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Searched refs:shader_state (Results 1 – 3 of 3) sorted by relevance

/kernel/linux/linux-5.10/drivers/gpu/drm/vc4/
Dvc4_validate.c263 struct vc4_shader_state *shader_state; in validate_indexed_prim_list() local
270 shader_state = &exec->shader_state[exec->shader_state_count - 1]; in validate_indexed_prim_list()
272 if (max_index > shader_state->max_index) in validate_indexed_prim_list()
273 shader_state->max_index = max_index; in validate_indexed_prim_list()
300 struct vc4_shader_state *shader_state; in validate_gl_array_primitive() local
307 shader_state = &exec->shader_state[exec->shader_state_count - 1]; in validate_gl_array_primitive()
315 if (max_index > shader_state->max_index) in validate_gl_array_primitive()
316 shader_state->max_index = max_index; in validate_gl_array_primitive()
331 exec->shader_state[i].addr = *(uint32_t *)untrusted; in validate_gl_shader_state()
332 exec->shader_state[i].max_index = 0; in validate_gl_shader_state()
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Dvc4_drv.h615 } *shader_state; member
Dvc4_gem.c865 exec->shader_state = temp + exec_size; in vc4_get_bcl()