Home
last modified time | relevance | path

Searched refs:BLORP_CREATE_NIR_INPUT (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/intel/blorp/
Dblorp_priv.h182 #define BLORP_CREATE_NIR_INPUT(shader, name, type) \ macro
Dblorp_clear.c75 BLORP_CREATE_NIR_INPUT(b.shader, clear_color, glsl_vec4_type()); in blorp_params_get_clear_kernel_fs()
138 BLORP_CREATE_NIR_INPUT(b.shader, clear_color, glsl_vec4_type()); in blorp_params_get_clear_kernel_cs()
142 BLORP_CREATE_NIR_INPUT(b.shader, bounds_rect, glsl_vec4_type()); in blorp_params_get_clear_kernel_cs()
1299 BLORP_CREATE_NIR_INPUT(b.shader, clear_color, glsl_vec4_type()); in blorp_params_get_mcs_partial_resolve_kernel()
Dblorp_blit.c55 v->v_##name = BLORP_CREATE_NIR_INPUT(b->shader, name, type); in brw_blorp_blit_vars_init()
/third_party/mesa3d/docs/relnotes/
D21.3.0.rst2199 - intel/blorp: Move most of BLORP_CREATE_NIR_INPUT into a function
2200 - intel/blorp: Add compute support to BLORP_CREATE_NIR_INPUT