Searched refs:A_IN0 (Results 1 – 4 of 4) sorted by relevance
424 A_IN0, enumerator
1744 { A_IN0, 0 }, in setupDefaultInputs()
594 case 0: useAttribute(location, A_IN0); break; in ShaderOperatorCaseInstance()
793 useAttribute(4u, A_IN0); in ShaderTextureFunctionInstance()