL_EXT_geometry_shader = "GL_EXT_geometry_shader";
266 const char* const E_GL_EXT_geometry_point_size = "GL_EXT_geometry_point_size";
267 const char* const E_GL_EXT_gpu_shader5 = "GL_EXT_gpu_shader5";
268 const char* const E_GL_EXT_primitive_bounding_box = "GL_EXT_primitive_bounding_box";
269 const char* const E_GL_EXT_shader_io_blocks = "GL_EXT_shader_io_blocks";
270 const char* const E_GL_EXT_tessellation_shader = "GL_EXT_tessellation_shader";
271 const char* const E_GL_EXT_tessellation_point_size = "GL_EXT_tessellation_point_size";
272 const char* const E_GL_EXT_texture_buffer = "GL_EXT_texture_buffer";
273 const char* const E_GL_EXT_texture_cube_map_array = "GL_EXT_texture_cube_map_array";
274 const char* const E_GL_EXT_shader_integer_mix = "GL_EXT_shader_integer_mix";
275
276 // OES matching AEP
277 const char* const E_GL_OES_geometry_shader = "GL_OES_geometry_shader";
278 const char* const E_GL_OES_geometry_point_size = "GL_OES_geometry_point_size";
279 const char* const E_GL_OES_gpu_shader5 = "GL_OES_gpu_shader5";
280 const char* const E_GL_OES_primitive_bounding_box = "GL_OES_primitive_bounding_box";
281 const char* const E_GL_OES_shader_io_blocks = "GL_OES_shader_io_blocks";
282 const char* const E_GL_OES_tessellation_shader = "GL_OES_tessellation_shader";
283 const char* const E_GL_OES_tessellation_point_size = "GL_OES_tessellation_point_size";
284 const char* const E_GL_OES_texture_buffer = "GL_OES_texture_buffer";
285 const char* const E_GL_OES_texture_cube_map_array = "GL_OES_texture_cube_map_array";
286
287 // EXT
288 const char* const E_GL_EXT_shader_explicit_arithmetic_types = "GL_EXT_shader_explicit_arithmetic_types";
289 const char* const E_GL_EXT_shader_explicit_arithmetic_types_int8 = "GL_EXT_shader_explicit_arithmetic_types_int8";
290 const char* const E_GL_EXT_shader_explicit_arithmetic_types_int16 = "GL_EXT_shader_explicit_arithmetic_types_int16";
291 const char* const E_GL_EXT_shader_explicit_arithmetic_types_int32 = "GL_EXT_shader_explicit_arithmetic_types_int32";
292 const char* const E_GL_EXT_shader_explicit_arithmetic_types_int64 = "GL_EXT_shader_explicit_arithmetic_types_int64";
293 const char* const E_GL_EXT_shader_explicit_arithmetic_types_float16 = "GL_EXT_shader_explicit_arithmetic_types_float16";
294 const char* const E_GL_EXT_shader_explicit_arithmetic_types_float32 = "GL_EXT_shader_explicit_arithmetic_types_float32";
295 const char* const E_GL_EXT_shader_explicit_arithmetic_types_float64 = "GL_EXT_shader_explicit_arithmetic_types_float64";
296
297 const char* const E_GL_EXT_shader_subgroup_extended_types_int8 = "GL_EXT_shader_subgroup_extended_types_int8";
298 const char* const E_GL_EXT_shader_subgroup_extended_types_int16 = "GL_EXT_shader_subgroup_extended_types_int16";
299 const char* const E_GL_EXT_shader_subgroup_extended_types_int64 = "GL_EXT_shader_subgroup_extended_types_int64";
300 const char* const E_GL_EXT_shader_subgroup_extended_types_float16 = "GL_EXT_shader_subgroup_extended_types_float16";
301
302 const char* const E_GL_EXT_shader_atomic_float = "GL_EXT_shader_atomic_float";
303
304 // Arrays of extensions for the above AEP duplications
305
306 const char* const AEP_geometry_shader[] = { E_GL_EXT_geometry_shader, E_GL_OES_geometry_shader };
307 const int Num_AEP_geometry_shader = sizeof(AEP_geometry_shader)/sizeof(AEP_geometry_shader[0]);
308
309 const char* const AEP_geometry_point_size[] = { E_GL_EXT_geometry_point_size, E_GL_OES_geometry_point_size };
310 const int Num_AEP_geometry_point_size = sizeof(AEP_geometry_point_size)/sizeof(AEP_geometry_point_size[0]);
311
312 const char* const AEP_gpu_shader5[] = { E_GL_EXT_gpu_shader5, E_GL_OES_gpu_shader5 };
313 const int Num_AEP_gpu_shader5 = sizeof(AEP_gpu_shader5)/sizeof(AEP_gpu_shader5[0]);
314
315 const char* const AEP_primitive_bounding_box[] = { E_GL_EXT_primitive_bounding_box, E_GL_OES_primitive_bounding_box };
316 const int Num_AEP_primitive_bounding_box = sizeof(AEP_primitive_bounding_box)/sizeof(AEP_primitive_bounding_box[0]);
317
318 const char* const AEP_shader_io_blocks[] = { E_GL_EXT_shader_io_blocks, E_GL_OES_shader_io_blocks };
319 const int Num_AEP_shader_io_blocks = sizeof(AEP_shader_io_blocks)/sizeof(AEP_shader_io_blocks[0]);
320
321 const char* const AEP_tessellation_shader[] = { E_GL_EXT_tessellation_shader, E_GL_OES_tessellation_shader };
322 const int Num_AEP_tessellation_shader = sizeof(AEP_tessellation_shader)/sizeof(AEP_tessellation_shader[0]);
323
324 const char* const AEP_tessellation_point_size[] = { E_GL_EXT_tessellation_point_size, E_GL_OES_tessellation_point_size };
325 const int Num_AEP_tessellation_point_size = sizeof(AEP_tessellation_point_size)/sizeof(AEP_tessellation_point_size[0]);
326
327 const char* const AEP_texture_buffer[] = { E_GL_EXT_texture_buffer, E_GL_OES_texture_buffer };
328 const int Num_AEP_texture_buffer = sizeof(AEP_texture_buffer)/sizeof(AEP_texture_buffer[0]);
329
330 const char* const AEP_texture_cube_map_array[] = { E_GL_EXT_texture_cube_map_array, E_GL_OES_texture_cube_map_array };
331 const int Num_AEP_texture_cube_map_array = sizeof(AEP_texture_cube_map_array)/sizeof(AEP_texture_cube_map_array[0]);
332
333 } // end namespace glslang
334
335 #endif // _VERSIONS_INCLUDED_
336