1 /*
2 * Copyright 2015 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
21 *
22 */
23
24 #ifndef _DRM_GPU_SCHEDULER_H_
25 #define _DRM_GPU_SCHEDULER_H_
26
27 #include <drm/spsc_queue.h>
28 #include <linux/dma-fence.h>
29 #include <linux/completion.h>
30
31 #define MAX_WAIT_SCHED_ENTITY_Q_EMPTY msecs_to_jiffies(1000)
32
33 struct drm_gpu_scheduler;
34 struct drm_sched_rq;
35
36 /* These are often used as an (initial) index
37 * to an array, and as such should start at 0.
38 */
39 enum drm_sched_priority {
40 DRM_SCHED_PRIORITY_MIN,
41 DRM_SCHED_PRIORITY_NORMAL,
42 DRM_SCHED_PRIORITY_HIGH,
43 DRM_SCHED_PRIORITY_KERNEL,
44
45 DRM_SCHED_PRIORITY_COUNT,
46 DRM_SCHED_PRIORITY_UNSET = -2
47 };
48
49 /**
50 * struct drm_sched_entity - A wrapper around a job queue (typically
51 * attached to the DRM file_priv).
52 *
53 * @list: used to append this struct to the list of entities in the
54 * runqueue.
55 * @rq: runqueue on which this entity is currently scheduled.
56 * @sched_list: A list of schedulers (drm_gpu_schedulers).
57 * Jobs from this entity can be scheduled on any scheduler
58 * on this list.
59 * @num_sched_list: number of drm_gpu_schedulers in the sched_list.
60 * @priority: priority of the entity
61 * @rq_lock: lock to modify the runqueue to which this entity belongs.
62 * @job_queue: the list of jobs of this entity.
63 * @fence_seq: a linearly increasing seqno incremented with each
64 * new &drm_sched_fence which is part of the entity.
65 * @fence_context: a unique context for all the fences which belong
66 * to this entity.
67 * The &drm_sched_fence.scheduled uses the
68 * fence_context but &drm_sched_fence.finished uses
69 * fence_context + 1.
70 * @dependency: the dependency fence of the job which is on the top
71 * of the job queue.
72 * @cb: callback for the dependency fence above.
73 * @guilty: points to ctx's guilty.
74 * @fini_status: contains the exit status in case the process was signalled.
75 * @last_scheduled: points to the finished fence of the last scheduled job.
76 * @last_user: last group leader pushing a job into the entity.
77 * @stopped: Marks the enity as removed from rq and destined for termination.
78 * @entity_idle: Signals when enityt is not in use
79 *
80 * Entities will emit jobs in order to their corresponding hardware
81 * ring, and the scheduler will alternate between entities based on
82 * scheduling policy.
83 */
84 struct drm_sched_entity {
85 struct list_head list;
86 struct drm_sched_rq *rq;
87 struct drm_gpu_scheduler **sched_list;
88 unsigned int num_sched_list;
89 enum drm_sched_priority priority;
90 spinlock_t rq_lock;
91
92 struct spsc_queue job_queue;
93
94 atomic_t fence_seq;
95 uint64_t fence_context;
96
97 struct dma_fence *dependency;
98 struct dma_fence_cb cb;
99 atomic_t *guilty;
100 struct dma_fence *last_scheduled;
101 struct task_struct *last_user;
102 bool stopped;
103 struct completion entity_idle;
104 };
105
106 /**
107 * struct drm_sched_rq - queue of entities to be scheduled.
108 *
109 * @lock: to modify the entities list.
110 * @sched: the scheduler to which this rq belongs to.
111 * @entities: list of the entities to be scheduled.
112 * @current_entity: the entity which is to be scheduled.
113 *
114 * Run queue is a set of entities scheduling command submissions for
115 * one specific ring. It implements the scheduling policy that selects
116 * the next entity to emit commands from.
117 */
118 struct drm_sched_rq {
119 spinlock_t lock;
120 struct drm_gpu_scheduler *sched;
121 struct list_head entities;
122 struct drm_sched_entity *current_entity;
123 };
124
125 /**
126 * struct drm_sched_fence - fences corresponding to the scheduling of a job.
127 */
128 struct drm_sched_fence {
129 /**
130 * @scheduled: this fence is what will be signaled by the scheduler
131 * when the job is scheduled.
132 */
133 struct dma_fence scheduled;
134
135 /**
136 * @finished: this fence is what will be signaled by the scheduler
137 * when the job is completed.
138 *
139 * When setting up an out fence for the job, you should use
140 * this, since it's available immediately upon
141 * drm_sched_job_init(), and the fence returned by the driver
142 * from run_job() won't be created until the dependencies have
143 * resolved.
144 */
145 struct dma_fence finished;
146
147 /**
148 * @parent: the fence returned by &drm_sched_backend_ops.run_job
149 * when scheduling the job on hardware. We signal the
150 * &drm_sched_fence.finished fence once parent is signalled.
151 */
152 struct dma_fence *parent;
153 /**
154 * @sched: the scheduler instance to which the job having this struct
155 * belongs to.
156 */
157 struct drm_gpu_scheduler *sched;
158 /**
159 * @lock: the lock used by the scheduled and the finished fences.
160 */
161 spinlock_t lock;
162 /**
163 * @owner: job owner for debugging
164 */
165 void *owner;
166 };
167
168 struct drm_sched_fence *to_drm_sched_fence(struct dma_fence *f);
169
170 /**
171 * struct drm_sched_job - A job to be run by an entity.
172 *
173 * @queue_node: used to append this struct to the queue of jobs in an entity.
174 * @sched: the scheduler instance on which this job is scheduled.
175 * @s_fence: contains the fences for the scheduling of job.
176 * @finish_cb: the callback for the finished fence.
177 * @node: used to append this struct to the @drm_gpu_scheduler.ring_mirror_list.
178 * @id: a unique id assigned to each job scheduled on the scheduler.
179 * @karma: increment on every hang caused by this job. If this exceeds the hang
180 * limit of the scheduler then the job is marked guilty and will not
181 * be scheduled further.
182 * @s_priority: the priority of the job.
183 * @entity: the entity to which this job belongs.
184 * @cb: the callback for the parent fence in s_fence.
185 *
186 * A job is created by the driver using drm_sched_job_init(), and
187 * should call drm_sched_entity_push_job() once it wants the scheduler
188 * to schedule the job.
189 */
190 struct drm_sched_job {
191 struct spsc_node queue_node;
192 struct drm_gpu_scheduler *sched;
193 struct drm_sched_fence *s_fence;
194 struct dma_fence_cb finish_cb;
195 struct list_head node;
196 uint64_t id;
197 atomic_t karma;
198 enum drm_sched_priority s_priority;
199 struct drm_sched_entity *entity;
200 struct dma_fence_cb cb;
201 };
202
drm_sched_invalidate_job(struct drm_sched_job * s_job,int threshold)203 static inline bool drm_sched_invalidate_job(struct drm_sched_job *s_job,
204 int threshold)
205 {
206 return (s_job && atomic_inc_return(&s_job->karma) > threshold);
207 }
208
209 /**
210 * struct drm_sched_backend_ops
211 *
212 * Define the backend operations called by the scheduler,
213 * these functions should be implemented in driver side.
214 */
215 struct drm_sched_backend_ops {
216 /**
217 * @dependency: Called when the scheduler is considering scheduling
218 * this job next, to get another struct dma_fence for this job to
219 * block on. Once it returns NULL, run_job() may be called.
220 */
221 struct dma_fence *(*dependency)(struct drm_sched_job *sched_job,
222 struct drm_sched_entity *s_entity);
223
224 /**
225 * @run_job: Called to execute the job once all of the dependencies
226 * have been resolved. This may be called multiple times, if
227 * timedout_job() has happened and drm_sched_job_recovery()
228 * decides to try it again.
229 */
230 struct dma_fence *(*run_job)(struct drm_sched_job *sched_job);
231
232 /**
233 * @timedout_job: Called when a job has taken too long to execute,
234 * to trigger GPU recovery.
235 */
236 void (*timedout_job)(struct drm_sched_job *sched_job);
237
238 /**
239 * @free_job: Called once the job's finished fence has been signaled
240 * and it's time to clean it up.
241 */
242 void (*free_job)(struct drm_sched_job *sched_job);
243 };
244
245 /**
246 * struct drm_gpu_scheduler
247 *
248 * @ops: backend operations provided by the driver.
249 * @hw_submission_limit: the max size of the hardware queue.
250 * @timeout: the time after which a job is removed from the scheduler.
251 * @name: name of the ring for which this scheduler is being used.
252 * @sched_rq: priority wise array of run queues.
253 * @wake_up_worker: the wait queue on which the scheduler sleeps until a job
254 * is ready to be scheduled.
255 * @job_scheduled: once @drm_sched_entity_do_release is called the scheduler
256 * waits on this wait queue until all the scheduled jobs are
257 * finished.
258 * @hw_rq_count: the number of jobs currently in the hardware queue.
259 * @job_id_count: used to assign unique id to the each job.
260 * @work_tdr: schedules a delayed call to @drm_sched_job_timedout after the
261 * timeout interval is over.
262 * @thread: the kthread on which the scheduler which run.
263 * @ring_mirror_list: the list of jobs which are currently in the job queue.
264 * @job_list_lock: lock to protect the ring_mirror_list.
265 * @hang_limit: once the hangs by a job crosses this limit then it is marked
266 * guilty and it will be considered for scheduling further.
267 * @score: score to help loadbalancer pick a idle sched
268 * @ready: marks if the underlying HW is ready to work
269 * @free_guilty: A hit to time out handler to free the guilty job.
270 *
271 * One scheduler is implemented for each hardware ring.
272 */
273 struct drm_gpu_scheduler {
274 const struct drm_sched_backend_ops *ops;
275 uint32_t hw_submission_limit;
276 long timeout;
277 const char *name;
278 struct drm_sched_rq sched_rq[DRM_SCHED_PRIORITY_COUNT];
279 wait_queue_head_t wake_up_worker;
280 wait_queue_head_t job_scheduled;
281 atomic_t hw_rq_count;
282 atomic64_t job_id_count;
283 struct delayed_work work_tdr;
284 struct task_struct *thread;
285 struct list_head ring_mirror_list;
286 spinlock_t job_list_lock;
287 int hang_limit;
288 atomic_t score;
289 bool ready;
290 bool free_guilty;
291 };
292
293 int drm_sched_init(struct drm_gpu_scheduler *sched,
294 const struct drm_sched_backend_ops *ops,
295 uint32_t hw_submission, unsigned hang_limit, long timeout,
296 const char *name);
297
298 void drm_sched_fini(struct drm_gpu_scheduler *sched);
299 int drm_sched_job_init(struct drm_sched_job *job,
300 struct drm_sched_entity *entity,
301 void *owner);
302 void drm_sched_entity_modify_sched(struct drm_sched_entity *entity,
303 struct drm_gpu_scheduler **sched_list,
304 unsigned int num_sched_list);
305
306 void drm_sched_job_cleanup(struct drm_sched_job *job);
307 void drm_sched_wakeup(struct drm_gpu_scheduler *sched);
308 void drm_sched_stop(struct drm_gpu_scheduler *sched, struct drm_sched_job *bad);
309 void drm_sched_start(struct drm_gpu_scheduler *sched, bool full_recovery);
310 void drm_sched_resubmit_jobs(struct drm_gpu_scheduler *sched);
311 void drm_sched_increase_karma(struct drm_sched_job *bad);
312 bool drm_sched_dependency_optimized(struct dma_fence* fence,
313 struct drm_sched_entity *entity);
314 void drm_sched_fault(struct drm_gpu_scheduler *sched);
315 void drm_sched_job_kickout(struct drm_sched_job *s_job);
316
317 void drm_sched_rq_add_entity(struct drm_sched_rq *rq,
318 struct drm_sched_entity *entity);
319 void drm_sched_rq_remove_entity(struct drm_sched_rq *rq,
320 struct drm_sched_entity *entity);
321
322 int drm_sched_entity_init(struct drm_sched_entity *entity,
323 enum drm_sched_priority priority,
324 struct drm_gpu_scheduler **sched_list,
325 unsigned int num_sched_list,
326 atomic_t *guilty);
327 long drm_sched_entity_flush(struct drm_sched_entity *entity, long timeout);
328 void drm_sched_entity_fini(struct drm_sched_entity *entity);
329 void drm_sched_entity_destroy(struct drm_sched_entity *entity);
330 void drm_sched_entity_select_rq(struct drm_sched_entity *entity);
331 struct drm_sched_job *drm_sched_entity_pop_job(struct drm_sched_entity *entity);
332 void drm_sched_entity_push_job(struct drm_sched_job *sched_job,
333 struct drm_sched_entity *entity);
334 void drm_sched_entity_set_priority(struct drm_sched_entity *entity,
335 enum drm_sched_priority priority);
336 bool drm_sched_entity_is_ready(struct drm_sched_entity *entity);
337
338 struct drm_sched_fence *drm_sched_fence_create(
339 struct drm_sched_entity *s_entity, void *owner);
340 void drm_sched_fence_scheduled(struct drm_sched_fence *fence);
341 void drm_sched_fence_finished(struct drm_sched_fence *fence);
342
343 unsigned long drm_sched_suspend_timeout(struct drm_gpu_scheduler *sched);
344 void drm_sched_resume_timeout(struct drm_gpu_scheduler *sched,
345 unsigned long remaining);
346 struct drm_gpu_scheduler *
347 drm_sched_pick_best(struct drm_gpu_scheduler **sched_list,
348 unsigned int num_sched_list);
349
350 #endif
351