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Searched refs:GetInputCount (Results 1 – 5 of 5) sorted by relevance

/test/ostest/wukong/component_event/src/
Dnormal_scene.cpp42 DEBUG_LOG_STR("component inputcount: %d", (*it)->GetInputCount()); in SetInputComponentList()
43 if ((*it)->GetInputCount() > MAXINPUTNUM) { in SetInputComponentList()
50 DEBUG_LOG_STR("component inputcount: %d", (*it)->GetInputCount()); in SetInputComponentList()
51 if ((*it)->GetInputCount() <= MAXINPUTNUM) { in SetInputComponentList()
89 … DEBUG_LOG_STR("component inputcount: %d, node id: %016llX", it->GetInputCount(), it->GetNodeId()); in SetInputComponent()
90 if (it->GetInputCount() < 1) { in SetInputComponent()
Dtree_manager.cpp99 … componentTree->GetIndex(), componentTree->GetNodeId(), componentTree->GetInputCount(), in RecursComponent()
103 componentTree->GetNodeId(), componentTree->GetInputCount()); in RecursComponent()
Dscene_delegate.cpp292 … float coverage = (float)oldpage->GetInputCount() / (float)oldpage->GetValidComponentCount(); in FindSamePageInParent()
/test/ostest/wukong/component_event/include/
Dwukong_tree.h84 virtual uint32_t GetInputCount() in GetInputCount() function
/test/ostest/wukong/input_factory/src/
Dcomponent_input.cpp94 uint32_t inputCount = abilityNode->GetInputCount(); in CheckAbliltyFinished()