Searched refs:BindlessImages (Results 1 – 10 of 10) sorted by relevance
171 shader->Program->sh.BindlessImages[index].unit = in set_opaque_binding()173 shader->Program->sh.BindlessImages[index].bound = true; in set_opaque_binding()
97 shader->Program->sh.BindlessImages[index].unit = in set_opaque_binding()99 shader->Program->sh.BindlessImages[index].bound = true; in set_opaque_binding()
811 sh->Program->sh.BindlessImages = in update_uniforms_shader_info()812 rerzalloc(sh->Program, sh->Program->sh.BindlessImages, in update_uniforms_shader_info()819 sh->Program->sh.BindlessImages[j].access = access; in update_uniforms_shader_info()
1126 blob_write_bytes(metadata, &glprog->sh.BindlessImages[i], in write_shader_metadata()1184 glprog->sh.BindlessImages = in read_shader_metadata()1189 blob_copy_bytes(metadata, (uint8_t *) &glprog->sh.BindlessImages[i], in read_shader_metadata()
1659 shader->Program->sh.BindlessImages = in link_assign_uniform_storage()1663 shader->Program->sh.BindlessImages[j].access = in link_assign_uniform_storage()
270 if (prog->sh.BindlessImages) { in _mesa_delete_program()271 ralloc_free(prog->sh.BindlessImages); in _mesa_delete_program()
2585 prog->sh.BindlessImages[unit].data = in _mesa_associate_uniform_storage()
1431 &sh->Program->sh.BindlessImages[unit]; in _mesa_uniform()1820 struct gl_bindless_image *image = &prog->sh.BindlessImages[i]; in update_bound_bindless_image_flag()1976 &sh->Program->sh.BindlessImages[unit]; in _mesa_uniform_handle()
2260 struct gl_bindless_image *BindlessImages; member
619 struct gl_bindless_image *image = &prog->sh.BindlessImages[i]; in st_make_bound_images_resident()