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1 /*
2  * Copyright 2003 VMware, Inc.
3  * All Rights Reserved.
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the
7  * "Software"), to deal in the Software without restriction, including
8  * without limitation the rights to use, copy, modify, merge, publish,
9  * distribute, sublicense, and/or sell copies of the Software, and to
10  * permit persons to whom the Software is furnished to do so, subject to
11  * the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the
14  * next paragraph) shall be included in all copies or substantial portions
15  * of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24  */
25 
26 #include "main/enums.h"
27 #include "main/mtypes.h"
28 #include "main/macros.h"
29 #include "main/fbobject.h"
30 #include "main/image.h"
31 #include "main/bufferobj.h"
32 #include "main/readpix.h"
33 #include "main/state.h"
34 #include "main/glformats.h"
35 #include "program/prog_instruction.h"
36 #include "drivers/common/meta.h"
37 
38 #include "brw_context.h"
39 #include "brw_blorp.h"
40 #include "brw_screen.h"
41 #include "brw_batch.h"
42 #include "brw_buffers.h"
43 #include "brw_fbo.h"
44 #include "brw_mipmap_tree.h"
45 #include "brw_pixel.h"
46 #include "brw_buffer_objects.h"
47 
48 #define FILE_DEBUG_FLAG DEBUG_PIXEL
49 
50 /**
51  * \brief A fast path for glReadPixels
52  *
53  * This fast path is taken when the source format is BGRA, RGBA,
54  * A or L and when the texture memory is X- or Y-tiled.  It downloads
55  * the source data by directly mapping the memory without a GTT fence.
56  * This then needs to be de-tiled on the CPU before presenting the data to
57  * the user in the linear fasion.
58  *
59  * This is a performance win over the conventional texture download path.
60  * In the conventional texture download path, the texture is either mapped
61  * through the GTT or copied to a linear buffer with the blitter before
62  * handing off to a software path.  This allows us to avoid round-tripping
63  * through the GPU (in the case where we would be blitting) and do only a
64  * single copy operation.
65  */
66 static bool
brw_readpixels_tiled_memcpy(struct gl_context * ctx,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,GLvoid * pixels,const struct gl_pixelstore_attrib * pack)67 brw_readpixels_tiled_memcpy(struct gl_context *ctx,
68                             GLint xoffset, GLint yoffset,
69                             GLsizei width, GLsizei height,
70                             GLenum format, GLenum type,
71                             GLvoid * pixels,
72                             const struct gl_pixelstore_attrib *pack)
73 {
74    struct brw_context *brw = brw_context(ctx);
75    struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
76    const struct intel_device_info *devinfo = &brw->screen->devinfo;
77 
78    /* This path supports reading from color buffers only */
79    if (rb == NULL)
80       return false;
81 
82    struct brw_renderbuffer *irb = brw_renderbuffer(rb);
83    int dst_pitch;
84 
85    /* The miptree's buffer. */
86    struct brw_bo *bo;
87 
88    uint32_t cpp;
89    isl_memcpy_type copy_type;
90 
91    /* This fastpath is restricted to specific renderbuffer types:
92     * a 2D BGRA, RGBA, L8 or A8 texture. It could be generalized to support
93     * more types.
94     */
95    if (!devinfo->has_llc ||
96        !(type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_INT_8_8_8_8_REV) ||
97        pixels == NULL ||
98        pack->BufferObj ||
99        pack->Alignment > 4 ||
100        pack->SkipPixels > 0 ||
101        pack->SkipRows > 0 ||
102        (pack->RowLength != 0 && pack->RowLength != width) ||
103        pack->SwapBytes ||
104        pack->LsbFirst ||
105        pack->Invert)
106       return false;
107 
108    /* Only a simple blit, no scale, bias or other mapping. */
109    if (ctx->_ImageTransferState)
110       return false;
111 
112    /* It is possible that the renderbuffer (or underlying texture) is
113     * multisampled.  Since ReadPixels from a multisampled buffer requires a
114     * multisample resolve, we can't handle this here
115     */
116    if (rb->NumSamples > 1)
117       return false;
118 
119    /* We can't handle copying from RGBX or BGRX because the tiled_memcpy
120     * function doesn't set the last channel to 1. Note this checks BaseFormat
121     * rather than TexFormat in case the RGBX format is being simulated with an
122     * RGBA format.
123     */
124    if (rb->_BaseFormat == GL_RGB)
125       return false;
126 
127    copy_type = brw_miptree_get_memcpy_type(rb->Format, format, type, &cpp);
128    if (copy_type == ISL_MEMCPY_INVALID)
129       return false;
130 
131    if (!irb->mt ||
132        (irb->mt->surf.tiling != ISL_TILING_X &&
133         irb->mt->surf.tiling != ISL_TILING_Y0)) {
134       /* The algorithm is written only for X- or Y-tiled memory. */
135       return false;
136    }
137 
138    /* tiled_to_linear() assumes that if the object is swizzled, it is using
139     * I915_BIT6_SWIZZLE_9_10 for X and I915_BIT6_SWIZZLE_9 for Y.  This is only
140     * true on gfx5 and above.
141     *
142     * The killer on top is that some gfx4 have an L-shaped swizzle mode, where
143     * parts of the memory aren't swizzled at all. Userspace just can't handle
144     * that.
145     */
146    if (devinfo->ver < 5 && brw->has_swizzling)
147       return false;
148 
149    /* Since we are going to read raw data to the miptree, we need to resolve
150     * any pending fast color clears before we start.
151     */
152    brw_miptree_access_raw(brw, irb->mt, irb->mt_level, irb->mt_layer, false);
153 
154    bo = irb->mt->bo;
155 
156    if (brw_batch_references(&brw->batch, bo)) {
157       perf_debug("Flushing before mapping a referenced bo.\n");
158       brw_batch_flush(brw);
159    }
160 
161    void *map = brw_bo_map(brw, bo, MAP_READ | MAP_RAW);
162    if (map == NULL) {
163       DBG("%s: failed to map bo\n", __func__);
164       return false;
165    }
166 
167    unsigned slice_offset_x, slice_offset_y;
168    brw_miptree_get_image_offset(irb->mt, irb->mt_level, irb->mt_layer,
169                                   &slice_offset_x, &slice_offset_y);
170    xoffset += slice_offset_x;
171    yoffset += slice_offset_y;
172 
173    dst_pitch = _mesa_image_row_stride(pack, width, format, type);
174 
175    /* For a window-system renderbuffer, the buffer is actually flipped
176     * vertically, so we need to handle that.  Since the detiling function
177     * can only really work in the forwards direction, we have to be a
178     * little creative.  First, we compute the Y-offset of the first row of
179     * the renderbuffer (in renderbuffer coordinates).  We then match that
180     * with the last row of the client's data.  Finally, we give
181     * tiled_to_linear a negative pitch so that it walks through the
182     * client's data backwards as it walks through the renderbufer forwards.
183     */
184    if (ctx->ReadBuffer->FlipY) {
185       yoffset = rb->Height - yoffset - height;
186       pixels += (ptrdiff_t) (height - 1) * dst_pitch;
187       dst_pitch = -dst_pitch;
188    }
189 
190    /* We postponed printing this message until having committed to executing
191     * the function.
192     */
193    DBG("%s: x,y=(%d,%d) (w,h)=(%d,%d) format=0x%x type=0x%x "
194        "mesa_format=0x%x tiling=%d "
195        "pack=(alignment=%d row_length=%d skip_pixels=%d skip_rows=%d)\n",
196        __func__, xoffset, yoffset, width, height,
197        format, type, rb->Format, irb->mt->surf.tiling,
198        pack->Alignment, pack->RowLength, pack->SkipPixels,
199        pack->SkipRows);
200 
201    isl_memcpy_tiled_to_linear(
202       xoffset * cpp, (xoffset + width) * cpp,
203       yoffset, yoffset + height,
204       pixels,
205       map + irb->mt->offset,
206       dst_pitch, irb->mt->surf.row_pitch_B,
207       brw->has_swizzling,
208       irb->mt->surf.tiling,
209       copy_type
210    );
211 
212    brw_bo_unmap(bo);
213    return true;
214 }
215 
216 static bool
brw_readpixels_blorp(struct gl_context * ctx,unsigned x,unsigned y,unsigned w,unsigned h,GLenum format,GLenum type,const void * pixels,const struct gl_pixelstore_attrib * packing)217 brw_readpixels_blorp(struct gl_context *ctx,
218                      unsigned x, unsigned y,
219                      unsigned w, unsigned h,
220                      GLenum format, GLenum type, const void *pixels,
221                      const struct gl_pixelstore_attrib *packing)
222 {
223    struct brw_context *brw = brw_context(ctx);
224    struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
225    if (!rb)
226       return false;
227 
228    struct brw_renderbuffer *irb = brw_renderbuffer(rb);
229 
230    /* _mesa_get_readpixels_transfer_ops() includes the cases of read
231     * color clamping along with the ctx->_ImageTransferState.
232     */
233    if (_mesa_get_readpixels_transfer_ops(ctx, rb->Format, format,
234                                          type, GL_FALSE))
235       return false;
236 
237    GLenum dst_base_format = _mesa_unpack_format_to_base_format(format);
238    if (_mesa_need_rgb_to_luminance_conversion(rb->_BaseFormat,
239                                               dst_base_format))
240       return false;
241 
242    unsigned swizzle;
243    if (irb->Base.Base._BaseFormat == GL_RGB) {
244       swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_ONE);
245    } else {
246       swizzle = SWIZZLE_XYZW;
247    }
248 
249    return brw_blorp_download_miptree(brw, irb->mt, rb->Format, swizzle,
250                                      irb->mt_level, x, y, irb->mt_layer,
251                                      w, h, 1, GL_TEXTURE_2D, format, type,
252                                      ctx->ReadBuffer->FlipY, pixels, packing);
253 }
254 
255 void
brw_readpixels(struct gl_context * ctx,GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,const struct gl_pixelstore_attrib * pack,GLvoid * pixels)256 brw_readpixels(struct gl_context *ctx,
257                GLint x, GLint y, GLsizei width, GLsizei height,
258                GLenum format, GLenum type,
259                const struct gl_pixelstore_attrib *pack, GLvoid *pixels)
260 {
261    bool ok;
262 
263    struct brw_context *brw = brw_context(ctx);
264    bool dirty;
265 
266    DBG("%s\n", __func__);
267 
268    /* Reading pixels wont dirty the front buffer, so reset the dirty
269     * flag after calling brw_prepare_render().
270     */
271    dirty = brw->front_buffer_dirty;
272    brw_prepare_render(brw);
273    brw->front_buffer_dirty = dirty;
274 
275    if (pack->BufferObj) {
276       if (brw_readpixels_blorp(ctx, x, y, width, height,
277                                format, type, pixels, pack))
278          return;
279 
280       perf_debug("%s: fallback to CPU mapping in PBO case\n", __func__);
281    }
282 
283    ok = brw_readpixels_tiled_memcpy(ctx, x, y, width, height,
284                                     format, type, pixels, pack);
285    if(ok)
286       return;
287 
288    /* Update Mesa state before calling _mesa_readpixels().
289     * XXX this may not be needed since ReadPixels no longer uses the
290     * span code.
291     */
292 
293    if (ctx->NewState)
294       _mesa_update_state(ctx);
295 
296    _mesa_readpixels(ctx, x, y, width, height, format, type, pack, pixels);
297 
298    /* There's an brw_prepare_render() call in intelSpanRenderStart(). */
299    brw->front_buffer_dirty = dirty;
300 }
301