Home
last modified time | relevance | path

Searched refs:BindlessImages (Results 1 – 10 of 10) sorted by relevance

/third_party/mesa3d/src/compiler/glsl/
Dlink_uniform_initializers.cpp171 shader->Program->sh.BindlessImages[index].unit = in set_opaque_binding()
173 shader->Program->sh.BindlessImages[index].bound = true; in set_opaque_binding()
Dgl_nir_link_uniform_initializers.c97 shader->Program->sh.BindlessImages[index].unit = in set_opaque_binding()
99 shader->Program->sh.BindlessImages[index].bound = true; in set_opaque_binding()
Dgl_nir_link_uniforms.c811 sh->Program->sh.BindlessImages = in update_uniforms_shader_info()
812 rerzalloc(sh->Program, sh->Program->sh.BindlessImages, in update_uniforms_shader_info()
819 sh->Program->sh.BindlessImages[j].access = access; in update_uniforms_shader_info()
Dserialize.cpp1126 blob_write_bytes(metadata, &glprog->sh.BindlessImages[i], in write_shader_metadata()
1184 glprog->sh.BindlessImages = in read_shader_metadata()
1189 blob_copy_bytes(metadata, (uint8_t *) &glprog->sh.BindlessImages[i], in read_shader_metadata()
Dlink_uniforms.cpp1659 shader->Program->sh.BindlessImages = in link_assign_uniform_storage()
1663 shader->Program->sh.BindlessImages[j].access = in link_assign_uniform_storage()
/third_party/mesa3d/src/mesa/program/
Dprogram.c270 if (prog->sh.BindlessImages) { in _mesa_delete_program()
271 ralloc_free(prog->sh.BindlessImages); in _mesa_delete_program()
Dir_to_mesa.cpp2585 prog->sh.BindlessImages[unit].data = in _mesa_associate_uniform_storage()
/third_party/mesa3d/src/mesa/main/
Duniform_query.cpp1431 &sh->Program->sh.BindlessImages[unit]; in _mesa_uniform()
1820 struct gl_bindless_image *image = &prog->sh.BindlessImages[i]; in update_bound_bindless_image_flag()
1976 &sh->Program->sh.BindlessImages[unit]; in _mesa_uniform_handle()
Dmtypes.h2260 struct gl_bindless_image *BindlessImages; member
/third_party/mesa3d/src/mesa/state_tracker/
Dst_texture.c619 struct gl_bindless_image *image = &prog->sh.BindlessImages[i]; in st_make_bound_images_resident()