Searched refs:STATE_CLOSE (Results 1 – 3 of 3) sorted by relevance
33 mLocationSwitchState = STATE_CLOSE; in LocationConfigManager()34 mPrivacyTypeState[PRIVACY_TYPE_OTHERS] = STATE_CLOSE; // for OTHERS in LocationConfigManager()35 mPrivacyTypeState[PRIVACY_TYPE_STARTUP] = STATE_CLOSE; // for STARTUP in LocationConfigManager()36 mPrivacyTypeState[PRIVACY_TYPE_CORE_LOCATION] = STATE_CLOSE; // for CORE_LOCATION in LocationConfigManager()145 mLocationSwitchState = STATE_CLOSE; in GetLocationSwitchState()185 if (state != STATE_CLOSE && state != STATE_OPEN) { in SetLocationSwitchState()194 if (state == STATE_CLOSE) { in SetLocationSwitchState()227 mPrivacyTypeState[type] = STATE_CLOSE; in GetPrivacyTypeState()
65 LocationConfigManager::GetInstance().SetLocationSwitchState(STATE_CLOSE));66 EXPECT_EQ(STATE_CLOSE,
39 const int STATE_CLOSE = 0; variable