• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1<html><head>
2      <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
3   <title>Chapter&nbsp;6.&nbsp;Internals</title><link rel="stylesheet" href="boostbook.css" type="text/css"><meta name="generator" content="DocBook XSL-NS Stylesheets V1.75.2"><link rel="home" href="index.html" title="Meta State Machine (MSM)"><link rel="up" href="pt01.html" title="Part&nbsp;I.&nbsp;User' guide"><link rel="prev" href="ch05.html" title="Chapter&nbsp;5.&nbsp;Questions &amp; Answers, tips"><link rel="next" href="ch06s02.html" title="Frontend / Backend interface"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Chapter&nbsp;6.&nbsp;Internals</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="ch05.html">Prev</a>&nbsp;</td><th width="60%" align="center">Part&nbsp;I.&nbsp;User' guide</th><td width="20%" align="right">&nbsp;<a accesskey="n" href="ch06s02.html">Next</a></td></tr></table><hr></div><div class="chapter" title="Chapter&nbsp;6.&nbsp;Internals"><div class="titlepage"><div><div><h2 class="title"><a name="d0e3008"></a>Chapter&nbsp;6.&nbsp;Internals</h2></div></div></div><div class="toc"><p><b>Table of Contents</b></p><dl><dt><span class="sect1"><a href="ch06.html#d0e3013">Backend: Run To Completion</a></span></dt><dt><span class="sect1"><a href="ch06s02.html">Frontend / Backend
4                    interface</a></span></dt><dt><span class="sect1"><a href="ch06s03.html"> Generated state ids </a></span></dt><dt><span class="sect1"><a href="ch06s04.html">Metaprogramming tools</a></span></dt></dl></div><p>This chapter describes the internal machinery of the back-end, which can be useful
5                for UML experts but can be safely ignored for most users. For implementers, the
6                interface between front- and back- end is also described in detail.</p><div class="sect1" title="Backend: Run To Completion"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3013"></a><span class="command"><strong><a name="run-to-completion"></a></strong></span>Backend: Run To Completion</h2></div></div></div><p>The back-end implements the following run-to completion algorithm:</p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>Check if one region of the concrete state machine is in a
7                                terminate or interrupt state. If yes, event processing is disabled
8                                while the condition lasts (forever for a terminate pseudo-state,
9                                while active for an interrupt pseudo-state).</p></li><li class="listitem"><p>If the message queue feature is enabled and if the state machine
10                                is already processing an event, push the currently processed event
11                                into the queue and end processing. Otherwise, remember that the
12                                state machine is now processing an event and continue.</p></li><li class="listitem"><p>If the state machine detected that no deferred event is used, skip
13                                this step. Otherwise, mark the first deferred event from the
14                                deferred queue as active.</p></li><li class="listitem"><p>Now start the core of event dispatching. If exception handling is
15                                activated, this will happen inside a try/catch block and the
16                                front-end <code class="code">exception_caught</code> is called if an exception
17                                occurs. </p></li><li class="listitem"><p>The event is now dispatched in turn to every region, in the order
18                                defined by the initial state front-end definition. This will, for
19                                every region, call the corresponding front-end transition definition
20                                (the "row" or "Row" of the transition table).</p></li><li class="listitem"><p>Without transition conflict, if for a given region a transition is
21                                possible, the guard condition is checked. If it returns
22                                    <code class="code">true</code>, the transition processing continues and the
23                                current state's exit action is called, followed by the transition
24                                action behavior and the new active state's entry behavior.</p></li><li class="listitem"><p>With transition conflicts (several possible transitions,
25                                disambiguated by mutually exclusive guard conditions), the guard
26                                conditions are tried in reverse order of their transition definition
27                                in the transition table. The first one returning <code class="code">true</code>
28                                selects its transition. Note that this is not defined by the UML
29                                standard, which simply specifies that if the guard conditions are
30                                not mutually exclusive, the state machine is ill-formed and the
31                                behaviour undefined. Relying on this implementation-specific
32                                behaviour will make it harder for the developer to support another
33                                state machine framework.</p></li><li class="listitem"><p>If at least one region processes the event, this event is seen as
34                                having been accepted. If not, the library calls
35                                    <code class="code">no_transition</code> on the state machine for every
36                                contained region.</p></li><li class="listitem"><p>If the currently active state is a submachine, the behaviour is
37                                slightly different. The UML standard specifies that internal
38                                transitions have to be tried first, so the event is first dispatched
39                                to the submachine. Only if the submachine does not accept the event
40                                are other (non internal) transitions tried.</p></li><li class="listitem"><p>This back-end supports simple states' and submachines' internal
41                                transitions. These are provided in the state's
42                                    <code class="code">internal_transition_table</code> type. Transitions defined
43                                in this table are added at the end of the main state machine's
44                                transition table, but with a lesser priority than the submachine's
45                                transitions (defined in <code class="code">transition_table</code>). This means,
46                                for simple states, that these transitions have higher priority than
47                                non-internal transitions, conform to the UML standard which gives
48                                higher priority to deeper-level transitions. For submachines, this
49                                is a non-standard addition which can help make event processing
50                                faster by giving a chance to bypass subregion processing. With
51                                standard UML, one would need to add a subregion only to process
52                                these internal transitions, which would be slower.</p></li><li class="listitem"><p>After the dispatching itself, the deferred event marked in step 3
53                                (if any) now gets a chance of processing.</p></li><li class="listitem"><p>Then, events queued in the message queue also get a dispatching
54                                chance</p></li><li class="listitem"><p>Finally, completion / anonymous transitions, if to be found in the
55                                transition table, also get their dispatching chance.</p></li></ul></div><p>This algorithm illustrates how the back-end configures itself at compile-time
56                    as much as possible. Every feature not found in a given state machine definition
57                    is deactivated and has therefore no runtime cost. Completion events, deferred
58                    events, terminate states, dispatching to several regions, internal transitions
59                    are all deactivated if not used. User configuration is only for exception
60                    handling and message queue necessary.</p></div></div><div class="navfooter"><hr><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="ch05.html">Prev</a>&nbsp;</td><td width="20%" align="center"><a accesskey="u" href="pt01.html">Up</a></td><td width="40%" align="right">&nbsp;<a accesskey="n" href="ch06s02.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">Chapter&nbsp;5.&nbsp;Questions &amp; Answers, tips&nbsp;</td><td width="20%" align="center"><a accesskey="h" href="index.html">Home</a></td><td width="40%" align="right" valign="top">&nbsp;Frontend / Backend
61                    interface</td></tr></table></div></body></html>