1 /* 2 * Copyright © Microsoft Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * on the rights to use, copy, modify, merge, publish, distribute, sub 8 * license, and/or sell copies of the Software, and to permit persons to whom 9 * the Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 21 * USE OR OTHER DEALINGS IN THE SOFTWARE. 22 */ 23 24 #ifndef D3D12_NIR_PASSES_H 25 #define D3D12_NIR_PASSES_H 26 27 #include "nir.h" 28 29 #ifdef __cplusplus 30 extern "C" { 31 #endif 32 33 struct d3d12_shader; 34 35 bool 36 d3d12_lower_point_sprite(nir_shader *shader, 37 bool sprite_origin_lower_left, 38 bool point_size_per_vertex, 39 unsigned point_coord_enable, 40 uint64_t next_inputs_read); 41 42 bool 43 d3d12_lower_state_vars(struct nir_shader *s, struct d3d12_shader *shader); 44 45 void 46 d3d12_lower_yflip(nir_shader *s); 47 48 void 49 d3d12_forward_front_face(nir_shader *nir); 50 51 void 52 d3d12_lower_depth_range(nir_shader *nir); 53 54 bool 55 d3d12_lower_load_first_vertex(nir_shader *nir); 56 57 void 58 d3d12_lower_uint_cast(nir_shader *nir, bool is_signed); 59 60 void 61 d3d12_add_missing_dual_src_target(struct nir_shader *s, 62 unsigned missing_mask); 63 64 bool 65 d3d12_fix_io_uint_type(struct nir_shader *s, uint64_t in_mask, uint64_t out_mask); 66 67 void 68 d3d12_nir_invert_depth(nir_shader *s); 69 70 bool 71 d3d12_lower_int_cubmap_to_array(nir_shader *s); 72 73 bool 74 nir_lower_packed_ubo_loads(struct nir_shader *nir); 75 76 bool 77 d3d12_nir_lower_vs_vertex_conversion(nir_shader *s, enum pipe_format target_formats[]); 78 79 void 80 d3d12_lower_primitive_id(nir_shader *shader); 81 82 void 83 d3d12_lower_triangle_strip(nir_shader *shader); 84 85 #ifdef __cplusplus 86 } 87 #endif 88 89 #endif // D3D12_NIR_PASSES_H 90