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Searched refs:AC_ARG_FLOAT (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/radeonsi/
Dsi_shader.c338 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* depth */ in declare_vs_blit_inputs()
341 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* color0 */ in declare_vs_blit_inputs()
342 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* color1 */ in declare_vs_blit_inputs()
343 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* color2 */ in declare_vs_blit_inputs()
344 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* color3 */ in declare_vs_blit_inputs()
346 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.x1 */ in declare_vs_blit_inputs()
347 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.y1 */ in declare_vs_blit_inputs()
348 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.x2 */ in declare_vs_blit_inputs()
349 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.y2 */ in declare_vs_blit_inputs()
350 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.z */ in declare_vs_blit_inputs()
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Dsi_shader_llvm_ps.c642 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, arg); in si_llvm_build_ps_prolog()
879 si_add_arg_checked(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL, SI_PARAM_ALPHA_REF); in si_llvm_build_ps_epilog()
890 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, NULL); in si_llvm_build_ps_epilog()
/third_party/mesa3d/src/amd/vulkan/
Dradv_shader_args.c378 ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &args->ac.tes_u); in declare_tes_input_vgprs()
379 ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &args->ac.tes_v); in declare_tes_input_vgprs()
396 ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_FLOAT, NULL); /* line stipple tex */ in declare_ps_input_vgprs()
397 ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &args->ac.frag_pos[0]); in declare_ps_input_vgprs()
398 ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &args->ac.frag_pos[1]); in declare_ps_input_vgprs()
399 ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &args->ac.frag_pos[2]); in declare_ps_input_vgprs()
400 ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &args->ac.frag_pos[3]); in declare_ps_input_vgprs()
/third_party/mesa3d/src/amd/common/
Dac_shader_args.h40 AC_ARG_FLOAT, enumerator
/third_party/mesa3d/src/amd/llvm/
Dac_llvm_build.c4668 if (type == AC_ARG_FLOAT) { in arg_llvm_type()