/third_party/mesa3d/src/gallium/drivers/nouveau/nv50/ |
D | nv50_winsys.h | 39 #define BCTX_REFN(bctx, bin, res, acc) \ macro
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D | nv50_compute.c | 260 BCTX_REFN(nv50->bufctx_cp, CP_CB(i), res, RD); in nv50_compute_validate_constbufs() 394 BCTX_REFN(nv50->bufctx_cp, CP_BUF, res, RDWR); in nv50_compute_validate_surfaces() 466 BCTX_REFN(nv50->bufctx_cp, CP_SUF, res, RDWR); in nv50_compute_validate_surfaces()
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D | nv50_tex.c | 311 BCTX_REFN(nv50->bufctx_cp, CP_TEXTURES, res, RD); in nv50_validate_tic() 314 BCTX_REFN(nv50->bufctx_3d, 3D_TEXTURES, res, RD); in nv50_validate_tic()
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D | nv50_state_validate.c | 93 BCTX_REFN(nv50->bufctx_3d, 3D_FB, &mt->base, WR); in nv50_validate_fb() 121 BCTX_REFN(nv50->bufctx_3d, 3D_FB, &mt->base, WR); in nv50_validate_fb()
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D | nv50_shader_state.c | 99 BCTX_REFN(nv50->bufctx_3d, 3D_CB(s, i), res, RD); in nv50_constbufs_validate() 734 BCTX_REFN(nv50->bufctx_3d, 3D_SO, buf, WR); in nv50_stream_output_validate()
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D | nv50_surface.c | 257 BCTX_REFN(nv50->bufctx, 2D, nv04_resource(src), RD); in nv50_resource_copy_region() 258 BCTX_REFN(nv50->bufctx, 2D, nv04_resource(dst), WR); in nv50_resource_copy_region() 1639 BCTX_REFN(nv50->bufctx, 2D, &dst->base, WR); in nv50_blit_eng2d() 1640 BCTX_REFN(nv50->bufctx, 2D, &src->base, RD); in nv50_blit_eng2d()
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D | nv50_vbo.c | 391 BCTX_REFN(nv50->bufctx_3d, 3D_VERTEX, buf, RD); in nv50_vertex_arrays_validate() 788 BCTX_REFN(nv50->bufctx_3d, 3D_INDEX, nv04_resource(info->index.resource), RD); in nv50_draw_vbo()
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/third_party/mesa3d/src/gallium/drivers/nouveau/nvc0/ |
D | nvc0_winsys.h | 38 #define BCTX_REFN(bctx, bin, res, acc) \ macro
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D | nvc0_tex.c | 526 BCTX_REFN(nvc0->bufctx_cp, CP_TEX(i), res, RD); in nvc0_validate_tic() 528 BCTX_REFN(nvc0->bufctx_3d, 3D_TEX(s, i), res, RD); in nvc0_validate_tic() 586 BCTX_REFN(nvc0->bufctx_3d, 3D_TEX(s, i), res, RD); in nve4_validate_tic() 1208 BCTX_REFN(nvc0->bufctx_cp, CP_SUF, res, RDWR); in nvc0_validate_suf() 1210 BCTX_REFN(nvc0->bufctx_3d, 3D_SUF, res, RDWR); in nvc0_validate_suf() 1282 BCTX_REFN(nvc0->bufctx_3d, 3D_SUF, res, RD); in gm107_validate_surfaces() 1324 BCTX_REFN(nvc0->bufctx_3d, 3D_SUF, res, RDWR); in nve4_update_surface_bindings()
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D | nve4_compute.c | 263 BCTX_REFN(nvc0->bufctx_cp, CP_SUF, res, RD); in gm107_compute_validate_surfaces() 316 BCTX_REFN(nvc0->bufctx_cp, CP_SUF, res, RDWR); in nve4_compute_validate_surfaces() 437 BCTX_REFN(nvc0->bufctx_cp, CP_CB(i), res, RD); in nve4_compute_validate_constbufs() 474 BCTX_REFN(nvc0->bufctx_cp, CP_BUF, res, RDWR); in nve4_compute_validate_buffers() 997 BCTX_REFN(nvc0->bufctx_cp, CP_TEX(i), res, RD); in nve4_compute_validate_textures()
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D | nvc0_state_validate.c | 267 BCTX_REFN(nvc0->bufctx_3d, 3D_FB, res, WR); in nvc0_validate_fb() 298 BCTX_REFN(nvc0->bufctx_3d, 3D_FB, &mt->base, WR); in nvc0_validate_fb() 611 BCTX_REFN(nvc0->bufctx_3d, 3D_CB(s, i), res, RD); in nvc0_constbufs_validate() 655 BCTX_REFN(nvc0->bufctx_3d, 3D_BUF, res, RDWR); in nvc0_validate_buffers()
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D | nvc0_compute.c | 230 BCTX_REFN(nvc0->bufctx_cp, CP_CB(i), res, RD); in nvc0_compute_validate_constbufs() 287 BCTX_REFN(nvc0->bufctx_cp, CP_BUF, res, RDWR); in nvc0_compute_validate_buffers()
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D | nvc0_vbo.c | 374 BCTX_REFN(nvc0->bufctx_3d, 3D_VTX, res, RD); in nvc0_validate_vertex_buffers() 422 BCTX_REFN(nvc0->bufctx_3d, 3D_VTX, buf, RD); in nvc0_validate_vertex_buffers_shared() 1011 BCTX_REFN(nvc0->bufctx_3d, 3D_IDX, buf, RD); in nvc0_draw_vbo()
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D | nvc0_shader_state.c | 360 BCTX_REFN(nvc0->bufctx_3d, 3D_TFB, buf, WR); in nvc0_tfb_validate()
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D | nvc0_surface.c | 267 BCTX_REFN(nvc0->bufctx, 2D, nv04_resource(src), RD); in nvc0_resource_copy_region() 268 BCTX_REFN(nvc0->bufctx, 2D, nv04_resource(dst), WR); in nvc0_resource_copy_region() 1549 BCTX_REFN(nvc0->bufctx, 2D, &dst->base, WR); in nvc0_blit_eng2d() 1550 BCTX_REFN(nvc0->bufctx, 2D, &src->base, RD); in nvc0_blit_eng2d()
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