Searched refs:AnyUnique (Results 1 – 5 of 5) sorted by relevance
180 …public TTable? AnyUnique<TTable>() where TTable : struct, IFlatbufferObject { int o = __p.__offset…181 public MyGame.Example.Monster AnyUniqueAsM() { return AnyUnique<MyGame.Example.Monster>().Value; } in AnyUniqueAsM()182 …internal MyGame.Example.TestSimpleTableWithEnum AnyUniqueAsTS() { return AnyUnique<MyGame.Example.… in AnyUniqueAsTS()183 …public MyGame.Example2.Monster AnyUniqueAsM2() { return AnyUnique<MyGame.Example2.Monster>().Value… in AnyUniqueAsM2()534 _o.AnyUnique = new MyGame.Example.AnyUniqueAliasesUnion(); in UnPackTo()535 _o.AnyUnique.Type = this.AnyUniqueType; in UnPackTo()539 …_o.AnyUnique.Value = this.AnyUnique<MyGame.Example.Monster>().HasValue ? this.AnyUnique<MyGame.Exa… in UnPackTo()542 …_o.AnyUnique.Value = this.AnyUnique<MyGame.Example.TestSimpleTableWithEnum>().HasValue ? this.AnyU… in UnPackTo()545 …_o.AnyUnique.Value = this.AnyUnique<MyGame.Example2.Monster>().HasValue ? this.AnyUnique<MyGame.Ex… in UnPackTo()671 …var _any_unique_type = _o.AnyUnique == null ? MyGame.Example.AnyUniqueAliases.NONE : _o.AnyUnique.… in Pack()[all …]
54 AnyUnique *AnyUniqueAliasesT member228 anyUniqueOffset := t.AnyUnique.Pack(builder)304 if t.AnyUnique != nil {305 MonsterAddAnyUniqueType(builder, t.AnyUnique.Type)433 if rcv.AnyUnique(&anyUniqueTable) {434 t.AnyUnique = rcv.AnyUniqueType().UnPack(anyUniqueTable)1212 func (rcv *Monster) AnyUnique(obj *flatbuffers.Table) bool { func
499 function Monster_mt:AnyUnique() function
674 def AnyUnique(self): member in Monster1338 … = MyGame.Example.AnyUniqueAliases.AnyUniqueAliasesCreator(self.anyUniqueType, monster.AnyUnique())
231 self.assertTrue(monster2.AnyUnique() is None)