Searched refs:DISPLAY_SUSPEND (Results 1 – 8 of 8) sorted by relevance
74 case DisplayPowerMgr::DisplayState::DISPLAY_SUSPEND: in GetDisplayState()75 ret = DisplayState::DISPLAY_SUSPEND; in GetDisplayState()126 case DisplayState::DISPLAY_SUSPEND: in SetDisplayState()127 dispState = DisplayPowerMgr::DisplayState::DISPLAY_SUSPEND; in SetDisplayState()
28 DISPLAY_SUSPEND = 3, enumerator
115 auto ret = DisplayPowerMgrClient::GetInstance().SetDisplayState(DisplayState::DISPLAY_SUSPEND);182 auto ret = DisplayPowerMgrClient::GetInstance().SetDisplayState(DisplayState::DISPLAY_SUSPEND);185 EXPECT_TRUE(state == DisplayState::DISPLAY_SUSPEND);
79 DISPLAY_SUSPEND = 3, enumerator
73 state = DisplayState::DISPLAY_SUSPEND; in GetDisplayState()139 case DisplayState::DISPLAY_SUSPEND: in SetDisplayPower()
111 case DisplayState::DISPLAY_SUSPEND: { in UpdateState()
127 state = DisplayState::DISPLAY_SUSPEND; in EmplaceInactive()150 state = DisplayState::DISPLAY_SUSPEND; in EmplaceSleep()823 stateAction_->SetDisplayState(DisplayState::DISPLAY_SUSPEND, in SetDisplaySuspend()
873 .WillOnce(::testing::Return(DisplayState::DISPLAY_SUSPEND));