• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21  * SOFTWARE.
22  *
23  * Authors:
24  *    Rob Clark <robclark@freedesktop.org>
25  */
26 
27 #include <err.h>
28 #include <fcntl.h>
29 #include <getopt.h>
30 #include <stdint.h>
31 #include <stdio.h>
32 #include <stdlib.h>
33 #include <sys/mman.h>
34 #include <sys/stat.h>
35 #include <sys/types.h>
36 
37 #include "nir/tgsi_to_nir.h"
38 #include "tgsi/tgsi_dump.h"
39 #include "tgsi/tgsi_parse.h"
40 #include "tgsi/tgsi_text.h"
41 
42 #include "ir3/instr-a3xx.h"
43 #include "ir3/ir3.h"
44 #include "ir3/ir3_compiler.h"
45 #include "ir3/ir3_gallium.h"
46 #include "ir3/ir3_nir.h"
47 
48 #include "main/mtypes.h"
49 
50 #include "compiler/glsl/gl_nir.h"
51 #include "compiler/glsl/glsl_to_nir.h"
52 #include "compiler/glsl/standalone.h"
53 #include "compiler/nir_types.h"
54 #include "compiler/spirv/nir_spirv.h"
55 
56 #include "pipe/p_context.h"
57 
58 static void
dump_info(struct ir3_shader_variant * so,const char * str)59 dump_info(struct ir3_shader_variant *so, const char *str)
60 {
61    uint32_t *bin;
62    const char *type = ir3_shader_stage(so);
63    bin = ir3_shader_assemble(so);
64    printf("; %s: %s\n", type, str);
65    ir3_shader_disasm(so, bin, stdout);
66 }
67 
68 static void
insert_sorted(struct exec_list * var_list,nir_variable * new_var)69 insert_sorted(struct exec_list *var_list, nir_variable *new_var)
70 {
71    nir_foreach_variable_in_list (var, var_list) {
72       if (var->data.location > new_var->data.location) {
73          exec_node_insert_node_before(&var->node, &new_var->node);
74          return;
75       }
76    }
77    exec_list_push_tail(var_list, &new_var->node);
78 }
79 
80 static void
sort_varyings(nir_shader * nir,nir_variable_mode mode)81 sort_varyings(nir_shader *nir, nir_variable_mode mode)
82 {
83    struct exec_list new_list;
84    exec_list_make_empty(&new_list);
85    nir_foreach_variable_with_modes_safe (var, nir, mode) {
86       exec_node_remove(&var->node);
87       insert_sorted(&new_list, var);
88    }
89    exec_list_append(&nir->variables, &new_list);
90 }
91 
92 static void
fixup_varying_slots(nir_shader * nir,nir_variable_mode mode)93 fixup_varying_slots(nir_shader *nir, nir_variable_mode mode)
94 {
95    nir_foreach_variable_with_modes (var, nir, mode) {
96       if (var->data.location >= VARYING_SLOT_VAR0) {
97          var->data.location += 9;
98       } else if ((var->data.location >= VARYING_SLOT_TEX0) &&
99                  (var->data.location <= VARYING_SLOT_TEX7)) {
100          var->data.location += VARYING_SLOT_VAR0 - VARYING_SLOT_TEX0;
101       }
102    }
103 }
104 
105 static struct ir3_compiler *compiler;
106 
107 static nir_shader *
load_glsl(unsigned num_files,char * const * files,gl_shader_stage stage)108 load_glsl(unsigned num_files, char *const *files, gl_shader_stage stage)
109 {
110    static const struct standalone_options options = {
111       .glsl_version = 310,
112       .do_link = true,
113       .lower_precision = true,
114    };
115    struct gl_shader_program *prog;
116    const nir_shader_compiler_options *nir_options =
117       ir3_get_compiler_options(compiler);
118    static struct gl_context local_ctx;
119 
120    prog = standalone_compile_shader(&options, num_files, files, &local_ctx);
121    if (!prog)
122       errx(1, "couldn't parse `%s'", files[0]);
123 
124    nir_shader *nir = glsl_to_nir(&local_ctx, prog, stage, nir_options);
125 
126    /* required NIR passes: */
127    if (nir_options->lower_all_io_to_temps ||
128        nir->info.stage == MESA_SHADER_VERTEX ||
129        nir->info.stage == MESA_SHADER_GEOMETRY) {
130       NIR_PASS_V(nir, nir_lower_io_to_temporaries,
131                  nir_shader_get_entrypoint(nir), true, true);
132    } else if (nir->info.stage == MESA_SHADER_FRAGMENT) {
133       NIR_PASS_V(nir, nir_lower_io_to_temporaries,
134                  nir_shader_get_entrypoint(nir), true, false);
135    }
136 
137    NIR_PASS_V(nir, nir_lower_global_vars_to_local);
138    NIR_PASS_V(nir, nir_split_var_copies);
139    NIR_PASS_V(nir, nir_lower_var_copies);
140 
141    NIR_PASS_V(nir, nir_split_var_copies);
142    NIR_PASS_V(nir, nir_lower_var_copies);
143    nir_print_shader(nir, stdout);
144    NIR_PASS_V(nir, gl_nir_lower_atomics, prog, true);
145    NIR_PASS_V(nir, gl_nir_lower_buffers, prog);
146    NIR_PASS_V(nir, nir_lower_atomics_to_ssbo);
147    nir_print_shader(nir, stdout);
148 
149    switch (stage) {
150    case MESA_SHADER_VERTEX:
151       nir_assign_var_locations(nir, nir_var_shader_in, &nir->num_inputs,
152                                ir3_glsl_type_size);
153 
154       /* Re-lower global vars, to deal with any dead VS inputs. */
155       NIR_PASS_V(nir, nir_lower_global_vars_to_local);
156 
157       sort_varyings(nir, nir_var_shader_out);
158       nir_assign_var_locations(nir, nir_var_shader_out, &nir->num_outputs,
159                                ir3_glsl_type_size);
160       fixup_varying_slots(nir, nir_var_shader_out);
161       break;
162    case MESA_SHADER_FRAGMENT:
163       sort_varyings(nir, nir_var_shader_in);
164       nir_assign_var_locations(nir, nir_var_shader_in, &nir->num_inputs,
165                                ir3_glsl_type_size);
166       fixup_varying_slots(nir, nir_var_shader_in);
167       nir_assign_var_locations(nir, nir_var_shader_out, &nir->num_outputs,
168                                ir3_glsl_type_size);
169       break;
170    case MESA_SHADER_COMPUTE:
171    case MESA_SHADER_KERNEL:
172       break;
173    default:
174       errx(1, "unhandled shader stage: %d", stage);
175    }
176 
177    nir_assign_var_locations(nir, nir_var_uniform, &nir->num_uniforms,
178                             ir3_glsl_type_size);
179 
180    NIR_PASS_V(nir, nir_lower_system_values);
181    NIR_PASS_V(nir, nir_lower_compute_system_values, NULL);
182 
183    NIR_PASS_V(nir, nir_lower_frexp);
184    NIR_PASS_V(nir, nir_lower_io,
185               nir_var_shader_in | nir_var_shader_out | nir_var_uniform,
186               ir3_glsl_type_size, (nir_lower_io_options)0);
187    NIR_PASS_V(nir, gl_nir_lower_samplers, prog);
188 
189    return nir;
190 }
191 
192 static int
read_file(const char * filename,void ** ptr,size_t * size)193 read_file(const char *filename, void **ptr, size_t *size)
194 {
195    int fd, ret;
196    struct stat st;
197 
198    *ptr = MAP_FAILED;
199 
200    fd = open(filename, O_RDONLY);
201    if (fd == -1) {
202       warnx("couldn't open `%s'", filename);
203       return 1;
204    }
205 
206    ret = fstat(fd, &st);
207    if (ret)
208       errx(1, "couldn't stat `%s'", filename);
209 
210    *size = st.st_size;
211    *ptr = mmap(NULL, st.st_size, PROT_READ, MAP_SHARED, fd, 0);
212    if (*ptr == MAP_FAILED)
213       errx(1, "couldn't map `%s'", filename);
214 
215    close(fd);
216 
217    return 0;
218 }
219 
220 static void
debug_func(void * priv,enum nir_spirv_debug_level level,size_t spirv_offset,const char * message)221 debug_func(void *priv, enum nir_spirv_debug_level level, size_t spirv_offset,
222            const char *message)
223 {
224    //	printf("%s\n", message);
225 }
226 
227 static nir_shader *
load_spirv(const char * filename,const char * entry,gl_shader_stage stage)228 load_spirv(const char *filename, const char *entry, gl_shader_stage stage)
229 {
230    const struct spirv_to_nir_options spirv_options = {
231       /* these caps are just make-believe */
232       .caps = {
233          .draw_parameters = true,
234          .float64 = true,
235          .image_read_without_format = true,
236          .image_write_without_format = true,
237          .int64 = true,
238          .variable_pointers = true,
239       },
240       .debug = {
241          .func = debug_func,
242       }
243    };
244    nir_shader *nir;
245    void *buf;
246    size_t size;
247 
248    read_file(filename, &buf, &size);
249 
250    nir = spirv_to_nir(buf, size / 4, NULL, 0, /* spec_entries */
251                       stage, entry, &spirv_options,
252                       ir3_get_compiler_options(compiler));
253 
254    const struct nir_lower_sysvals_to_varyings_options sysvals_to_varyings = {
255       .frag_coord = true,
256       .point_coord = true,
257    };
258    NIR_PASS_V(nir, nir_lower_sysvals_to_varyings, &sysvals_to_varyings);
259 
260    nir_print_shader(nir, stdout);
261 
262    return nir;
263 }
264 
265 static const char *shortopts = "g:hv";
266 
267 static const struct option longopts[] = {
268    {"gpu",     required_argument, 0, 'g'},
269    {"help",    no_argument,       0, 'h'},
270    {"verbose", no_argument,       0, 'v'},
271 };
272 
273 static void
print_usage(void)274 print_usage(void)
275 {
276    printf("Usage: ir3_compiler [OPTIONS]... <file.tgsi | file.spv entry_point "
277           "| (file.vert | file.frag)*>\n");
278    printf("    -g, --gpu GPU_ID - specify gpu-id (default 320)\n");
279    printf("    -h, --help       - show this message\n");
280    printf("    -v, --verbose    - verbose compiler/debug messages\n");
281 }
282 
283 int
main(int argc,char ** argv)284 main(int argc, char **argv)
285 {
286    int ret = 0, opt;
287    char *filenames[2];
288    int num_files = 0;
289    unsigned stage = 0;
290    struct ir3_shader_key key = {};
291    unsigned gpu_id = 320;
292    const char *info;
293    const char *spirv_entry = NULL;
294    void *ptr;
295    bool from_tgsi = false;
296    size_t size;
297 
298    while ((opt = getopt_long_only(argc, argv, shortopts, longopts, NULL)) !=
299           -1) {
300       switch (opt) {
301       case 'g':
302          gpu_id = strtol(optarg, NULL, 0);
303          break;
304       case 'v':
305          ir3_shader_debug |= IR3_DBG_OPTMSGS | IR3_DBG_DISASM;
306          break;
307       default:
308          printf("unrecognized arg: %c\n", opt);
309          FALLTHROUGH;
310       case 'h':
311          print_usage();
312          return 0;
313       }
314    }
315 
316    if (optind >= argc) {
317       fprintf(stderr, "no file specified!\n");
318       print_usage();
319       return 0;
320    }
321 
322    unsigned n = optind;
323    while (n < argc) {
324       char *filename = argv[n];
325       char *ext = strrchr(filename, '.');
326 
327       if (strcmp(ext, ".tgsi") == 0) {
328          if (num_files != 0)
329             errx(1, "in TGSI mode, only a single file may be specified");
330          from_tgsi = true;
331       } else if (strcmp(ext, ".spv") == 0) {
332          if (num_files != 0)
333             errx(1, "in SPIR-V mode, only a single file may be specified");
334          stage = MESA_SHADER_COMPUTE;
335          filenames[num_files++] = filename;
336          n++;
337          if (n == argc)
338             errx(1, "in SPIR-V mode, an entry point must be specified");
339          spirv_entry = argv[n];
340          n++;
341       } else if (strcmp(ext, ".comp") == 0) {
342          if (from_tgsi || spirv_entry)
343             errx(1, "cannot mix GLSL/TGSI/SPIRV");
344          if (num_files >= ARRAY_SIZE(filenames))
345             errx(1, "too many GLSL files");
346          stage = MESA_SHADER_COMPUTE;
347       } else if (strcmp(ext, ".frag") == 0) {
348          if (from_tgsi || spirv_entry)
349             errx(1, "cannot mix GLSL/TGSI/SPIRV");
350          if (num_files >= ARRAY_SIZE(filenames))
351             errx(1, "too many GLSL files");
352          stage = MESA_SHADER_FRAGMENT;
353       } else if (strcmp(ext, ".vert") == 0) {
354          if (from_tgsi)
355             errx(1, "cannot mix GLSL and TGSI");
356          if (num_files >= ARRAY_SIZE(filenames))
357             errx(1, "too many GLSL files");
358          stage = MESA_SHADER_VERTEX;
359       } else {
360          print_usage();
361          return -1;
362       }
363 
364       filenames[num_files++] = filename;
365 
366       n++;
367    }
368 
369    nir_shader *nir;
370 
371    struct fd_dev_id dev_id = {
372          .gpu_id = gpu_id,
373    };
374    compiler = ir3_compiler_create(NULL, &dev_id, false);
375 
376    if (from_tgsi) {
377       struct tgsi_token toks[65536];
378       const nir_shader_compiler_options *nir_options =
379          ir3_get_compiler_options(compiler);
380 
381       ret = read_file(filenames[0], &ptr, &size);
382       if (ret) {
383          print_usage();
384          return ret;
385       }
386 
387       if (ir3_shader_debug & IR3_DBG_OPTMSGS)
388          printf("%s\n", (char *)ptr);
389 
390       if (!tgsi_text_translate(ptr, toks, ARRAY_SIZE(toks)))
391          errx(1, "could not parse `%s'", filenames[0]);
392 
393       if (ir3_shader_debug & IR3_DBG_OPTMSGS)
394          tgsi_dump(toks, 0);
395 
396       nir = tgsi_to_nir_noscreen(toks, nir_options);
397       NIR_PASS_V(nir, nir_lower_global_vars_to_local);
398    } else if (spirv_entry) {
399       nir = load_spirv(filenames[0], spirv_entry, stage);
400 
401       NIR_PASS_V(nir, nir_lower_io, nir_var_shader_in | nir_var_shader_out,
402                  ir3_glsl_type_size, (nir_lower_io_options)0);
403 
404       /* TODO do this somewhere else */
405       nir_lower_int64(nir);
406       nir_lower_system_values(nir);
407       nir_lower_compute_system_values(nir, NULL);
408    } else if (num_files > 0) {
409       nir = load_glsl(num_files, filenames, stage);
410    } else {
411       print_usage();
412       return -1;
413    }
414 
415    ir3_nir_lower_io_to_temporaries(nir);
416    ir3_finalize_nir(compiler, nir);
417    ir3_nir_post_finalize(compiler, nir);
418 
419    struct ir3_shader *shader = rzalloc_size(NULL, sizeof(*shader));
420    shader->compiler = compiler;
421    shader->type = stage;
422    shader->nir = nir;
423 
424    struct ir3_shader_variant *v = rzalloc_size(shader, sizeof(*v));
425    v->type = shader->type;
426    v->shader = shader;
427    v->key = key;
428    v->const_state = rzalloc_size(v, sizeof(*v->const_state));
429 
430    shader->variants = v;
431    shader->variant_count = 1;
432 
433    ir3_nir_lower_variant(v, nir);
434 
435    info = "NIR compiler";
436    ret = ir3_compile_shader_nir(compiler, v);
437    if (ret) {
438       fprintf(stderr, "compiler failed!\n");
439       return ret;
440    }
441    dump_info(v, info);
442 
443    return 0;
444 }
445