/third_party/skia/third_party/externals/swiftshader/src/Shader/ |
D | PixelPipeline.cpp | 217 …if(dst.mask & 0x1) { d.x = AddSat(d.x, d.x); if(dst.shift > 1) d.x = AddSat(d.x, d.x); if(dst.shif… in applyShader() 218 …if(dst.mask & 0x2) { d.y = AddSat(d.y, d.y); if(dst.shift > 1) d.y = AddSat(d.y, d.y); if(dst.shif… in applyShader() 219 …if(dst.mask & 0x4) { d.z = AddSat(d.z, d.z); if(dst.shift > 1) d.z = AddSat(d.z, d.z); if(dst.shif… in applyShader() 220 …if(dst.mask & 0x8) { d.w = AddSat(d.w, d.w); if(dst.shift > 1) d.w = AddSat(d.w, d.w); if(dst.shif… in applyShader() 617 res.x = AddSat(arg1->x, arg2->x); in blendTexture() 618 res.y = AddSat(arg1->y, arg2->y); in blendTexture() 619 res.z = AddSat(arg1->z, arg2->z); in blendTexture() 622 res.x = AddSat(arg1->x, arg2->x); in blendTexture() 623 res.y = AddSat(arg1->y, arg2->y); in blendTexture() 624 res.z = AddSat(arg1->z, arg2->z); in blendTexture() [all …]
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D | SamplerCore.cpp | 559 case +1: return AddSat(As<UShort4>(uvw), As<UShort4>(offset)); in offsetSample() 560 case 2: return AddSat(AddSat(As<UShort4>(uvw), As<UShort4>(offset)), As<UShort4>(offset)); in offsetSample() 719 if(hasUnsignedTextureComponent(0)) c.x = cSum.x; else c.x = AddSat(cSum.x, cSum.x); in sampleAniso() 720 if(hasUnsignedTextureComponent(1)) c.y = cSum.y; else c.y = AddSat(cSum.y, cSum.y); in sampleAniso() 721 if(hasUnsignedTextureComponent(2)) c.z = cSum.z; else c.z = AddSat(cSum.z, cSum.z); in sampleAniso() 722 if(hasUnsignedTextureComponent(3)) c.w = cSum.w; else c.w = AddSat(cSum.w, cSum.w); in sampleAniso() 829 if(!hasUnsignedTextureComponent(0)) c.x = AddSat(c.x, c.x); // Correct for signed fractions in sampleQuad2D() 859 if(!hasUnsignedTextureComponent(1)) c.y = AddSat(c.y, c.y); // Correct for signed fractions in sampleQuad2D() 889 if(!hasUnsignedTextureComponent(2)) c.z = AddSat(c.z, c.z); // Correct for signed fractions in sampleQuad2D() 919 if(!hasUnsignedTextureComponent(3)) c.w = AddSat(c.w, c.w); // Correct for signed fractions in sampleQuad2D() [all …]
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D | PixelRoutine.cpp | 843 output = AddSat(bufferValue, Byte8(1, 1, 1, 1, 1, 1, 1, 1)); in stencilOperation() 1205 current.x = AddSat(As<UShort4>(current.x), As<UShort4>(pixel.x)); in alphaBlend() 1206 current.y = AddSat(As<UShort4>(current.y), As<UShort4>(pixel.y)); in alphaBlend() 1207 current.z = AddSat(As<UShort4>(current.z), As<UShort4>(pixel.z)); in alphaBlend() 1262 current.w = AddSat(As<UShort4>(current.w), As<UShort4>(pixel.w)); in alphaBlend() 1397 current.x = AddSat(As<UShort4>(current.x), UShort4(0x0400)); in writeColor() 1398 current.y = AddSat(As<UShort4>(current.y), UShort4(0x0200)); in writeColor() 1399 current.z = AddSat(As<UShort4>(current.z), UShort4(0x0400)); in writeColor()
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/third_party/skia/third_party/externals/swiftshader/src/Pipeline/ |
D | SamplerCore.cpp | 276 case +1: return AddSat(As<UShort4>(uvw), As<UShort4>(offset)); in offsetSample() 277 case 2: return AddSat(AddSat(As<UShort4>(uvw), As<UShort4>(offset)), As<UShort4>(offset)); in offsetSample() 419 c.x = AddSat(cSum.x, cSum.x); in sampleAniso() 423 c.y = AddSat(cSum.y, cSum.y); in sampleAniso() 427 c.z = AddSat(cSum.z, cSum.z); in sampleAniso() 431 c.w = AddSat(cSum.w, cSum.w); in sampleAniso() 536 if(!hasUnsignedTextureComponent(0)) c.x = AddSat(c.x, c.x); // Correct for signed fractions in sampleQuad2D() 566 if(!hasUnsignedTextureComponent(1)) c.y = AddSat(c.y, c.y); // Correct for signed fractions in sampleQuad2D() 596 if(!hasUnsignedTextureComponent(2)) c.z = AddSat(c.z, c.z); // Correct for signed fractions in sampleQuad2D() 626 if(!hasUnsignedTextureComponent(3)) c.w = AddSat(c.w, c.w); // Correct for signed fractions in sampleQuad2D() [all …]
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D | PixelRoutine.cpp | 917 output = AddSat(bufferValue, Byte8(1, 1, 1, 1, 1, 1, 1, 1)); in stencilOperation() 3219 c.x = AddSat(As<UShort4>(c.x), UShort4(0x0007)) >> 4; in sRGBtoLinear16_12_16() 3220 c.y = AddSat(As<UShort4>(c.y), UShort4(0x0007)) >> 4; in sRGBtoLinear16_12_16() 3221 c.z = AddSat(As<UShort4>(c.z), UShort4(0x0007)) >> 4; in sRGBtoLinear16_12_16() 3241 c.x = AddSat(As<UShort4>(c.x), UShort4(0x0007)) >> 4; in linearToSRGB16_12_16() 3242 c.y = AddSat(As<UShort4>(c.y), UShort4(0x0007)) >> 4; in linearToSRGB16_12_16() 3243 c.z = AddSat(As<UShort4>(c.z), UShort4(0x0007)) >> 4; in linearToSRGB16_12_16()
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/third_party/skia/third_party/externals/swiftshader/tests/ReactorUnitTests/ |
D | ReactorUnitTests.cpp | 1470 AddSat(Byte8(1, 2, 3, 4, 5, 6, 7, 8), in TEST() 1473 AddSat(Byte8(0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE), in TEST() 1480 AddSat(SByte8(1, 2, 3, 4, 5, 6, 7, 8), in TEST() 1483 AddSat(SByte8(0x7E, 0x7E, 0x7E, 0x7E, 0x7E, 0x7E, 0x7E, 0x7E), in TEST() 1486 AddSat(SByte8(0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88), in TEST() 1493 AddSat(Short4(1, 2, 3, 4), Short4(3, 2, 1, 0)); in TEST() 1495 AddSat(Short4(0x7FFE, 0x7FFE, 0x7FFE, 0x7FFE), in TEST() 1498 AddSat(Short4(0x8001, 0x8002, 0x8003, 0x8004), in TEST() 1505 AddSat(UShort4(1, 2, 3, 4), UShort4(3, 2, 1, 0)); in TEST() 1507 AddSat(UShort4(0xFFFE, 0xFFFE, 0xFFFE, 0xFFFE), in TEST()
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/third_party/skia/third_party/externals/swiftshader/src/Reactor/ |
D | Reactor.hpp | 710 RValue<Byte8> AddSat(RValue<Byte8> x, RValue<Byte8> y); 765 RValue<SByte8> AddSat(RValue<SByte8> x, RValue<SByte8> y); 942 RValue<Short4> AddSat(RValue<Short4> x, RValue<Short4> y); 1012 RValue<UShort4> AddSat(RValue<UShort4> x, RValue<UShort4> y);
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D | LLVMReactor.cpp | 1893 RValue<Byte8> AddSat(RValue<Byte8> x, RValue<Byte8> y) in AddSat() function 1947 RValue<SByte8> AddSat(RValue<SByte8> x, RValue<SByte8> y) in AddSat() function 2094 RValue<Short4> AddSat(RValue<Short4> x, RValue<Short4> y) in AddSat() function 2240 RValue<UShort4> AddSat(RValue<UShort4> x, RValue<UShort4> y) in AddSat() function
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D | SubzeroReactor.cpp | 2261 RValue<Byte8> AddSat(RValue<Byte8> x, RValue<Byte8> y) in AddSat() function 2416 RValue<SByte8> AddSat(RValue<SByte8> x, RValue<SByte8> y) in AddSat() function 2629 RValue<Short4> AddSat(RValue<Short4> x, RValue<Short4> y) in AddSat() function 2918 RValue<UShort4> AddSat(RValue<UShort4> x, RValue<UShort4> y) in AddSat() function
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