Searched refs:AnyUniqueType (Results 1 – 5 of 5) sorted by relevance
179 …public MyGame.Example.AnyUniqueAliases AnyUniqueType { get { int o = __p.__offset(90); return o !=… property535 _o.AnyUnique.Type = this.AnyUniqueType; in UnPackTo()536 switch (this.AnyUniqueType) { in UnPackTo()856 private MyGame.Example.AnyUniqueAliases AnyUniqueType { property in MyGame.Example.MonsterT
434 t.AnyUnique = rcv.AnyUniqueType().UnPack(anyUniqueTable)1200 func (rcv *Monster) AnyUniqueType() AnyUniqueAliases { func
492 function Monster_mt:AnyUniqueType() function
667 def AnyUniqueType(self): member in Monster1337 self.anyUniqueType = monster.AnyUniqueType()
230 self.assertEqual(monster2.AnyUniqueType(), 0)