1# NativeWindow开发指导 2 3## 场景介绍 4 5NativeWindow是`OpenHarmony`**本地平台化窗口**,表示图形队列的生产者端。开发者可以通过`NativeWindow`接口进行申请和提交`Buffer`,配置`Buffer`属性信息。 6针对NativeWindow,常见的开发场景如下: 7 8* 通过`NativeWindow`提供的Native API接口申请图形`Buffer`,并将生产图形内容写入图形`Buffer`,最终提交`Buffer`到图形队列 9* 在适配EGL层的`eglswapbuffer`接口时,进行申请和提交`Buffer` 10 11## 接口说明 12 13| 接口名 | 描述 | 14| -------- | -------- | 15| OH_NativeWindow_NativeWindowRequestBuffer (OHNativeWindow \*window, OHNativeWindowBuffer \*\*buffer, int \*fenceFd) | 通过OHNativeWindow对象申请一块OHNativeWindowBuffer,用以内容生产。 | 16| OH_NativeWindow_NativeWindowFlushBuffer (OHNativeWindow \*window, OHNativeWindowBuffer \*buffer, int fenceFd, Region region) | 通过OHNativeWindow将生产好内容的OHNativeWindowBuffer放回到Buffer队列中,用以内容消费。 | 17| OH_NativeWindow_NativeWindowHandleOpt (OHNativeWindow \*window, int code,...) | 设置/获取OHNativeWindow的属性,包括设置/获取宽高、内容格式等。 | 18 19详细的接口说明请参考[native_window](../reference/native-apis/_native_window.md)。 20 21## 开发步骤 22 23以下步骤描述了在**OpenHarmony**中如何使用`NativeWindow`提供的Native API接口,申请图形`Buffer`,并将生产图形内容写入图形`Buffer`后,最终提交`Buffer`到图形队列。 24 25**添加动态链接库** 26CMakeLists.txt中添加以下lib。 27```txt 28libace_ndk.z.so 29libnative_window.so 30``` 31 32**头文件** 33```c++ 34#include <ace/xcomponent/native_interface_xcomponent.h> 35#include <native_window/external_window.h> 36``` 37 381. **获取OHNativeWindow实例**。 39 40 可在[`OH_NativeXComponent_Callback`](../reference/native-apis/_o_h___native_x_component___callback.md)提供的接口中获取OHNativeWindow,下面提供一份代码示例。XComponent模块的具体使用方法请参考[XComponent](../ui/arkts-common-components-xcomponent.md)。 41 1. 在xxx.ets中添加一个XComponent组件。 42 ```ts 43 XComponent({ id: 'xcomponentId', type: 'surface', libraryname: 'entry'}) 44 .width(360) 45 .height(360) 46 ``` 47 2. 在 native c++ 层获取 NativeXComponent。 48 ```c++ 49 napi_value exportInstance = nullptr; 50 // 用来解析出被wrap了NativeXComponent指针的属性 51 napi_get_named_property(env, exports, OH_NATIVE_XCOMPONENT_OBJ, &exportInstance); 52 OH_NativeXComponent *nativeXComponent = nullptr; 53 // 通过napi_unwrap接口,解析出NativeXComponent的实例指针 54 napi_unwrap(env, exportInstance, reinterpret_cast<void**>(&nativeXComponent)); 55 ``` 56 3. 定义 OH_NativeXComponent_Callback。 57 ```c++ 58 // 定义回调函数 59 void OnSurfaceCreatedCB(OH_NativeXComponent* component, void* window) 60 { 61 // 可获取 OHNativeWindow 实例 62 OHNativeWindow* nativeWindow = static_cast<OHNativeWindow*>(window); 63 // ... 64 } 65 void OnSurfaceChangedCB(OH_NativeXComponent* component, void* window) 66 { 67 // 可获取 OHNativeWindow 实例 68 OHNativeWindow* nativeWindow = static_cast<OHNativeWindow*>(window); 69 // ... 70 } 71 void OnSurfaceDestroyedCB(OH_NativeXComponent* component, void* window) 72 { 73 // 可获取 OHNativeWindow 实例 74 OHNativeWindow* nativeWindow = static_cast<OHNativeWindow*>(window); 75 // ... 76 } 77 void DispatchTouchEventCB(OH_NativeXComponent* component, void* window) 78 { 79 // 可获取 OHNativeWindow 实例 80 OHNativeWindow* nativeWindow = static_cast<OHNativeWindow*>(window); 81 // ... 82 } 83 ``` 84 ```c++ 85 // 初始化 OH_NativeXComponent_Callback 86 OH_NativeXComponent_Callback callback; 87 callback.OnSurfaceCreated = OnSurfaceCreatedCB; 88 callback.OnSurfaceChanged = OnSurfaceChangedCB; 89 callback.OnSurfaceDestroyed = OnSurfaceDestroyedCB; 90 callback.DispatchTouchEvent = DispatchTouchEventCB; 91 ``` 92 4. 将 OH_NativeXComponent_Callback 注册给 NativeXComponent。 93 ```c++ 94 // 注册回调函数 95 OH_NativeXComponent_RegisterCallback(nativeXComponent, &callback); 96 ``` 97 982. **设置OHNativeWindowBuffer的属性**。使用`OH_NativeWindow_NativeWindowHandleOpt`设置`OHNativeWindowBuffer`的属性。 99 ```c++ 100 // 设置 OHNativeWindowBuffer 的宽高 101 int32_t code = SET_BUFFER_GEOMETRY; 102 int32_t width = 0x100; 103 int32_t height = 0x100; 104 // 这里的nativeWindow是从上一步骤中的回调函数中获得的 105 int32_t ret = OH_NativeWindow_NativeWindowHandleOpt(nativeWindow, code, width, height); 106 // 设置 OHNativeWindowBuffer 的步长 107 code = SET_STRIDE; 108 int32_t stride = 0x8; 109 ret = OH_NativeWindow_NativeWindowHandleOpt(nativeWindow, code, stride); 110 ``` 111 1123. **从图形队列申请OHNativeWindowBuffer**。 113 ```c++ 114 OHNativeWindowBuffer* buffer = nullptr; 115 int fenceFd; 116 // 通过 OH_NativeWindow_NativeWindowRequestBuffer 获取 OHNativeWindowBuffer 实例 117 OH_NativeWindow_NativeWindowRequestBuffer(nativeWindow, &buffer, &fenceFd); 118 // 通过 OH_NativeWindow_GetBufferHandleFromNative 获取 buffer 的 handle 119 BufferHandle* bufferHandle = OH_NativeWindow_GetBufferHandleFromNative(buffer); 120 ``` 121 1224. **内存映射mmap**。 123 ```c++ 124 #include <sys/mman.h> 125 126 // 使用系统mmap接口拿到bufferHandle的内存虚拟地址 127 void* mappedAddr = mmap(bufferHandle->virAddr, bufferHandle->size, PROT_READ | PROT_WRITE, MAP_SHARED, bufferHandle->fd, 0); 128 if (mappedAddr == MAP_FAILED) { 129 // mmap failed 130 } 131 ``` 132 1335. **将生产的内容写入OHNativeWindowBuffer**。 134 ```c++ 135 static uint32_t value = 0x00; 136 value++; 137 uint32_t *pixel = static_cast<uint32_t *>(mappedAddr); // 使用mmap获取到的地址来访问内存 138 for (uint32_t x = 0; x < width; x++) { 139 for (uint32_t y = 0; y < height; y++) { 140 *pixel++ = value; 141 } 142 } 143 ``` 144 1455. **提交OHNativeWindowBuffer到图形队列**。 146 ```c++ 147 // 设置刷新区域,如果Region中的Rect为nullptr,或者rectNumber为0,则认为OHNativeWindowBuffer全部有内容更改。 148 Region region{nullptr, 0}; 149 // 通过OH_NativeWindow_NativeWindowFlushBuffer 提交给消费者使用,例如:显示在屏幕上。 150 OH_NativeWindow_NativeWindowFlushBuffer(nativeWindow, buffer, fenceFd, region); 151 ``` 1526. **取消内存映射munmap**。 153 ```c++ 154 // 内存使用完记得去掉内存映射 155 int result = munmap(mappedAddr, bufferHandle->size); 156 if (result == -1) { 157 // munmap failed 158 } 159 ``` 160