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1 /*
2  * mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included
14  * in all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22  * OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 
26 /**
27  * Types, functions, etc which are private to the VBO module.
28  */
29 
30 
31 #ifndef VBO_PRIVATE_H
32 #define VBO_PRIVATE_H
33 
34 
35 #include "vbo/vbo_attrib.h"
36 #include "vbo/vbo_exec.h"
37 #include "vbo/vbo_save.h"
38 #include "main/varray.h"
39 #include "main/macros.h"
40 
41 
42 struct _glapi_table;
43 
44 static inline struct vbo_context *
vbo_context(struct gl_context * ctx)45 vbo_context(struct gl_context *ctx)
46 {
47    return &ctx->vbo_context;
48 }
49 
50 
51 static inline const struct vbo_context *
vbo_context_const(const struct gl_context * ctx)52 vbo_context_const(const struct gl_context *ctx)
53 {
54    return &ctx->vbo_context;
55 }
56 
57 
58 static inline struct gl_context *
gl_context_from_vbo_exec(struct vbo_exec_context * exec)59 gl_context_from_vbo_exec(struct vbo_exec_context *exec)
60 {
61    return container_of(exec, struct gl_context, vbo_context.exec);
62 }
63 
64 
65 static inline const struct gl_context *
gl_context_from_vbo_exec_const(const struct vbo_exec_context * exec)66 gl_context_from_vbo_exec_const(const struct vbo_exec_context *exec)
67 {
68    return container_of(exec, struct gl_context, vbo_context.exec);
69 }
70 
71 
72 static inline struct gl_context *
gl_context_from_vbo_save(struct vbo_save_context * save)73 gl_context_from_vbo_save(struct vbo_save_context *save)
74 {
75    return container_of(save, struct gl_context, vbo_context.save);
76 }
77 
78 
79 /**
80  * Array to apply the fixed function material aliasing map to
81  * an attribute value used in vbo processing inputs to an attribute
82  * as they appear in the vao.
83  */
84 extern const GLubyte
85 _vbo_attribute_alias_map[VP_MODE_MAX][VERT_ATTRIB_MAX];
86 
87 
88 /**
89  * Return if format is integer. The immediate mode commands only emit floats
90  * for non-integer types, thus everything else is integer.
91  */
92 static inline GLboolean
vbo_attrtype_to_integer_flag(GLenum format)93 vbo_attrtype_to_integer_flag(GLenum format)
94 {
95    switch (format) {
96    case GL_FLOAT:
97    case GL_DOUBLE:
98       return GL_FALSE;
99    case GL_INT:
100    case GL_UNSIGNED_INT:
101    case GL_UNSIGNED_INT64_ARB:
102       return GL_TRUE;
103    default:
104       unreachable("Bad vertex attribute type");
105       return GL_FALSE;
106    }
107 }
108 
109 static inline GLboolean
vbo_attrtype_to_double_flag(GLenum format)110 vbo_attrtype_to_double_flag(GLenum format)
111 {
112    switch (format) {
113    case GL_FLOAT:
114    case GL_INT:
115    case GL_UNSIGNED_INT:
116       return GL_FALSE;
117    case GL_UNSIGNED_INT64_ARB:
118    case GL_DOUBLE:
119       return GL_TRUE;
120    default:
121       unreachable("Bad vertex attribute type");
122       return GL_FALSE;
123    }
124 }
125 
126 
127 static inline void
vbo_set_vertex_format(struct gl_vertex_format * vertex_format,GLubyte size,GLenum16 type)128 vbo_set_vertex_format(struct gl_vertex_format* vertex_format,
129                       GLubyte size, GLenum16 type)
130 {
131    _mesa_set_vertex_format(vertex_format, size, type, GL_RGBA, GL_FALSE,
132                            vbo_attrtype_to_integer_flag(type),
133                            vbo_attrtype_to_double_flag(type));
134 }
135 
136 
137 /**
138  * Return default component values for the given format.
139  * The return type is an array of fi_types, because that's how we declare
140  * the vertex storage : floats , integers or unsigned integers.
141  */
142 static inline const fi_type *
vbo_get_default_vals_as_union(GLenum format)143 vbo_get_default_vals_as_union(GLenum format)
144 {
145    static const GLfloat default_float[4] = { 0, 0, 0, 1 };
146    static const GLint default_int[4] = { 0, 0, 0, 1 };
147    static const GLdouble default_double[4] = { 0, 0, 0, 1 };
148    static const uint64_t default_uint64[4] = { 0, 0, 0, 1 };
149 
150    switch (format) {
151    case GL_FLOAT:
152       return (fi_type *)default_float;
153    case GL_INT:
154    case GL_UNSIGNED_INT:
155       return (fi_type *)default_int;
156    case GL_DOUBLE:
157       return (fi_type *)default_double;
158    case GL_UNSIGNED_INT64_ARB:
159       return (fi_type *)default_uint64;
160    default:
161       unreachable("Bad vertex format");
162       return NULL;
163    }
164 }
165 
166 
167 /**
168  * Compute the max number of vertices which can be stored in
169  * a vertex buffer, given the current vertex size, and the amount
170  * of space already used.
171  */
172 static inline unsigned
vbo_compute_max_verts(const struct vbo_exec_context * exec)173 vbo_compute_max_verts(const struct vbo_exec_context *exec)
174 {
175    unsigned n = (gl_context_from_vbo_exec_const(exec)->Const.glBeginEndBufferSize -
176                  exec->vtx.buffer_used) /
177                 (exec->vtx.vertex_size * sizeof(GLfloat));
178    if (n == 0)
179       return 0;
180    /* Subtract one so we're always sure to have room for an extra
181     * vertex for GL_LINE_LOOP -> GL_LINE_STRIP conversion.
182     */
183    n--;
184    return n;
185 }
186 
187 
188 void
189 vbo_try_prim_conversion(GLubyte *mode, unsigned *count);
190 
191 bool
192 vbo_merge_draws(struct gl_context *ctx, bool in_dlist,
193                 GLubyte mode0, GLubyte mode1,
194                 unsigned start0, unsigned start1,
195                 unsigned *count0, unsigned count1,
196                 unsigned basevertex0, unsigned basevertex1,
197                 bool *end0, bool begin1, bool end1);
198 
199 unsigned
200 vbo_copy_vertices(struct gl_context *ctx,
201                   GLenum mode,
202                   unsigned start, unsigned *count, bool begin,
203                   unsigned vertex_size,
204                   bool in_dlist,
205                   fi_type *dst,
206                   const fi_type *src);
207 
208 /**
209  * Get the filter mask for vbo draws depending on the vertex_processing_mode.
210  */
211 static inline GLbitfield
_vbo_get_vao_filter(gl_vertex_processing_mode vertex_processing_mode)212 _vbo_get_vao_filter(gl_vertex_processing_mode vertex_processing_mode)
213 {
214    if (vertex_processing_mode == VP_MODE_FF) {
215       /* The materials mapped into the generic arrays */
216       return VERT_BIT_FF_ALL | VERT_BIT_MAT_ALL;
217    } else {
218       return VERT_BIT_ALL;
219    }
220 }
221 
222 
223 /**
224  * Translate the bitmask of VBO_ATTRIB_BITs to VERT_ATTRIB_BITS.
225  * Note that position/generic0 attribute aliasing is done
226  * generically in the VAO.
227  */
228 static inline GLbitfield
_vbo_get_vao_enabled_from_vbo(gl_vertex_processing_mode vertex_processing_mode,GLbitfield64 enabled)229 _vbo_get_vao_enabled_from_vbo(gl_vertex_processing_mode vertex_processing_mode,
230                               GLbitfield64 enabled)
231 {
232    if (vertex_processing_mode == VP_MODE_FF) {
233       /* The materials mapped into the generic arrays */
234       return (((GLbitfield)enabled) & VERT_BIT_FF_ALL)
235          | (((GLbitfield)(enabled >> VBO_MATERIAL_SHIFT)) & VERT_BIT_MAT_ALL);
236    } else {
237       return ((GLbitfield)enabled) & VERT_BIT_ALL;
238    }
239 }
240 
241 
242 /**
243  * Set the vertex attrib for vbo draw use.
244  */
245 static inline void
_vbo_set_attrib_format(struct gl_context * ctx,struct gl_vertex_array_object * vao,gl_vert_attrib attr,GLintptr buffer_offset,GLubyte size,GLenum16 type,GLuint offset)246 _vbo_set_attrib_format(struct gl_context *ctx,
247                        struct gl_vertex_array_object *vao,
248                        gl_vert_attrib attr, GLintptr buffer_offset,
249                        GLubyte size, GLenum16 type, GLuint offset)
250 {
251    const GLboolean integer = vbo_attrtype_to_integer_flag(type);
252    const GLboolean doubles = vbo_attrtype_to_double_flag(type);
253 
254    if (doubles)
255       size /= 2;
256    _mesa_update_array_format(ctx, vao, attr, size, type, GL_RGBA,
257                              GL_FALSE, integer, doubles, offset);
258    vao->NewArrays |= vao->Enabled & VERT_BIT(attr);
259    vao->VertexAttrib[attr].Ptr = ADD_POINTERS(buffer_offset, offset);
260 }
261 
262 
263 #endif /* VBO_PRIVATE_H */
264