Searched refs:AddHp (Results 1 – 13 of 13) sorted by relevance
/third_party/flatbuffers/tests/FlatBuffers.Benchmarks/ |
D | FlatBufferBuilderBenchmark.cs | 42 Monster.AddHp(fbb1, nestedMonsterHp); in BuildNestedMonster() 55 Monster.AddHp(fbb2, 50); in BuildNestedMonster() 72 Monster.AddHp(builder, 600); in BuildMonster()
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/third_party/flatbuffers/samples/ |
D | sample_binary.lua | 57 monster.AddHp(builder, 300)
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D | SampleBinary.php | 58 \MyGame\Sample\Monster::AddHp($builder, 300);
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D | SampleBinary.cs | 50 Monster.AddHp(builder, (short)300); in Main()
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/third_party/flatbuffers/samples/lua/MyGame/Sample/ |
D | Monster.lua | 111 function Monster.AddHp(builder, hp) builder:PrependInt16Slot(2, hp, 100) end function
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/third_party/flatbuffers/tests/FlatBuffers.Test/ |
D | FlatBuffersExampleTests.cs | 95 Monster.AddHp(fbb, (short)80); in CanCreateNewFlatBufferFromScratch() 343 Monster.AddHp(fbb1, nestedMonsterHp); in TestNestedFlatBuffer() 356 Monster.AddHp(fbb2, 50); in TestNestedFlatBuffer()
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/third_party/flatbuffers/tests/ |
D | luatest.lua | 145 monster.AddHp(b, 80)
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D | py_test.py | 1594 MyGame.Example.Monster.AddHp(b, 80) 1766 MyGame.Example.Monster.AddHp(b, 99) 1810 MyGame.Example.Monster.AddHp(b, 88) 1884 MyGame.Example.Monster.AddHp(nestedB, 30)
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D | phpTest.php | 62 \MyGame\Example\Monster::AddHp($fbb, 80);
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/third_party/flatbuffers/tests/MyGame/Example/ |
D | Monster.py | 806 def AddHp(builder, hp): builder.PrependInt16Slot(2, hp, 100) function 809 return AddHp(builder, hp) 1537 AddHp(builder, self.hp)
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D | Monster.lua | 586 function Monster.AddHp(builder, hp) builder:PrependInt16Slot(2, hp, 100) end function
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D | Monster.cs | 308 Monster.AddHp(builder, hp); in CreateMonster() 322 public static void AddHp(FlatBufferBuilder builder, short hp) { builder.AddShort(2, hp, 100); } in AddHp() method
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/third_party/flatbuffers/docs/source/ |
D | Tutorial.md | 1499 Monster.AddHp(builder, (short)300); 1532 MyGame.Sample.Monster.AddHp(builder, 300) 1585 \MyGame\Sample\Monster::AddHp($builder, 300); 1667 monster.AddHp(builder, 300)
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