Searched refs:BLORP_CREATE_NIR_INPUT (Results 1 – 4 of 4) sorted by relevance
/third_party/mesa3d/src/intel/blorp/ |
D | blorp_priv.h | 182 #define BLORP_CREATE_NIR_INPUT(shader, name, type) \ macro
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D | blorp_clear.c | 75 BLORP_CREATE_NIR_INPUT(b.shader, clear_color, glsl_vec4_type()); in blorp_params_get_clear_kernel_fs() 138 BLORP_CREATE_NIR_INPUT(b.shader, clear_color, glsl_vec4_type()); in blorp_params_get_clear_kernel_cs() 142 BLORP_CREATE_NIR_INPUT(b.shader, bounds_rect, glsl_vec4_type()); in blorp_params_get_clear_kernel_cs() 1299 BLORP_CREATE_NIR_INPUT(b.shader, clear_color, glsl_vec4_type()); in blorp_params_get_mcs_partial_resolve_kernel()
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D | blorp_blit.c | 55 v->v_##name = BLORP_CREATE_NIR_INPUT(b->shader, name, type); in brw_blorp_blit_vars_init()
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/third_party/mesa3d/docs/relnotes/ |
D | 21.3.0.rst | 2199 - intel/blorp: Move most of BLORP_CREATE_NIR_INPUT into a function 2200 - intel/blorp: Add compute support to BLORP_CREATE_NIR_INPUT
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