Searched refs:BRW_OPCODE_MATH (Results 1 – 7 of 7) sorted by relevance
/third_party/mesa3d/src/intel/compiler/ |
D | brw_eu_validate.c | 227 if (brw_inst_opcode(devinfo, inst) == BRW_OPCODE_MATH) { in num_sources_from_inst() 1211 if (opcode == BRW_OPCODE_MATH) { in special_restrictions_for_mixed_float_mode() 1522 brw_inst_opcode(devinfo, inst) == BRW_OPCODE_MATH) { in region_alignment_rules() 2028 if (brw_inst_opcode(devinfo, inst) == BRW_OPCODE_MATH) { in instruction_restrictions()
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D | brw_eu_defines.h | 254 BRW_OPCODE_MATH, /**< Gfx6+ */ enumerator 1232 opcode == BRW_OPCODE_MATH) ? in tgl_swsb_decode()
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D | brw_eu.cpp | 668 { BRW_OPCODE_MATH, 56, "math", 2, 1, GFX_GE(GFX6) },
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D | brw_shader.cpp | 1007 case BRW_OPCODE_MATH: in can_do_saturate()
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D | brw_disasm.c | 1912 if (opcode == BRW_OPCODE_MATH) { in brw_disassemble_inst()
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D | brw_fs_generator.cpp | 1940 brw_inst_opcode(devinfo, brw_last_inst) == BRW_OPCODE_MATH && in generate_code()
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D | brw_eu_emit.c | 2087 brw_inst *insn = next_insn(p, BRW_OPCODE_MATH); in gfx6_math()
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