Searched refs:g_renderProcessMap (Results 1 – 1 of 1) sorted by relevance
40 std::map<int32_t, RenderProcessNode> g_renderProcessMap; variable158 for (auto& it : g_renderProcessMap) { in DumpRenderProcessExitedMap()167 if (g_renderProcessMap.size() < RENDER_PROCESS_MAX_NUM) { in RecordRenderProcessExitedStatus()169 g_renderProcessMap.insert({pid, node}); in RecordRenderProcessExitedStatus()175 auto oldestData = std::min_element(g_renderProcessMap.begin(), g_renderProcessMap.end(), in RecordRenderProcessExitedStatus()180 g_renderProcessMap.erase(oldestData); in RecordRenderProcessExitedStatus()182 g_renderProcessMap.insert({pid, node}); in RecordRenderProcessExitedStatus()193 auto it = g_renderProcessMap.find(pid); in GetRenderProcessTerminationStatus()194 if (it != g_renderProcessMap.end()) { in GetRenderProcessTerminationStatus()196 g_renderProcessMap.erase(it); in GetRenderProcessTerminationStatus()