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1 /*
2   Simple DirectMedia Layer
3   Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
4 
5   This software is provided 'as-is', without any express or implied
6   warranty.  In no event will the authors be held liable for any damages
7   arising from the use of this software.
8 
9   Permission is granted to anyone to use this software for any purpose,
10   including commercial applications, and to alter it and redistribute it
11   freely, subject to the following restrictions:
12 
13   1. The origin of this software must not be misrepresented; you must not
14      claim that you wrote the original software. If you use this software
15      in a product, an acknowledgment in the product documentation would be
16      appreciated but is not required.
17   2. Altered source versions must be plainly marked as such, and must not be
18      misrepresented as being the original software.
19   3. This notice may not be removed or altered from any source distribution.
20 */
21 #include "SDL_config.h"
22 
23 #ifndef _SDL_winrtgamebar_h
24 #define _SDL_winrtgamebar_h
25 
26 #ifdef __cplusplus
27 /* These are exported as C++ functions, rather than C, to fix a compilation
28    bug with MSVC 2013, for Windows 8.x builds. */
29 extern void WINRT_InitGameBar(_THIS);
30 extern void WINRT_QuitGameBar(_THIS);
31 #endif
32 
33 #endif /* _SDL_winrtmouse_h */
34 
35 /* vi: set ts=4 sw=4 expandtab: */
36