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1/* WARNING: This is auto-generated file. Do not modify, since changes will
2 * be lost! Modify the generating script instead.
3 */
4static const char* s_allowedDeviceKhrExtensions[] =
5{
6	"VK_KHR_swapchain",
7	"VK_KHR_swapchain_mutable_format",
8	"VK_KHR_display_swapchain",
9	"VK_KHR_sampler_mirror_clamp_to_edge",
10	"VK_KHR_multiview",
11	"VK_KHR_device_group",
12	"VK_KHR_shader_draw_parameters",
13	"VK_KHR_maintenance1",
14	"VK_KHR_external_memory",
15	"VK_KHR_external_memory_win32",
16	"VK_KHR_external_memory_fd",
17	"VK_KHR_win32_keyed_mutex",
18	"VK_KHR_external_semaphore",
19	"VK_KHR_external_semaphore_win32",
20	"VK_KHR_external_semaphore_fd",
21	"VK_KHR_push_descriptor",
22	"VK_KHR_shader_float16_int8",
23	"VK_KHR_16bit_storage",
24	"VK_KHR_incremental_present",
25	"VK_KHR_8bit_storage",
26	"VK_KHR_descriptor_update_template",
27	"VK_KHR_create_renderpass2",
28	"VK_KHR_shared_presentable_image",
29	"VK_KHR_external_fence",
30	"VK_KHR_external_fence_win32",
31	"VK_KHR_external_fence_fd",
32	"VK_KHR_maintenance2",
33	"VK_KHR_variable_pointers",
34	"VK_KHR_dedicated_allocation",
35	"VK_KHR_storage_buffer_storage_class",
36	"VK_KHR_relaxed_block_layout",
37	"VK_KHR_get_memory_requirements2",
38	"VK_KHR_image_format_list",
39	"VK_KHR_sampler_ycbcr_conversion",
40	"VK_KHR_bind_memory2",
41	"VK_KHR_maintenance3",
42	"VK_KHR_driver_properties",
43	"VK_KHR_shader_float_controls",
44	"VK_KHR_depth_stencil_resolve",
45	"VK_KHR_draw_indirect_count",
46	"VK_KHR_shader_atomic_int64",
47	"VK_KHR_vulkan_memory_model",
48	"VK_KHR_uniform_buffer_standard_layout",
49	"VK_KHR_imageless_framebuffer",
50	"VK_KHR_shader_subgroup_extended_types",
51	"VK_EXT_sampler_filter_minmax",
52	"VK_EXT_shader_viewport_index_layer",
53	"VK_EXT_descriptor_indexing",
54	"VK_EXT_scalar_block_layout",
55	"VK_KHR_buffer_device_address",
56	"VK_EXT_host_query_reset",
57	"VK_KHR_separate_depth_stencil_layouts",
58	"VK_KHR_timeline_semaphore",
59	"VK_KHR_spirv_1_4",
60	"VK_EXT_separate_stencil_usage",
61	"VK_KHR_pipeline_executable_properties",
62	"VK_KHR_shader_clock",
63	"VK_KHR_performance_query",
64	"VK_KHR_shader_non_semantic_info",
65	"VK_KHR_copy_commands2",
66	"VK_KHR_shader_terminate_invocation",
67	"VK_KHR_ray_tracing_pipeline",
68	"VK_KHR_ray_query",
69	"VK_KHR_acceleration_structure",
70	"VK_KHR_pipeline_library",
71	"VK_KHR_deferred_host_operations",
72	"VK_KHR_fragment_shading_rate",
73	"VK_KHR_zero_initialize_workgroup_memory",
74	"VK_KHR_workgroup_memory_explicit_layout",
75	"VK_KHR_synchronization2",
76	"VK_EXT_color_write_enable",
77	"VK_VALVE_mutable_descriptor_type",
78	"VK_EXT_multi_draw",
79	"VK_KHR_shader_subgroup_uniform_control_flow",
80	"VK_KHR_present_id",
81	"VK_KHR_present_wait",
82	"VK_KHR_shader_integer_dot_product",
83	"VK_KHR_format_feature_flags2",
84	"VK_KHR_maintenance4",
85	"VK_KHR_dynamic_rendering",
86	"VK_EXT_border_color_swizzle",
87	"VK_NV_mesh_shader",
88	"VK_KHR_portability_subset",
89};
90
91