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Searched refs:BRW_OPCODE_MATH (Results 1 – 7 of 7) sorted by relevance

/third_party/mesa3d/src/intel/compiler/
Dbrw_eu_validate.c227 if (brw_inst_opcode(devinfo, inst) == BRW_OPCODE_MATH) { in num_sources_from_inst()
1211 if (opcode == BRW_OPCODE_MATH) { in special_restrictions_for_mixed_float_mode()
1522 brw_inst_opcode(devinfo, inst) == BRW_OPCODE_MATH) { in region_alignment_rules()
2028 if (brw_inst_opcode(devinfo, inst) == BRW_OPCODE_MATH) { in instruction_restrictions()
Dbrw_eu_defines.h254 BRW_OPCODE_MATH, /**< Gfx6+ */ enumerator
1232 opcode == BRW_OPCODE_MATH) ? in tgl_swsb_decode()
Dbrw_eu.cpp668 { BRW_OPCODE_MATH, 56, "math", 2, 1, GFX_GE(GFX6) },
Dbrw_shader.cpp1007 case BRW_OPCODE_MATH: in can_do_saturate()
Dbrw_disasm.c1912 if (opcode == BRW_OPCODE_MATH) { in brw_disassemble_inst()
Dbrw_fs_generator.cpp1940 brw_inst_opcode(devinfo, brw_last_inst) == BRW_OPCODE_MATH && in generate_code()
Dbrw_eu_emit.c2087 brw_inst *insn = next_insn(p, BRW_OPCODE_MATH); in gfx6_math()