Searched refs:AC_ARG_FLOAT (Results 1 – 5 of 5) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/radeonsi/ |
D | si_shader.c | 338 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* depth */ in declare_vs_blit_inputs() 341 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* color0 */ in declare_vs_blit_inputs() 342 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* color1 */ in declare_vs_blit_inputs() 343 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* color2 */ in declare_vs_blit_inputs() 344 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* color3 */ in declare_vs_blit_inputs() 346 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.x1 */ in declare_vs_blit_inputs() 347 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.y1 */ in declare_vs_blit_inputs() 348 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.x2 */ in declare_vs_blit_inputs() 349 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.y2 */ in declare_vs_blit_inputs() 350 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.z */ in declare_vs_blit_inputs() [all …]
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D | si_shader_llvm_ps.c | 642 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, arg); in si_llvm_build_ps_prolog() 879 si_add_arg_checked(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL, SI_PARAM_ALPHA_REF); in si_llvm_build_ps_epilog() 890 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, NULL); in si_llvm_build_ps_epilog()
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/third_party/mesa3d/src/amd/vulkan/ |
D | radv_shader_args.c | 378 ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &args->ac.tes_u); in declare_tes_input_vgprs() 379 ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &args->ac.tes_v); in declare_tes_input_vgprs() 396 ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_FLOAT, NULL); /* line stipple tex */ in declare_ps_input_vgprs() 397 ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &args->ac.frag_pos[0]); in declare_ps_input_vgprs() 398 ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &args->ac.frag_pos[1]); in declare_ps_input_vgprs() 399 ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &args->ac.frag_pos[2]); in declare_ps_input_vgprs() 400 ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &args->ac.frag_pos[3]); in declare_ps_input_vgprs()
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/third_party/mesa3d/src/amd/common/ |
D | ac_shader_args.h | 40 AC_ARG_FLOAT, enumerator
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/third_party/mesa3d/src/amd/llvm/ |
D | ac_llvm_build.c | 4668 if (type == AC_ARG_FLOAT) { in arg_llvm_type()
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