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1 /*
2  * Copyright © 2021 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 /**
25  * This lowering pass supports (as configured via nir_lower_image_options)
26  * image related conversions:
27  *   + cube array size lowering. The size operation is converted from cube
28  *     size to a 2d-array with the z component divided by 6.
29  */
30 
31 #include "nir.h"
32 #include "nir_builder.h"
33 
34 static void
lower_cube_size(nir_builder * b,nir_intrinsic_instr * intrin)35 lower_cube_size(nir_builder *b, nir_intrinsic_instr *intrin)
36 {
37    assert(nir_intrinsic_image_dim(intrin) == GLSL_SAMPLER_DIM_CUBE);
38 
39    b->cursor = nir_before_instr(&intrin->instr);
40 
41    nir_intrinsic_instr *_2darray_size =
42       nir_instr_as_intrinsic(nir_instr_clone(b->shader, &intrin->instr));
43    nir_intrinsic_set_image_dim(_2darray_size, GLSL_SAMPLER_DIM_2D);
44    nir_intrinsic_set_image_array(_2darray_size, true);
45    nir_builder_instr_insert(b, &_2darray_size->instr);
46 
47    nir_ssa_def *size = nir_instr_ssa_def(&_2darray_size->instr);
48    nir_ssa_def *comps[NIR_MAX_VEC_COMPONENTS] = { NULL, };
49    unsigned coord_comps = intrin->dest.ssa.num_components;
50    for (unsigned c = 0; c < coord_comps; c++) {
51       if (c == 2) {
52          comps[2] = nir_idiv(b, nir_channel(b, size, 2), nir_imm_int(b, 6));
53       } else {
54          comps[c] = nir_channel(b, size, c);
55       }
56    }
57 
58    nir_ssa_def *vec = nir_vec(b, comps, intrin->dest.ssa.num_components);
59    nir_ssa_def_rewrite_uses(&intrin->dest.ssa, vec);
60    nir_instr_remove(&intrin->instr);
61    nir_instr_free(&intrin->instr);
62 }
63 
64 static bool
lower_image_instr(nir_builder * b,nir_instr * instr,void * state)65 lower_image_instr(nir_builder *b, nir_instr *instr, void *state)
66 {
67    if (instr->type != nir_instr_type_intrinsic)
68       return false;
69 
70    const nir_lower_image_options *options = state;
71    nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
72 
73    switch (intrin->intrinsic) {
74    case nir_intrinsic_image_size:
75    case nir_intrinsic_image_deref_size:
76    case nir_intrinsic_bindless_image_size:
77       if (options->lower_cube_size &&
78           nir_intrinsic_image_dim(intrin) == GLSL_SAMPLER_DIM_CUBE) {
79          lower_cube_size(b, intrin);
80          return true;
81       }
82       return false;
83 
84    default:
85       return false;
86    }
87 }
88 
89 bool
nir_lower_image(nir_shader * nir,const nir_lower_image_options * options)90 nir_lower_image(nir_shader *nir, const nir_lower_image_options *options)
91 {
92    return nir_shader_instructions_pass(nir, lower_image_instr,
93                                        nir_metadata_block_index |
94                                        nir_metadata_dominance, (void*)options);
95 }
96