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Searched refs:ActiveProgram (Results 1 – 10 of 10) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Duniforms.c186 _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 1); in _mesa_Uniform1f()
196 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 2); in _mesa_Uniform2f()
207 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 3); in _mesa_Uniform3f()
220 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 4); in _mesa_Uniform4f()
227 _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 1); in _mesa_Uniform1i()
237 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 2); in _mesa_Uniform2i()
248 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 3); in _mesa_Uniform3i()
260 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 4); in _mesa_Uniform4i()
267 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 1); in _mesa_Uniform1fv()
274 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 2); in _mesa_Uniform2fv()
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Ddraw_validate.c88 if (shader->ActiveProgram && shader != ctx->Pipeline.Current && in _mesa_update_valid_to_render_state()
89 !_mesa_sampler_uniforms_are_valid(shader->ActiveProgram, NULL, 0)) in _mesa_update_valid_to_render_state()
Dpipelineobj.c68 _mesa_reference_shader_program(ctx, &obj->ActiveProgram, NULL); in _mesa_delete_pipeline_object()
413 _mesa_reference_shader_program(ctx, &pipe->ActiveProgram, shProg); in active_shader_program()
734 *params = pipe->ActiveProgram ? pipe->ActiveProgram->Name : 0; in _mesa_GetProgramPipelineiv()
Dshaderapi.c211 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL); in _mesa_free_shader_state()
608 if (ctx->_Shader->ActiveProgram) in get_handle()
609 return ctx->_Shader->ActiveProgram->Name; in get_handle()
1534 if (ctx->Shader.ActiveProgram != shProg) { in _mesa_active_program()
1535 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, shProg); in _mesa_active_program()
Dget.c1086 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0; in find_custom_value()
Dmtypes.h3206 struct gl_shader_program *ActiveProgram; member
/third_party/mesa3d/src/mesa/drivers/common/
Dmeta.c638 ctx->Shader.ActiveProgram); in _mesa_meta_begin()
1015 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, in _mesa_meta_end()
/third_party/openGLES/extensions/ARB/
DARB_separate_shader_objects.txt2752 Rename ActiveProgram, CreateShaderProgram
/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/
DARB_separate_shader_objects.txt2742 Rename ActiveProgram, CreateShaderProgram
/third_party/mesa3d/docs/relnotes/
D7.10.rst1600 - mesa: Track an ActiveProgram distinct from CurrentProgram