Searched refs:gameport_read (Results 1 – 14 of 14) sorted by relevance
140 *data = gameport_read(gp); in poll_until()176 raw_data = gameport_read(gameport); in mp_io()181 raw_data = gameport_read(gameport); in mp_io()186 raw_data = gameport_read(gameport); in mp_io()247 raw_data = gameport_read(gameport); in mp_io()271 raw_data = gameport_read(gameport); in mp_io()
78 u = gameport_read(gameport); in joydump_connect()88 dump->data = gameport_read(gameport); in joydump_connect()
260 this = gameport_read(gameport) & port->mask; in analog_cooked_read()290 u = gameport_read(port->gameport); in analog_button_read()305 while (((u = gameport_read(port->gameport)) & port->mask) && t) t--; in analog_button_read()403 gameport_read(gameport); in analog_calibrate_timer()611 t = gameport_read(gameport); in analog_init_port()613 port->mask = (gameport_read(gameport) ^ t) & t & 0xf; in analog_init_port()627 while ((gameport_read(port->gameport) & port->mask) && (u < t)) in analog_init_port()632 while ((gameport_read(port->gameport) & port->mask) && (v < t)) in analog_init_port()
83 v = gameport_read(gameport) >> shift; in grip_gpp_read_packet()87 u = v; v = (gameport_read(gameport) >> shift) & 3; in grip_gpp_read_packet()124 v = w = (gameport_read(gameport) >> shift) & 3; in grip_xt_read_packet()128 u = (gameport_read(gameport) >> shift) & 3; in grip_xt_read_packet()
93 v = gameport_read(gameport); in gf2k_read_packet()97 v = gameport_read(gameport); in gf2k_read_packet()126 while ((gameport_read(gameport) & 1) && t) t--; in gf2k_trigger_seq()
57 u = gameport_read(gameport); in cobra_read_packet()61 v = gameport_read(gameport); in cobra_read_packet()
84 v = gameport_read(gameport); in guillemot_read_packet()88 u = v; v = gameport_read(gameport); in guillemot_read_packet()
89 v = gameport_read(gameport); in interact_read_packet()93 u = v; v = gameport_read(gameport); in interact_read_packet()
137 v = gameport_read(gameport); in sw_read_packet()142 v = gameport_read(gameport); in sw_read_packet()155 v = gameport_read(gameport); in sw_read_packet()236 while ((gameport_read(gameport) & 1) && t) t--; /* Wait for axis to fall back to 0 */ in sw_init_digital()
68 v = gameport_read(gameport); in a3d_read_packet()72 u = v; v = gameport_read(gameport); in a3d_read_packet()
146 w = gameport_read(gameport) >> 4; in tmdc_read_packet()150 w = gameport_read(gameport) >> 4; in tmdc_read_packet()
139 v = z = gameport_read(gameport); in adi_read_packet()143 w = u ^ (v = x = gameport_read(gameport)); in adi_read_packet()
93 gameport_read(gameport); in gameport_measure_speed()125 for (t = 0; t < 50; t++) gameport_read(gameport); in old_gameport_measure_speed()149 for (t = 0; t < 50; t++) gameport_read(gameport); in old_gameport_measure_speed()168 j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); } in old_gameport_measure_speed()
174 static inline unsigned char gameport_read(struct gameport *gameport) in gameport_read() function