Searched refs:GetBundleName (Results 1 – 12 of 12) sorted by relevance
44 if (elementName.GetBundleName().empty()) { in SetNodeId()50 bundleName_ = elementName.GetBundleName(); in SetNodeId()
44 const std::string& GetBundleName() in GetBundleName() function
48 std::string GetBundleName();
95 …TRACK_LOG_STR("ability (%s) component count (%u), input count (%u)", abilityNode->GetBundleName().… in CheckAbliltyFinished()130 … if (param->bundleRunning_[i] && param->bundleName_[i] == currentAbilityPtr->GetBundleName()) { in CheckInputFinished()
88 DEBUG_LOG_STR("current bundle: %s", eventInfo.GetBundleName().c_str()); in OnAccessibilityEvent()89 if (eventInfo.GetBundleName() == permissionBundleName) { in OnAccessibilityEvent()
160 std::string bundleName = item.elementName.GetBundleName(); in GetAllAppInfo()
55 if (elementName.GetBundleName().empty()) { in GetForeAbility()59 std::string bundleName = elementName.GetBundleName(); in GetForeAbility()
297 if (elementName.GetBundleName() == bundleName) { in RunStep()
150 const string strId = node.GetBundleName() + node.GetComponentType() + to_string(intId); in GenerateNodeHash()288 const auto app = elementInfo.GetBundleName(); in GetUiHierarchy()
191 data["bundleName"] = elementName.GetBundleName(); in SyncInputInfo()
457 const char * bundleName1 = GetBundleName();
455 const char * bundleName1 = GetBundleName();