1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21#include "../../SDL_internal.h" 22 23#if SDL_VIDEO_DRIVER_COCOA 24 25#include "SDL_cocoamousetap.h" 26 27/* Event taps are forbidden in the Mac App Store, so we can only enable this 28 * code if your app doesn't need to ship through the app store. 29 * This code makes it so that a grabbed cursor cannot "leak" a mouse click 30 * past the edge of the window if moving the cursor too fast. 31 */ 32#if SDL_MAC_NO_SANDBOX 33 34#include "SDL_keyboard.h" 35#include "SDL_cocoavideo.h" 36#include "../../thread/SDL_systhread.h" 37 38#include "../../events/SDL_mouse_c.h" 39 40typedef struct { 41 CFMachPortRef tap; 42 CFRunLoopRef runloop; 43 CFRunLoopSourceRef runloopSource; 44 SDL_Thread *thread; 45 SDL_sem *runloopStartedSemaphore; 46} SDL_MouseEventTapData; 47 48static const CGEventMask movementEventsMask = 49 CGEventMaskBit(kCGEventLeftMouseDragged) 50 | CGEventMaskBit(kCGEventRightMouseDragged) 51 | CGEventMaskBit(kCGEventMouseMoved); 52 53static const CGEventMask allGrabbedEventsMask = 54 CGEventMaskBit(kCGEventLeftMouseDown) | CGEventMaskBit(kCGEventLeftMouseUp) 55 | CGEventMaskBit(kCGEventRightMouseDown) | CGEventMaskBit(kCGEventRightMouseUp) 56 | CGEventMaskBit(kCGEventOtherMouseDown) | CGEventMaskBit(kCGEventOtherMouseUp) 57 | CGEventMaskBit(kCGEventLeftMouseDragged) | CGEventMaskBit(kCGEventRightMouseDragged) 58 | CGEventMaskBit(kCGEventMouseMoved); 59 60static CGEventRef 61Cocoa_MouseTapCallback(CGEventTapProxy proxy, CGEventType type, CGEventRef event, void *refcon) 62{ 63 SDL_MouseEventTapData *tapdata = (SDL_MouseEventTapData*)refcon; 64 SDL_Mouse *mouse = SDL_GetMouse(); 65 SDL_Window *window = SDL_GetKeyboardFocus(); 66 NSWindow *nswindow; 67 NSRect windowRect; 68 CGPoint eventLocation; 69 70 switch (type) { 71 case kCGEventTapDisabledByTimeout: 72 case kCGEventTapDisabledByUserInput: 73 { 74 CGEventTapEnable(tapdata->tap, true); 75 return NULL; 76 } 77 default: 78 break; 79 } 80 81 82 if (!window || !mouse) { 83 return event; 84 } 85 86 if (mouse->relative_mode) { 87 return event; 88 } 89 90 if (!(window->flags & SDL_WINDOW_INPUT_GRABBED)) { 91 return event; 92 } 93 94 /* This is the same coordinate system as Cocoa uses. */ 95 nswindow = ((SDL_WindowData *) window->driverdata)->nswindow; 96 eventLocation = CGEventGetUnflippedLocation(event); 97 windowRect = [nswindow contentRectForFrameRect:[nswindow frame]]; 98 99 if (!NSMouseInRect(NSPointFromCGPoint(eventLocation), windowRect, NO)) { 100 101 /* This is in CGs global screenspace coordinate system, which has a 102 * flipped Y. 103 */ 104 CGPoint newLocation = CGEventGetLocation(event); 105 106 if (eventLocation.x < NSMinX(windowRect)) { 107 newLocation.x = NSMinX(windowRect); 108 } else if (eventLocation.x >= NSMaxX(windowRect)) { 109 newLocation.x = NSMaxX(windowRect) - 1.0; 110 } 111 112 if (eventLocation.y <= NSMinY(windowRect)) { 113 newLocation.y -= (NSMinY(windowRect) - eventLocation.y + 1); 114 } else if (eventLocation.y > NSMaxY(windowRect)) { 115 newLocation.y += (eventLocation.y - NSMaxY(windowRect)); 116 } 117 118 CGWarpMouseCursorPosition(newLocation); 119 CGAssociateMouseAndMouseCursorPosition(YES); 120 121 if ((CGEventMaskBit(type) & movementEventsMask) == 0) { 122 /* For click events, we just constrain the event to the window, so 123 * no other app receives the click event. We can't due the same to 124 * movement events, since they mean that our warp cursor above 125 * behaves strangely. 126 */ 127 CGEventSetLocation(event, newLocation); 128 } 129 } 130 131 return event; 132} 133 134static void 135SemaphorePostCallback(CFRunLoopTimerRef timer, void *info) 136{ 137 SDL_SemPost((SDL_sem*)info); 138} 139 140static int 141Cocoa_MouseTapThread(void *data) 142{ 143 SDL_MouseEventTapData *tapdata = (SDL_MouseEventTapData*)data; 144 145 /* Create a tap. */ 146 CFMachPortRef eventTap = CGEventTapCreate(kCGSessionEventTap, kCGHeadInsertEventTap, 147 kCGEventTapOptionDefault, allGrabbedEventsMask, 148 &Cocoa_MouseTapCallback, tapdata); 149 if (eventTap) { 150 /* Try to create a runloop source we can schedule. */ 151 CFRunLoopSourceRef runloopSource = CFMachPortCreateRunLoopSource(kCFAllocatorDefault, eventTap, 0); 152 if (runloopSource) { 153 tapdata->tap = eventTap; 154 tapdata->runloopSource = runloopSource; 155 } else { 156 CFRelease(eventTap); 157 SDL_SemPost(tapdata->runloopStartedSemaphore); 158 /* TODO: Both here and in the return below, set some state in 159 * tapdata to indicate that initialization failed, which we should 160 * check in InitMouseEventTap, after we move the semaphore check 161 * from Quit to Init. 162 */ 163 return 1; 164 } 165 } else { 166 SDL_SemPost(tapdata->runloopStartedSemaphore); 167 return 1; 168 } 169 170 tapdata->runloop = CFRunLoopGetCurrent(); 171 CFRunLoopAddSource(tapdata->runloop, tapdata->runloopSource, kCFRunLoopCommonModes); 172 CFRunLoopTimerContext context = {.info = tapdata->runloopStartedSemaphore}; 173 /* We signal the runloop started semaphore *after* the run loop has started, indicating it's safe to CFRunLoopStop it. */ 174 CFRunLoopTimerRef timer = CFRunLoopTimerCreate(kCFAllocatorDefault, CFAbsoluteTimeGetCurrent(), 0, 0, 0, &SemaphorePostCallback, &context); 175 CFRunLoopAddTimer(tapdata->runloop, timer, kCFRunLoopCommonModes); 176 CFRelease(timer); 177 178 /* Run the event loop to handle events in the event tap. */ 179 CFRunLoopRun(); 180 /* Make sure this is signaled so that SDL_QuitMouseEventTap knows it can safely SDL_WaitThread for us. */ 181 if (SDL_SemValue(tapdata->runloopStartedSemaphore) < 1) { 182 SDL_SemPost(tapdata->runloopStartedSemaphore); 183 } 184 CFRunLoopRemoveSource(tapdata->runloop, tapdata->runloopSource, kCFRunLoopCommonModes); 185 186 /* Clean up. */ 187 CGEventTapEnable(tapdata->tap, false); 188 CFRelease(tapdata->runloopSource); 189 CFRelease(tapdata->tap); 190 tapdata->runloopSource = NULL; 191 tapdata->tap = NULL; 192 193 return 0; 194} 195 196void 197Cocoa_InitMouseEventTap(SDL_MouseData* driverdata) 198{ 199 SDL_MouseEventTapData *tapdata; 200 driverdata->tapdata = SDL_calloc(1, sizeof(SDL_MouseEventTapData)); 201 tapdata = (SDL_MouseEventTapData*)driverdata->tapdata; 202 203 tapdata->runloopStartedSemaphore = SDL_CreateSemaphore(0); 204 if (tapdata->runloopStartedSemaphore) { 205 tapdata->thread = SDL_CreateThreadInternal(&Cocoa_MouseTapThread, "Event Tap Loop", 512 * 1024, tapdata); 206 if (!tapdata->thread) { 207 SDL_DestroySemaphore(tapdata->runloopStartedSemaphore); 208 } 209 } 210 211 if (!tapdata->thread) { 212 SDL_free(driverdata->tapdata); 213 driverdata->tapdata = NULL; 214 } 215} 216 217void 218Cocoa_QuitMouseEventTap(SDL_MouseData *driverdata) 219{ 220 SDL_MouseEventTapData *tapdata = (SDL_MouseEventTapData*)driverdata->tapdata; 221 int status; 222 223 /* Ensure that the runloop has been started first. 224 * TODO: Move this to InitMouseEventTap, check for error conditions that can 225 * happen in Cocoa_MouseTapThread, and fall back to the non-EventTap way of 226 * grabbing the mouse if it fails to Init. 227 */ 228 status = SDL_SemWaitTimeout(tapdata->runloopStartedSemaphore, 5000); 229 if (status > -1) { 230 /* Then stop it, which will cause Cocoa_MouseTapThread to return. */ 231 CFRunLoopStop(tapdata->runloop); 232 /* And then wait for Cocoa_MouseTapThread to finish cleaning up. It 233 * releases some of the pointers in tapdata. */ 234 SDL_WaitThread(tapdata->thread, &status); 235 } 236 237 SDL_free(driverdata->tapdata); 238 driverdata->tapdata = NULL; 239} 240 241#else /* SDL_MAC_NO_SANDBOX */ 242 243void 244Cocoa_InitMouseEventTap(SDL_MouseData *unused) 245{ 246} 247 248void 249Cocoa_QuitMouseEventTap(SDL_MouseData *driverdata) 250{ 251} 252 253#endif /* !SDL_MAC_NO_SANDBOX */ 254 255#endif /* SDL_VIDEO_DRIVER_COCOA */ 256 257/* vi: set ts=4 sw=4 expandtab: */ 258