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1 /*
2  * Copyright 2003 VMware, Inc.
3  * All Rights Reserved.
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the
7  * "Software"), to deal in the Software without restriction, including
8  * without limitation the rights to use, copy, modify, merge, publish,
9  * distribute, sublicense, and/or sell copies of the Software, and to
10  * permit persons to whom the Software is furnished to do so, subject to
11  * the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the
14  * next paragraph) shall be included in all copies or substantial portions
15  * of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24  */
25 
26 /**
27  * @file brw_buffer_objects.c
28  *
29  * This provides core GL buffer object functionality.
30  */
31 
32 #include "main/mtypes.h"
33 #include "main/macros.h"
34 #include "main/streaming-load-memcpy.h"
35 #include "main/bufferobj.h"
36 #include "x86/common_x86_asm.h"
37 #include "util/u_memory.h"
38 
39 #include "brw_context.h"
40 #include "brw_blorp.h"
41 #include "brw_buffer_objects.h"
42 #include "brw_batch.h"
43 
44 static void
mark_buffer_gpu_usage(struct brw_buffer_object * intel_obj,uint32_t offset,uint32_t size)45 mark_buffer_gpu_usage(struct brw_buffer_object *intel_obj,
46                                uint32_t offset, uint32_t size)
47 {
48    intel_obj->gpu_active_start = MIN2(intel_obj->gpu_active_start, offset);
49    intel_obj->gpu_active_end = MAX2(intel_obj->gpu_active_end, offset + size);
50 }
51 
52 static void
mark_buffer_inactive(struct brw_buffer_object * intel_obj)53 mark_buffer_inactive(struct brw_buffer_object *intel_obj)
54 {
55    intel_obj->gpu_active_start = ~0;
56    intel_obj->gpu_active_end = 0;
57 }
58 
59 static void
mark_buffer_valid_data(struct brw_buffer_object * intel_obj,uint32_t offset,uint32_t size)60 mark_buffer_valid_data(struct brw_buffer_object *intel_obj,
61                        uint32_t offset, uint32_t size)
62 {
63    intel_obj->valid_data_start = MIN2(intel_obj->valid_data_start, offset);
64    intel_obj->valid_data_end = MAX2(intel_obj->valid_data_end, offset + size);
65 }
66 
67 static void
mark_buffer_invalid(struct brw_buffer_object * intel_obj)68 mark_buffer_invalid(struct brw_buffer_object *intel_obj)
69 {
70    intel_obj->valid_data_start = ~0;
71    intel_obj->valid_data_end = 0;
72 }
73 
74 /** Allocates a new brw_bo to store the data for the buffer object. */
75 static void
alloc_buffer_object(struct brw_context * brw,struct brw_buffer_object * intel_obj)76 alloc_buffer_object(struct brw_context *brw,
77                     struct brw_buffer_object *intel_obj)
78 {
79    const struct gl_context *ctx = &brw->ctx;
80 
81    uint64_t size = intel_obj->Base.Size;
82    if (ctx->Const.RobustAccess) {
83       /* Pad out buffer objects with an extra 2kB (half a page).
84        *
85        * When pushing UBOs, we need to safeguard against 3DSTATE_CONSTANT_*
86        * reading out of bounds memory.  The application might bind a UBO that's
87        * smaller than what the program expects.  Ideally, we'd bind an extra
88        * push buffer containing zeros, but we have a limited number of those,
89        * so it's not always viable.  Our only safe option is to pad all buffer
90        * objects by the maximum push data length, so that it will never read
91        * past the end of a BO.
92        *
93        * This is unfortunate, but it should result in at most 1 extra page,
94        * which probably isn't too terrible.
95        */
96       size += 64 * 32; /* max read length of 64 256-bit units */
97    }
98    intel_obj->buffer =
99       brw_bo_alloc(brw->bufmgr, "bufferobj", size, BRW_MEMZONE_OTHER);
100 
101    /* the buffer might be bound as a uniform buffer, need to update it
102     */
103    if (intel_obj->Base.UsageHistory & USAGE_UNIFORM_BUFFER)
104       brw->ctx.NewDriverState |= BRW_NEW_UNIFORM_BUFFER;
105    if (intel_obj->Base.UsageHistory & USAGE_SHADER_STORAGE_BUFFER)
106       brw->ctx.NewDriverState |= BRW_NEW_UNIFORM_BUFFER;
107    if (intel_obj->Base.UsageHistory & USAGE_TEXTURE_BUFFER)
108       brw->ctx.NewDriverState |= BRW_NEW_TEXTURE_BUFFER;
109    if (intel_obj->Base.UsageHistory & USAGE_ATOMIC_COUNTER_BUFFER)
110       brw->ctx.NewDriverState |= BRW_NEW_UNIFORM_BUFFER;
111 
112    mark_buffer_inactive(intel_obj);
113    mark_buffer_invalid(intel_obj);
114 }
115 
116 static void
release_buffer(struct brw_buffer_object * intel_obj)117 release_buffer(struct brw_buffer_object *intel_obj)
118 {
119    brw_bo_unreference(intel_obj->buffer);
120    intel_obj->buffer = NULL;
121 }
122 
123 /**
124  * The NewBufferObject() driver hook.
125  *
126  * Allocates a new brw_buffer_object structure and initializes it.
127  *
128  * There is some duplication between mesa's bufferobjects and our
129  * bufmgr buffers.  Both have an integer handle and a hashtable to
130  * lookup an opaque structure.  It would be nice if the handles and
131  * internal structure where somehow shared.
132  */
133 static struct gl_buffer_object *
brw_new_buffer_object(struct gl_context * ctx,GLuint name)134 brw_new_buffer_object(struct gl_context * ctx, GLuint name)
135 {
136    struct brw_buffer_object *obj = CALLOC_STRUCT(brw_buffer_object);
137    if (!obj) {
138       _mesa_error_no_memory(__func__);
139       return NULL;
140    }
141 
142    _mesa_initialize_buffer_object(ctx, &obj->Base, name);
143 
144    obj->buffer = NULL;
145 
146    return &obj->Base;
147 }
148 
149 /**
150  * The DeleteBuffer() driver hook.
151  *
152  * Deletes a single OpenGL buffer object.  Used by glDeleteBuffers().
153  */
154 static void
brw_delete_buffer(struct gl_context * ctx,struct gl_buffer_object * obj)155 brw_delete_buffer(struct gl_context * ctx, struct gl_buffer_object *obj)
156 {
157    struct brw_buffer_object *intel_obj = brw_buffer_object(obj);
158 
159    assert(intel_obj);
160 
161    /* Buffer objects are automatically unmapped when deleting according
162     * to the spec, but Mesa doesn't do UnmapBuffer for us at context destroy
163     * (though it does if you call glDeleteBuffers)
164     */
165    _mesa_buffer_unmap_all_mappings(ctx, obj);
166 
167    brw_bo_unreference(intel_obj->buffer);
168    _mesa_delete_buffer_object(ctx, obj);
169 }
170 
171 
172 /**
173  * The BufferData() driver hook.
174  *
175  * Implements glBufferData(), which recreates a buffer object's data store
176  * and populates it with the given data, if present.
177  *
178  * Any data that was previously stored in the buffer object is lost.
179  *
180  * \return true for success, false if out of memory
181  */
182 static GLboolean
brw_buffer_data(struct gl_context * ctx,GLenum target,GLsizeiptrARB size,const GLvoid * data,GLenum usage,GLbitfield storageFlags,struct gl_buffer_object * obj)183 brw_buffer_data(struct gl_context *ctx,
184                 GLenum target,
185                 GLsizeiptrARB size,
186                 const GLvoid *data,
187                 GLenum usage,
188                 GLbitfield storageFlags,
189                 struct gl_buffer_object *obj)
190 {
191    struct brw_context *brw = brw_context(ctx);
192    struct brw_buffer_object *intel_obj = brw_buffer_object(obj);
193 
194    /* Part of the ABI, but this function doesn't use it.
195     */
196    (void) target;
197 
198    intel_obj->Base.Size = size;
199    intel_obj->Base.Usage = usage;
200    intel_obj->Base.StorageFlags = storageFlags;
201 
202    assert(!obj->Mappings[MAP_USER].Pointer); /* Mesa should have unmapped it */
203    assert(!obj->Mappings[MAP_INTERNAL].Pointer);
204 
205    if (intel_obj->buffer != NULL)
206       release_buffer(intel_obj);
207 
208    if (size != 0) {
209       alloc_buffer_object(brw, intel_obj);
210       if (!intel_obj->buffer)
211          return false;
212 
213       if (data != NULL) {
214          brw_bo_subdata(intel_obj->buffer, 0, size, data);
215          mark_buffer_valid_data(intel_obj, 0, size);
216       }
217    }
218 
219    return true;
220 }
221 
222 static GLboolean
brw_buffer_data_mem(struct gl_context * ctx,GLenum target,GLsizeiptrARB size,struct gl_memory_object * memObj,GLuint64 offset,GLenum usage,struct gl_buffer_object * bufObj)223 brw_buffer_data_mem(struct gl_context *ctx,
224                     GLenum target,
225                     GLsizeiptrARB size,
226                     struct gl_memory_object *memObj,
227                     GLuint64 offset,
228                     GLenum usage,
229                     struct gl_buffer_object *bufObj)
230 {
231    struct brw_buffer_object *intel_obj = brw_buffer_object(bufObj);
232    struct brw_memory_object *intel_memObj = brw_memory_object(memObj);
233 
234    /* Part of the ABI, but this function doesn't use it.
235     */
236    (void) target;
237 
238    intel_obj->Base.Size = size;
239    intel_obj->Base.Usage = usage;
240    intel_obj->Base.StorageFlags = 0;
241 
242    assert(!bufObj->Mappings[MAP_USER].Pointer); /* Mesa should have unmapped it */
243    assert(!bufObj->Mappings[MAP_INTERNAL].Pointer);
244 
245    if (intel_obj->buffer != NULL)
246       release_buffer(intel_obj);
247 
248    if (size != 0) {
249       intel_obj->buffer = intel_memObj->bo;
250       mark_buffer_valid_data(intel_obj, offset, size);
251    }
252 
253    return true;
254 }
255 
256 /**
257  * The BufferSubData() driver hook.
258  *
259  * Implements glBufferSubData(), which replaces a portion of the data in a
260  * buffer object.
261  *
262  * If the data range specified by (size + offset) extends beyond the end of
263  * the buffer or if data is NULL, no copy is performed.
264  */
265 static void
brw_buffer_subdata(struct gl_context * ctx,GLintptrARB offset,GLsizeiptrARB size,const GLvoid * data,struct gl_buffer_object * obj)266 brw_buffer_subdata(struct gl_context *ctx,
267                    GLintptrARB offset,
268                    GLsizeiptrARB size,
269                    const GLvoid *data,
270                    struct gl_buffer_object *obj)
271 {
272    struct brw_context *brw = brw_context(ctx);
273    struct brw_buffer_object *intel_obj = brw_buffer_object(obj);
274    bool busy;
275 
276    if (size == 0)
277       return;
278 
279    assert(intel_obj);
280 
281    /* See if we can unsynchronized write the data into the user's BO. This
282     * avoids GPU stalls in unfortunately common user patterns (uploading
283     * sequentially into a BO, with draw calls in between each upload).
284     *
285     * Once we've hit this path, we mark this GL BO as preferring stalling to
286     * blits, so that we can hopefully hit this path again in the future
287     * (otherwise, an app that might occasionally stall but mostly not will end
288     * up with blitting all the time, at the cost of bandwidth)
289     */
290    if (offset + size <= intel_obj->gpu_active_start ||
291        intel_obj->gpu_active_end <= offset ||
292        offset + size <= intel_obj->valid_data_start ||
293        intel_obj->valid_data_end <= offset) {
294       void *map = brw_bo_map(brw, intel_obj->buffer, MAP_WRITE | MAP_ASYNC);
295       memcpy(map + offset, data, size);
296       brw_bo_unmap(intel_obj->buffer);
297 
298       if (intel_obj->gpu_active_end > intel_obj->gpu_active_start)
299          intel_obj->prefer_stall_to_blit = true;
300 
301       mark_buffer_valid_data(intel_obj, offset, size);
302       return;
303    }
304 
305    busy =
306       brw_bo_busy(intel_obj->buffer) ||
307       brw_batch_references(&brw->batch, intel_obj->buffer);
308 
309    if (busy) {
310       if (size == intel_obj->Base.Size ||
311           (intel_obj->valid_data_start >= offset &&
312            intel_obj->valid_data_end <= offset + size)) {
313          /* Replace the current busy bo so the subdata doesn't stall. */
314          brw_bo_unreference(intel_obj->buffer);
315          alloc_buffer_object(brw, intel_obj);
316       } else if (!intel_obj->prefer_stall_to_blit) {
317          perf_debug("Using a blit copy to avoid stalling on "
318                     "glBufferSubData(%ld, %ld) (%ldkb) to a busy "
319                     "(%d-%d) / valid (%d-%d) buffer object.\n",
320                     (long)offset, (long)offset + size, (long)(size/1024),
321                     intel_obj->gpu_active_start,
322                     intel_obj->gpu_active_end,
323                     intel_obj->valid_data_start,
324                     intel_obj->valid_data_end);
325          struct brw_bo *temp_bo =
326             brw_bo_alloc(brw->bufmgr, "subdata temp", size, BRW_MEMZONE_OTHER);
327 
328          brw_bo_subdata(temp_bo, 0, size, data);
329 
330          brw_blorp_copy_buffers(brw,
331                                 temp_bo, 0,
332                                 intel_obj->buffer, offset,
333                                 size);
334          brw_emit_mi_flush(brw);
335 
336          brw_bo_unreference(temp_bo);
337          mark_buffer_valid_data(intel_obj, offset, size);
338          return;
339       } else {
340          perf_debug("Stalling on glBufferSubData(%ld, %ld) (%ldkb) to a busy "
341                     "(%d-%d) buffer object.  Use glMapBufferRange() to "
342                     "avoid this.\n",
343                     (long)offset, (long)offset + size, (long)(size/1024),
344                     intel_obj->gpu_active_start,
345                     intel_obj->gpu_active_end);
346          brw_batch_flush(brw);
347       }
348    }
349 
350    brw_bo_subdata(intel_obj->buffer, offset, size, data);
351    mark_buffer_inactive(intel_obj);
352    mark_buffer_valid_data(intel_obj, offset, size);
353 }
354 
355 /* Typedef for memcpy function (used in brw_get_buffer_subdata below). */
356 typedef void *(*mem_copy_fn)(void *dest, const void *src, size_t n);
357 
358 /**
359  * The GetBufferSubData() driver hook.
360  *
361  * Implements glGetBufferSubData(), which copies a subrange of a buffer
362  * object into user memory.
363  */
364 static void
brw_get_buffer_subdata(struct gl_context * ctx,GLintptrARB offset,GLsizeiptrARB size,GLvoid * data,struct gl_buffer_object * obj)365 brw_get_buffer_subdata(struct gl_context *ctx,
366                        GLintptrARB offset,
367                        GLsizeiptrARB size,
368                        GLvoid *data,
369                        struct gl_buffer_object *obj)
370 {
371    struct brw_buffer_object *intel_obj = brw_buffer_object(obj);
372    struct brw_context *brw = brw_context(ctx);
373 
374    assert(intel_obj);
375    if (brw_batch_references(&brw->batch, intel_obj->buffer)) {
376       brw_batch_flush(brw);
377    }
378 
379    unsigned int map_flags = MAP_READ;
380    mem_copy_fn memcpy_fn = memcpy;
381 #ifdef USE_SSE41
382    if (!intel_obj->buffer->cache_coherent && cpu_has_sse4_1) {
383       /* Rather than acquire a new WB mmaping of the buffer object and pull
384        * it into the CPU cache, keep using the WC mmap that we have for writes,
385        * and use the magic movntd instructions instead.
386        */
387       map_flags |= MAP_COHERENT;
388       memcpy_fn = (mem_copy_fn) _mesa_streaming_load_memcpy;
389    }
390 #endif
391 
392    void *map = brw_bo_map(brw, intel_obj->buffer, map_flags);
393    if (unlikely(!map)) {
394       _mesa_error_no_memory(__func__);
395       return;
396    }
397    memcpy_fn(data, map + offset, size);
398    brw_bo_unmap(intel_obj->buffer);
399 
400    mark_buffer_inactive(intel_obj);
401 }
402 
403 
404 /**
405  * The MapBufferRange() driver hook.
406  *
407  * This implements both glMapBufferRange() and glMapBuffer().
408  *
409  * The goal of this extension is to allow apps to accumulate their rendering
410  * at the same time as they accumulate their buffer object.  Without it,
411  * you'd end up blocking on execution of rendering every time you mapped
412  * the buffer to put new data in.
413  *
414  * We support it in 3 ways: If unsynchronized, then don't bother
415  * flushing the batchbuffer before mapping the buffer, which can save blocking
416  * in many cases.  If we would still block, and they allow the whole buffer
417  * to be invalidated, then just allocate a new buffer to replace the old one.
418  * If not, and we'd block, and they allow the subrange of the buffer to be
419  * invalidated, then we can make a new little BO, let them write into that,
420  * and blit it into the real BO at unmap time.
421  */
422 static void *
brw_map_buffer_range(struct gl_context * ctx,GLintptr offset,GLsizeiptr length,GLbitfield access,struct gl_buffer_object * obj,gl_map_buffer_index index)423 brw_map_buffer_range(struct gl_context *ctx,
424                      GLintptr offset, GLsizeiptr length,
425                      GLbitfield access, struct gl_buffer_object *obj,
426                      gl_map_buffer_index index)
427 {
428    struct brw_context *brw = brw_context(ctx);
429    struct brw_buffer_object *intel_obj = brw_buffer_object(obj);
430 
431    assert(intel_obj);
432 
433    STATIC_ASSERT(GL_MAP_UNSYNCHRONIZED_BIT == MAP_ASYNC);
434    STATIC_ASSERT(GL_MAP_WRITE_BIT == MAP_WRITE);
435    STATIC_ASSERT(GL_MAP_READ_BIT == MAP_READ);
436    STATIC_ASSERT(GL_MAP_PERSISTENT_BIT == MAP_PERSISTENT);
437    STATIC_ASSERT(GL_MAP_COHERENT_BIT == MAP_COHERENT);
438    assert((access & MAP_INTERNAL_MASK) == 0);
439 
440    /* _mesa_MapBufferRange (GL entrypoint) sets these, but the vbo module also
441     * internally uses our functions directly.
442     */
443    obj->Mappings[index].Offset = offset;
444    obj->Mappings[index].Length = length;
445    obj->Mappings[index].AccessFlags = access;
446 
447    if (intel_obj->buffer == NULL) {
448       obj->Mappings[index].Pointer = NULL;
449       return NULL;
450    }
451 
452    /* If the access is synchronized (like a normal buffer mapping), then get
453     * things flushed out so the later mapping syncs appropriately through GEM.
454     * If the user doesn't care about existing buffer contents and mapping would
455     * cause us to block, then throw out the old buffer.
456     *
457     * If they set INVALIDATE_BUFFER, we can pitch the current contents to
458     * achieve the required synchronization.
459     */
460    if (!(access & GL_MAP_UNSYNCHRONIZED_BIT)) {
461       if (brw_batch_references(&brw->batch, intel_obj->buffer)) {
462          if (access & GL_MAP_INVALIDATE_BUFFER_BIT) {
463             brw_bo_unreference(intel_obj->buffer);
464             alloc_buffer_object(brw, intel_obj);
465          } else {
466             perf_debug("Stalling on the GPU for mapping a busy buffer "
467                        "object\n");
468             brw_batch_flush(brw);
469          }
470       } else if (brw_bo_busy(intel_obj->buffer) &&
471                  (access & GL_MAP_INVALIDATE_BUFFER_BIT)) {
472          brw_bo_unreference(intel_obj->buffer);
473          alloc_buffer_object(brw, intel_obj);
474       }
475    }
476 
477    if (access & MAP_WRITE)
478       mark_buffer_valid_data(intel_obj, offset, length);
479 
480    /* If the user is mapping a range of an active buffer object but
481     * doesn't require the current contents of that range, make a new
482     * BO, and we'll copy what they put in there out at unmap or
483     * FlushRange time.
484     *
485     * That is, unless they're looking for a persistent mapping -- we would
486     * need to do blits in the MemoryBarrier call, and it's easier to just do a
487     * GPU stall and do a mapping.
488     */
489    if (!(access & (GL_MAP_UNSYNCHRONIZED_BIT | GL_MAP_PERSISTENT_BIT)) &&
490        (access & GL_MAP_INVALIDATE_RANGE_BIT) &&
491        brw_bo_busy(intel_obj->buffer)) {
492       /* Ensure that the base alignment of the allocation meets the alignment
493        * guarantees the driver has advertised to the application.
494        */
495       const unsigned alignment = ctx->Const.MinMapBufferAlignment;
496 
497       intel_obj->map_extra[index] = (uintptr_t) offset % alignment;
498       intel_obj->range_map_bo[index] =
499          brw_bo_alloc(brw->bufmgr, "BO blit temp",
500                       length + intel_obj->map_extra[index],
501                       BRW_MEMZONE_OTHER);
502       void *map = brw_bo_map(brw, intel_obj->range_map_bo[index], access);
503       obj->Mappings[index].Pointer = map + intel_obj->map_extra[index];
504       return obj->Mappings[index].Pointer;
505    }
506 
507    void *map = brw_bo_map(brw, intel_obj->buffer, access);
508    if (!(access & GL_MAP_UNSYNCHRONIZED_BIT)) {
509       mark_buffer_inactive(intel_obj);
510    }
511 
512    obj->Mappings[index].Pointer = map + offset;
513    return obj->Mappings[index].Pointer;
514 }
515 
516 /**
517  * The FlushMappedBufferRange() driver hook.
518  *
519  * Implements glFlushMappedBufferRange(), which signifies that modifications
520  * have been made to a range of a mapped buffer, and it should be flushed.
521  *
522  * This is only used for buffers mapped with GL_MAP_FLUSH_EXPLICIT_BIT.
523  *
524  * Ideally we'd use a BO to avoid taking up cache space for the temporary
525  * data, but FlushMappedBufferRange may be followed by further writes to
526  * the pointer, so we would have to re-map after emitting our blit, which
527  * would defeat the point.
528  */
529 static void
brw_flush_mapped_buffer_range(struct gl_context * ctx,GLintptr offset,GLsizeiptr length,struct gl_buffer_object * obj,gl_map_buffer_index index)530 brw_flush_mapped_buffer_range(struct gl_context *ctx,
531                               GLintptr offset, GLsizeiptr length,
532                               struct gl_buffer_object *obj,
533                               gl_map_buffer_index index)
534 {
535    struct brw_context *brw = brw_context(ctx);
536    struct brw_buffer_object *intel_obj = brw_buffer_object(obj);
537 
538    assert(obj->Mappings[index].AccessFlags & GL_MAP_FLUSH_EXPLICIT_BIT);
539 
540    /* If we gave a direct mapping of the buffer instead of using a temporary,
541     * then there's nothing to do.
542     */
543    if (intel_obj->range_map_bo[index] == NULL)
544       return;
545 
546    if (length == 0)
547       return;
548 
549    /* Note that we're not unmapping our buffer while executing the blit.  We
550     * need to have a mapping still at the end of this call, since the user
551     * gets to make further modifications and glFlushMappedBufferRange() calls.
552     * This is safe, because:
553     *
554     * - On LLC platforms, we're using a CPU mapping that's coherent with the
555     *   GPU (except for the render caches), so the kernel doesn't need to do
556     *   any flushing work for us except for what happens at batch exec time
557     *   anyway.
558     *
559     * - On non-LLC platforms, we're using a GTT mapping that writes directly
560     *   to system memory (except for the chipset cache that gets flushed at
561     *   batch exec time).
562     *
563     * In both cases we don't need to stall for the previous blit to complete
564     * so we can re-map (and we definitely don't want to, since that would be
565     * slow): If the user edits a part of their buffer that's previously been
566     * blitted, then our lack of synchoronization is fine, because either
567     * they'll get some too-new data in the first blit and not do another blit
568     * of that area (but in that case the results are undefined), or they'll do
569     * another blit of that area and the complete newer data will land the
570     * second time.
571     */
572    brw_blorp_copy_buffers(brw,
573                           intel_obj->range_map_bo[index],
574                           intel_obj->map_extra[index] + offset,
575                           intel_obj->buffer,
576                           obj->Mappings[index].Offset + offset,
577                           length);
578    mark_buffer_gpu_usage(intel_obj,
579                          obj->Mappings[index].Offset + offset,
580                          length);
581    brw_emit_mi_flush(brw);
582 }
583 
584 
585 /**
586  * The UnmapBuffer() driver hook.
587  *
588  * Implements glUnmapBuffer().
589  */
590 static GLboolean
brw_unmap_buffer(struct gl_context * ctx,struct gl_buffer_object * obj,gl_map_buffer_index index)591 brw_unmap_buffer(struct gl_context *ctx,
592                  struct gl_buffer_object *obj,
593                  gl_map_buffer_index index)
594 {
595    struct brw_context *brw = brw_context(ctx);
596    struct brw_buffer_object *intel_obj = brw_buffer_object(obj);
597 
598    assert(intel_obj);
599    assert(obj->Mappings[index].Pointer);
600    if (intel_obj->range_map_bo[index] != NULL) {
601       brw_bo_unmap(intel_obj->range_map_bo[index]);
602 
603       if (!(obj->Mappings[index].AccessFlags & GL_MAP_FLUSH_EXPLICIT_BIT)) {
604          brw_blorp_copy_buffers(brw,
605                                 intel_obj->range_map_bo[index],
606                                 intel_obj->map_extra[index],
607                                 intel_obj->buffer, obj->Mappings[index].Offset,
608                                 obj->Mappings[index].Length);
609          mark_buffer_gpu_usage(intel_obj, obj->Mappings[index].Offset,
610                                obj->Mappings[index].Length);
611          brw_emit_mi_flush(brw);
612       }
613 
614       /* Since we've emitted some blits to buffers that will (likely) be used
615        * in rendering operations in other cache domains in this batch, emit a
616        * flush.  Once again, we wish for a domain tracker in libdrm to cover
617        * usage inside of a batchbuffer.
618        */
619 
620       brw_bo_unreference(intel_obj->range_map_bo[index]);
621       intel_obj->range_map_bo[index] = NULL;
622    } else if (intel_obj->buffer != NULL) {
623       brw_bo_unmap(intel_obj->buffer);
624    }
625    obj->Mappings[index].Pointer = NULL;
626    obj->Mappings[index].Offset = 0;
627    obj->Mappings[index].Length = 0;
628 
629    return true;
630 }
631 
632 /**
633  * Gets a pointer to the object's BO, and marks the given range as being used
634  * on the GPU.
635  *
636  * Anywhere that uses buffer objects in the pipeline should be using this to
637  * mark the range of the buffer that is being accessed by the pipeline.
638  */
639 struct brw_bo *
brw_bufferobj_buffer(struct brw_context * brw,struct brw_buffer_object * intel_obj,uint32_t offset,uint32_t size,bool write)640 brw_bufferobj_buffer(struct brw_context *brw,
641                      struct brw_buffer_object *intel_obj,
642                      uint32_t offset, uint32_t size, bool write)
643 {
644    /* This is needed so that things like transform feedback and texture buffer
645     * objects that need a BO but don't want to check that they exist for
646     * draw-time validation can just always get a BO from a GL buffer object.
647     */
648    if (intel_obj->buffer == NULL)
649       alloc_buffer_object(brw, intel_obj);
650 
651    mark_buffer_gpu_usage(intel_obj, offset, size);
652 
653    /* If writing, (conservatively) mark this section as having valid data. */
654    if (write)
655       mark_buffer_valid_data(intel_obj, offset, size);
656 
657    return intel_obj->buffer;
658 }
659 
660 /**
661  * The CopyBufferSubData() driver hook.
662  *
663  * Implements glCopyBufferSubData(), which copies a portion of one buffer
664  * object's data to another.  Independent source and destination offsets
665  * are allowed.
666  */
667 static void
brw_copy_buffer_subdata(struct gl_context * ctx,struct gl_buffer_object * src,struct gl_buffer_object * dst,GLintptr read_offset,GLintptr write_offset,GLsizeiptr size)668 brw_copy_buffer_subdata(struct gl_context *ctx,
669                         struct gl_buffer_object *src,
670                         struct gl_buffer_object *dst,
671                         GLintptr read_offset, GLintptr write_offset,
672                         GLsizeiptr size)
673 {
674    struct brw_context *brw = brw_context(ctx);
675    struct brw_buffer_object *intel_src = brw_buffer_object(src);
676    struct brw_buffer_object *intel_dst = brw_buffer_object(dst);
677    struct brw_bo *src_bo, *dst_bo;
678 
679    if (size == 0)
680       return;
681 
682    dst_bo = brw_bufferobj_buffer(brw, intel_dst, write_offset, size, true);
683    src_bo = brw_bufferobj_buffer(brw, intel_src, read_offset, size, false);
684 
685    brw_blorp_copy_buffers(brw,
686                           src_bo, read_offset,
687                           dst_bo, write_offset, size);
688 
689    /* Since we've emitted some blits to buffers that will (likely) be used
690     * in rendering operations in other cache domains in this batch, emit a
691     * flush.  Once again, we wish for a domain tracker in libdrm to cover
692     * usage inside of a batchbuffer.
693     */
694    brw_emit_mi_flush(brw);
695 }
696 
697 void
brw_init_buffer_object_functions(struct dd_function_table * functions)698 brw_init_buffer_object_functions(struct dd_function_table *functions)
699 {
700    functions->NewBufferObject = brw_new_buffer_object;
701    functions->DeleteBuffer = brw_delete_buffer;
702    functions->BufferData = brw_buffer_data;
703    functions->BufferDataMem = brw_buffer_data_mem;
704    functions->BufferSubData = brw_buffer_subdata;
705    functions->GetBufferSubData = brw_get_buffer_subdata;
706    functions->MapBufferRange = brw_map_buffer_range;
707    functions->FlushMappedBufferRange = brw_flush_mapped_buffer_range;
708    functions->UnmapBuffer = brw_unmap_buffer;
709    functions->CopyBufferSubData = brw_copy_buffer_subdata;
710 }
711