1/* WARNING: This is auto-generated file. Do not modify, since changes will 2 * be lost! Modify the generating script instead. 3 */ 4static const char* s_allowedDeviceKhrExtensions[] = 5{ 6 "VK_KHR_swapchain", 7 "VK_KHR_swapchain_mutable_format", 8 "VK_KHR_display_swapchain", 9 "VK_KHR_sampler_mirror_clamp_to_edge", 10 "VK_KHR_multiview", 11 "VK_KHR_device_group", 12 "VK_KHR_shader_draw_parameters", 13 "VK_KHR_maintenance1", 14 "VK_KHR_external_memory", 15 "VK_KHR_external_memory_win32", 16 "VK_KHR_external_memory_fd", 17 "VK_KHR_win32_keyed_mutex", 18 "VK_KHR_external_semaphore", 19 "VK_KHR_external_semaphore_win32", 20 "VK_KHR_external_semaphore_fd", 21 "VK_KHR_push_descriptor", 22 "VK_KHR_shader_float16_int8", 23 "VK_KHR_16bit_storage", 24 "VK_KHR_incremental_present", 25 "VK_KHR_8bit_storage", 26 "VK_KHR_descriptor_update_template", 27 "VK_KHR_create_renderpass2", 28 "VK_KHR_shared_presentable_image", 29 "VK_KHR_external_fence", 30 "VK_KHR_external_fence_win32", 31 "VK_KHR_external_fence_fd", 32 "VK_KHR_maintenance2", 33 "VK_KHR_variable_pointers", 34 "VK_KHR_dedicated_allocation", 35 "VK_KHR_storage_buffer_storage_class", 36 "VK_KHR_relaxed_block_layout", 37 "VK_KHR_get_memory_requirements2", 38 "VK_KHR_image_format_list", 39 "VK_KHR_sampler_ycbcr_conversion", 40 "VK_KHR_bind_memory2", 41 "VK_KHR_maintenance3", 42 "VK_KHR_driver_properties", 43 "VK_KHR_shader_float_controls", 44 "VK_KHR_depth_stencil_resolve", 45 "VK_KHR_draw_indirect_count", 46 "VK_KHR_shader_atomic_int64", 47 "VK_KHR_vulkan_memory_model", 48 "VK_KHR_uniform_buffer_standard_layout", 49 "VK_KHR_imageless_framebuffer", 50 "VK_KHR_shader_subgroup_extended_types", 51 "VK_EXT_sampler_filter_minmax", 52 "VK_EXT_shader_viewport_index_layer", 53 "VK_EXT_descriptor_indexing", 54 "VK_EXT_scalar_block_layout", 55 "VK_KHR_buffer_device_address", 56 "VK_EXT_host_query_reset", 57 "VK_KHR_separate_depth_stencil_layouts", 58 "VK_KHR_timeline_semaphore", 59 "VK_KHR_spirv_1_4", 60 "VK_EXT_separate_stencil_usage", 61 "VK_KHR_pipeline_executable_properties", 62 "VK_KHR_shader_clock", 63 "VK_KHR_performance_query", 64 "VK_KHR_shader_non_semantic_info", 65 "VK_KHR_copy_commands2", 66 "VK_KHR_shader_terminate_invocation", 67 "VK_KHR_ray_tracing_pipeline", 68 "VK_KHR_ray_query", 69 "VK_KHR_acceleration_structure", 70 "VK_KHR_pipeline_library", 71 "VK_KHR_deferred_host_operations", 72 "VK_KHR_fragment_shading_rate", 73 "VK_KHR_zero_initialize_workgroup_memory", 74 "VK_KHR_workgroup_memory_explicit_layout", 75 "VK_KHR_synchronization2", 76 "VK_EXT_color_write_enable", 77 "VK_VALVE_mutable_descriptor_type", 78 "VK_EXT_multi_draw", 79 "VK_KHR_shader_subgroup_uniform_control_flow", 80 "VK_KHR_present_id", 81 "VK_KHR_present_wait", 82 "VK_KHR_shader_integer_dot_product", 83 "VK_KHR_format_feature_flags2", 84 "VK_KHR_maintenance4", 85 "VK_KHR_dynamic_rendering", 86 "VK_EXT_border_color_swizzle", 87 "VK_NV_mesh_shader", 88 "VK_KHR_portability_subset", 89}; 90 91