Searched refs:gameport_queue_event (Results 1 – 1 of 1) sorted by relevance
352 static int gameport_queue_event(void *object, struct module *owner, in gameport_queue_event() function657 gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT); in __gameport_register_port()745 error = gameport_queue_event(drv, NULL, GAMEPORT_ATTACH_DRIVER); in __gameport_register_driver()