Searched refs:GetInputCount (Results 1 – 5 of 5) sorted by relevance
42 DEBUG_LOG_STR("component inputcount: %d", (*it)->GetInputCount()); in SetInputComponentList()43 if ((*it)->GetInputCount() > MAXINPUTNUM) { in SetInputComponentList()50 DEBUG_LOG_STR("component inputcount: %d", (*it)->GetInputCount()); in SetInputComponentList()51 if ((*it)->GetInputCount() <= MAXINPUTNUM) { in SetInputComponentList()89 … DEBUG_LOG_STR("component inputcount: %d, node id: %016llX", it->GetInputCount(), it->GetNodeId()); in SetInputComponent()90 if (it->GetInputCount() < 1) { in SetInputComponent()
99 … componentTree->GetIndex(), componentTree->GetNodeId(), componentTree->GetInputCount(), in RecursComponent()103 componentTree->GetNodeId(), componentTree->GetInputCount()); in RecursComponent()
292 … float coverage = (float)oldpage->GetInputCount() / (float)oldpage->GetValidComponentCount(); in FindSamePageInParent()
84 virtual uint32_t GetInputCount() in GetInputCount() function
94 uint32_t inputCount = abilityNode->GetInputCount(); in CheckAbliltyFinished()