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Searched refs:CLAMP_TO_EDGE (Results 1 – 25 of 113) sorted by relevance

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/third_party/openGLES/extensions/EXT/
DEXT_EGL_image_external_wrap_modes.txt53 a external images to use a single clamping wrap mode: CLAMP_TO_EDGE.
86 "The default s and t wrap modes are CLAMP_TO_EDGE and it is an
91 "The default s and t wrap modes are CLAMP_TO_EDGE and it is an
93 CLAMP_TO_EDGE, REPEAT, or MIRRORED_REPEAT."
97 "The default s and t wrap modes are CLAMP_TO_EDGE and it is an
99 CLAMP_TO_EDGE, REPEAT, MIRRORED_REPEAT, or CLAMP_TO_BORDER."
118 LINEAR are accepted as TEXTURE_MIN_FILTER and only CLAMP_TO_EDGE
124 LINEAR are accepted as TEXTURE_MIN_FILTER and only CLAMP_TO_EDGE,
131 LINEAR are accepted as TEXTURE_MIN_FILTER and only CLAMP_TO_EDGE,
166 anything but CLAMP_TO_EDGE on the sampler object bound to a
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DEXT_texture_mirror_clamp.txt69 Clamp to edge | CLAMP_TO_EDGE MIRROR_CLAMP_TO_EDGE
73 OpenGL 1.2 introduced CLAMP_TO_EDGE
102 CLAMP_TO_EDGE behavior is used. This specification is quite
104 1/(2*N) respectively so that the CLAMP_TO_EDGE behavior is
190 "TEXTURE_WRAP_S integer CLAMP, CLAMP_TO_BORDER, CLAMP_TO_EDGE,
194 TEXTURE_WRAP_T integer CLAMP, CLAMP_TO_BORDER, CLAMP_TO_EDGE,
198 TEXTURE_WRAP_R integer CLAMP, CLAMP_TO_BORDER, CLAMP_TO_EDGE,
240 "(if the wrap mode for a coordinate is CLAMP or CLAMP_TO_EDGE)"
261 the initial value for the S, T, and R wrap modes is CLAMP_TO_EDGE
287 CLAMP_TO_EDGE
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/third_party/skia/third_party/externals/opengl-registry/extensions/EXT/
DEXT_EGL_image_external_wrap_modes.txt53 a external images to use a single clamping wrap mode: CLAMP_TO_EDGE.
86 "The default s and t wrap modes are CLAMP_TO_EDGE and it is an
91 "The default s and t wrap modes are CLAMP_TO_EDGE and it is an
93 CLAMP_TO_EDGE, REPEAT, or MIRRORED_REPEAT."
97 "The default s and t wrap modes are CLAMP_TO_EDGE and it is an
99 CLAMP_TO_EDGE, REPEAT, MIRRORED_REPEAT, or CLAMP_TO_BORDER."
118 LINEAR are accepted as TEXTURE_MIN_FILTER and only CLAMP_TO_EDGE
124 LINEAR are accepted as TEXTURE_MIN_FILTER and only CLAMP_TO_EDGE,
131 LINEAR are accepted as TEXTURE_MIN_FILTER and only CLAMP_TO_EDGE,
166 anything but CLAMP_TO_EDGE on the sampler object bound to a
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DEXT_texture_mirror_clamp.txt69 Clamp to edge | CLAMP_TO_EDGE MIRROR_CLAMP_TO_EDGE
73 OpenGL 1.2 introduced CLAMP_TO_EDGE
102 CLAMP_TO_EDGE behavior is used. This specification is quite
104 1/(2*N) respectively so that the CLAMP_TO_EDGE behavior is
190 "TEXTURE_WRAP_S integer CLAMP, CLAMP_TO_BORDER, CLAMP_TO_EDGE,
194 TEXTURE_WRAP_T integer CLAMP, CLAMP_TO_BORDER, CLAMP_TO_EDGE,
198 TEXTURE_WRAP_R integer CLAMP, CLAMP_TO_BORDER, CLAMP_TO_EDGE,
240 "(if the wrap mode for a coordinate is CLAMP or CLAMP_TO_EDGE)"
261 the initial value for the S, T, and R wrap modes is CLAMP_TO_EDGE
287 CLAMP_TO_EDGE
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/third_party/openGLES/extensions/NV/
DNV_texture_npot_2D_mipmap.txt41 - The texture wrap modes must be CLAMP_TO_EDGE.
62 Add the following to "Wrap Mode CLAMP_TO_EDGE" of section 3.7.6:
64 CLAMP_TO_EDGE is a valid wrap mode for non-power-of-two textures;
80 CLAMP_TO_EDGE.
DNV_texture_border_clamp.txt42 OpenGL ES provides only a single clamping wrap mode: CLAMP_TO_EDGE.
90 TEXTURE_WRAP_S integer CLAMP_TO_EDGE, REPEAT, MIRRORED_REPEAT,
92 TEXTURE_WRAP_T integer CLAMP_TO_EDGE, REPEAT, MIRRORED_REPEAT,
94 TEXTURE_WRAP_R_OES integer CLAMP_TO_EDGE, REPEAT, MIRRORED_REPEAT,
105 Add after wrap mode CLAMP_TO_EDGE:
/third_party/skia/third_party/externals/opengl-registry/extensions/NV/
DNV_texture_npot_2D_mipmap.txt41 - The texture wrap modes must be CLAMP_TO_EDGE.
62 Add the following to "Wrap Mode CLAMP_TO_EDGE" of section 3.7.6:
64 CLAMP_TO_EDGE is a valid wrap mode for non-power-of-two textures;
80 CLAMP_TO_EDGE.
DNV_texture_border_clamp.txt42 OpenGL ES provides only a single clamping wrap mode: CLAMP_TO_EDGE.
90 TEXTURE_WRAP_S integer CLAMP_TO_EDGE, REPEAT, MIRRORED_REPEAT,
92 TEXTURE_WRAP_T integer CLAMP_TO_EDGE, REPEAT, MIRRORED_REPEAT,
94 TEXTURE_WRAP_R_OES integer CLAMP_TO_EDGE, REPEAT, MIRRORED_REPEAT,
105 Add after wrap mode CLAMP_TO_EDGE:
/third_party/vk-gl-cts/modules/gles2/functional/
Des2fTextureFormatTests.cpp156 …renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_… in iterate()
327 …renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_… in testFace()
482 …refParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE in iterate()
566 …Sampler sampler (Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sa… in testFace()
Des2fShaderDiscardTests.cpp119 …brickTexture, tcu::Sampler(tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler:… in init()
/third_party/skia/third_party/externals/opengl-registry/extensions/OES/
DOES_texture_mirrored_repeat.txt73 TEXTURE_WRAP_S integer CLAMP, CLAMP_TO_EDGE, REPEAT,
75 TEXTURE_WRAP_T integer CLAMP, CLAMP_TO_EDGE, REPEAT,
77 TEXTURE_WRAP_R integer CLAMP, CLAMP_TO_EDGE, REPEAT,
89 as described for CLAMP_TO_EDGE texture coordinate clamping.
/third_party/vk-gl-cts/modules/gles3/functional/
Des3fTextureFormatTests.cpp196 …renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_… in iterate()
386 …renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_… in testFace()
553 …renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_… in testLayer()
711 …renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_… in testSlice()
857 …renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_… in iterate()
1008 …renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_… in testFace()
1148 …refParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE in iterate()
1232 …Sampler sampler (Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sa… in testFace()
Des3fShaderDiscardTests.cpp98 …brickTexture, tcu::Sampler(tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler:… in init()
Des3fTextureSwizzleTests.cpp158 …ms.sampler = tcu::Sampler(tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler:… in iterate()
/third_party/openGLES/extensions/ATI/
DATI_texture_mirror_once.txt64 "TEXTURE_WRAP_S integer CLAMP, CLAMP_TO_EDGE, REPEAT,
66 TEXTURE_WRAP_T integer CLAMP, CLAMP_TO_EDGE, REPEAT,
68 TEXTURE_WRAP_R integer CLAMP, CLAMP_TO_EDGE, REPEAT,
91 CLAMP_TO_EDGE, MIRROR_CLAMP_ATI, or MIRROR_CLAMP_TO_EDGE_ATI) and
/third_party/skia/third_party/externals/opengl-registry/extensions/ATI/
DATI_texture_mirror_once.txt64 "TEXTURE_WRAP_S integer CLAMP, CLAMP_TO_EDGE, REPEAT,
66 TEXTURE_WRAP_T integer CLAMP, CLAMP_TO_EDGE, REPEAT,
68 TEXTURE_WRAP_R integer CLAMP, CLAMP_TO_EDGE, REPEAT,
91 CLAMP_TO_EDGE, MIRROR_CLAMP_ATI, or MIRROR_CLAMP_TO_EDGE_ATI) and
/third_party/openGLES/extensions/OES/
DOES_texture_mirrored_repeat.txt83 TEXTURE_WRAP_S integer CLAMP, CLAMP_TO_EDGE, REPEAT,
85 TEXTURE_WRAP_T integer CLAMP, CLAMP_TO_EDGE, REPEAT,
87 TEXTURE_WRAP_R integer CLAMP, CLAMP_TO_EDGE, REPEAT,
99 as described for CLAMP_TO_EDGE texture coordinate clamping.
/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/
DARB_texture_mirrored_repeat.txt94 TEXTURE_WRAP_S integer CLAMP, CLAMP_TO_EDGE, REPEAT,
96 TEXTURE_WRAP_T integer CLAMP, CLAMP_TO_EDGE, REPEAT,
98 TEXTURE_WRAP_R integer CLAMP, CLAMP_TO_EDGE, REPEAT,
110 as described for CLAMP_TO_EDGE texture coordinate clamping.
DARB_texture_border_clamp.txt88 TEXTURE_WRAP_S integer CLAMP, CLAMP_TO_EDGE, REPEAT,
90 TEXTURE_WRAP_T integer CLAMP, CLAMP_TO_EDGE, REPEAT,
92 TEXTURE_WRAP_R integer CLAMP, CLAMP_TO_EDGE, REPEAT,
/third_party/openGLES/extensions/ARB/
DARB_texture_mirrored_repeat.txt104 TEXTURE_WRAP_S integer CLAMP, CLAMP_TO_EDGE, REPEAT,
106 TEXTURE_WRAP_T integer CLAMP, CLAMP_TO_EDGE, REPEAT,
108 TEXTURE_WRAP_R integer CLAMP, CLAMP_TO_EDGE, REPEAT,
120 as described for CLAMP_TO_EDGE texture coordinate clamping.
DARB_texture_border_clamp.txt98 TEXTURE_WRAP_S integer CLAMP, CLAMP_TO_EDGE, REPEAT,
100 TEXTURE_WRAP_T integer CLAMP, CLAMP_TO_EDGE, REPEAT,
102 TEXTURE_WRAP_R integer CLAMP, CLAMP_TO_EDGE, REPEAT,
/third_party/vk-gl-cts/framework/common/
DtcuTestLog.cpp272 …Sampler sampler (Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Samp… in writeImage()
310 …Sampler sampler (Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sam… in writeImage()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderDiscardTests.cpp87 tcu::Sampler(tcu::Sampler::CLAMP_TO_EDGE, in ShaderDiscardCaseInstance()
88 tcu::Sampler::CLAMP_TO_EDGE, in ShaderDiscardCaseInstance()
89 tcu::Sampler::CLAMP_TO_EDGE, in ShaderDiscardCaseInstance()
/third_party/ffmpeg/libavfilter/dnn/
Ddnn_backend_native_layer_conv2d.c26 #define CLAMP_TO_EDGE(x, w) ((x) < 0 ? 0 : ((x) >= (w) ? (w - 1) : (x))) macro
148 … int y_pos = CLAMP_TO_EDGE(y + (kernel_y - radius) * conv_params->dilation, height); in dnn_execute_layer_conv2d_thread()
149 … int x_pos = CLAMP_TO_EDGE(x + (kernel_x - radius) * conv_params->dilation, width); in dnn_execute_layer_conv2d_thread()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/protected_memory/
DvktProtectedMemStackTests.cpp237 …efSampler = tcu::Sampler(tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler:… in iterate()

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