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1 /*
2  * Copyright © Microsoft Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 
24 #ifndef D3D12_NIR_PASSES_H
25 #define D3D12_NIR_PASSES_H
26 
27 #include "nir.h"
28 
29 #ifdef __cplusplus
30 extern "C" {
31 #endif
32 
33 struct d3d12_shader;
34 
35 bool
36 d3d12_lower_point_sprite(nir_shader *shader,
37                          bool sprite_origin_lower_left,
38                          bool point_size_per_vertex,
39                          unsigned point_coord_enable,
40                          uint64_t next_inputs_read);
41 
42 bool
43 d3d12_lower_state_vars(struct nir_shader *s, struct d3d12_shader *shader);
44 
45 void
46 d3d12_lower_yflip(nir_shader *s);
47 
48 void
49 d3d12_forward_front_face(nir_shader *nir);
50 
51 void
52 d3d12_lower_depth_range(nir_shader *nir);
53 
54 bool
55 d3d12_lower_load_first_vertex(nir_shader *nir);
56 
57 void
58 d3d12_lower_uint_cast(nir_shader *nir, bool is_signed);
59 
60 void
61 d3d12_add_missing_dual_src_target(struct nir_shader *s,
62                                   unsigned missing_mask);
63 
64 bool
65 d3d12_fix_io_uint_type(struct nir_shader *s, uint64_t in_mask, uint64_t out_mask);
66 
67 void
68 d3d12_nir_invert_depth(nir_shader *s);
69 
70 bool
71 d3d12_lower_int_cubmap_to_array(nir_shader *s);
72 
73 bool
74 nir_lower_packed_ubo_loads(struct nir_shader *nir);
75 
76 bool
77 d3d12_nir_lower_vs_vertex_conversion(nir_shader *s, enum pipe_format target_formats[]);
78 
79 void
80 d3d12_lower_primitive_id(nir_shader *shader);
81 
82 void
83 d3d12_lower_triangle_strip(nir_shader *shader);
84 
85 #ifdef __cplusplus
86 }
87 #endif
88 
89 #endif // D3D12_NIR_PASSES_H
90