Searched refs:BufferBindingIndex (Results 1 – 10 of 10) sorted by relevance
567 const GLuint bindex = vao->VertexAttrib[i].BufferBindingIndex; in _mesa_update_vao_derived_arrays()631 &vao->BufferBinding[attrib2->BufferBindingIndex]; in _mesa_update_vao_derived_arrays()668 &vao->BufferBinding[attrib2->BufferBindingIndex]; in _mesa_update_vao_derived_arrays()725 &vao->BufferBinding[attrib2->BufferBindingIndex]; in _mesa_update_vao_derived_arrays()786 &vao->BufferBinding[attrib->BufferBindingIndex]; in _mesa_update_vao_derived_arrays()832 &vao->BufferBinding[attrib_array->BufferBindingIndex]; in _mesa_all_varyings_in_vbos()861 &vao->BufferBinding[attrib_array->BufferBindingIndex]; in _mesa_all_buffers_are_unmapped()889 const GLubyte bindex = vao->VertexAttrib[attr].BufferBindingIndex; in _mesa_vao_map_arrays()931 const GLubyte bindex = vao->VertexAttrib[attr].BufferBindingIndex; in _mesa_vao_unmap_arrays()
169 if (array->BufferBindingIndex != bindingIndex) { in _mesa_vertex_attrib_binding()182 vao->BufferBinding[array->BufferBindingIndex]._BoundArrays &= ~array_bit; in _mesa_vertex_attrib_binding()185 array->BufferBindingIndex = bindingIndex; in _mesa_vertex_attrib_binding()2115 buf = vao->BufferBinding[array->BufferBindingIndex].BufferObj; in get_vertex_array_attrib()2132 return vao->BufferBinding[array->BufferBindingIndex].InstanceDivisor; in get_vertex_array_attrib()2137 return array->BufferBindingIndex - VERT_ATTRIB_GENERIC0; in get_vertex_array_attrib()3813 &vao->BufferBinding[array->BufferBindingIndex]; in _mesa_print_arrays()3848 ASSERT_BITFIELD_SIZE(struct gl_array_attributes, BufferBindingIndex, in init_array()3850 array->BufferBindingIndex = index; in init_array()
1110 &vao->BufferBinding[array->BufferBindingIndex]; in check_array_data()1236 &vao->BufferBinding[array->BufferBindingIndex]; in print_draw_arrays()
1314 dst->BufferBindingIndex = src->BufferBindingIndex; in copy_vertex_attrib_array()
1422 &vao->BufferBinding[array->BufferBindingIndex]; in attrib_src()
1487 GLubyte BufferBindingIndex; member
140 assert(vao->VertexAttrib[vao_attr].BufferBindingIndex == 0); in vbo_exec_bind_arrays()
336 assert(attrib->BufferBindingIndex == 0); in compare_vao()
101 &vao->BufferBinding[attrib->BufferBindingIndex]; in setup_arrays()
570 input->BufferBinding = &bindings[attrib->BufferBindingIndex]; in update_vao_inputs()