1 #ifndef TEVALSHADERFROMNIR_H 2 #define TEVALSHADERFROMNIR_H 3 4 #include "sfn_shader_base.h" 5 #include "sfn_vertexstageexport.h" 6 7 namespace r600 { 8 9 class TEvalShaderFromNir : public VertexStage 10 { 11 public: 12 TEvalShaderFromNir(r600_pipe_shader *sh, r600_pipe_shader_selector& sel, 13 const r600_shader_key& key, r600_shader *gs_shader, 14 enum chip_class chip_class); 15 bool scan_sysvalue_access(nir_instr *instr) override; primitive_id()16 PValue primitive_id() override {return m_primitive_id;} 17 private: 18 void emit_shader_start() override; 19 bool do_allocate_reserved_registers() override; 20 bool emit_intrinsic_instruction_override(nir_intrinsic_instr* instr) override; 21 bool emit_load_tess_coord(nir_intrinsic_instr* instr); 22 bool load_tess_z_coord(nir_intrinsic_instr* instr); 23 24 void do_finalize() override; 25 26 27 unsigned m_reserved_registers; 28 PValue m_tess_coord[3]; 29 PValue m_rel_patch_id; 30 PValue m_primitive_id; 31 32 std::unique_ptr<VertexStageExportBase> m_export_processor; 33 const r600_shader_key& m_key; 34 }; 35 36 37 } 38 39 #endif // TEVALSHADERFROMNIR_H 40