/third_party/openGLES/extensions/EXT/ |
D | EXT_EGL_image_external_wrap_modes.txt | 53 a external images to use a single clamping wrap mode: CLAMP_TO_EDGE. 86 "The default s and t wrap modes are CLAMP_TO_EDGE and it is an 91 "The default s and t wrap modes are CLAMP_TO_EDGE and it is an 93 CLAMP_TO_EDGE, REPEAT, or MIRRORED_REPEAT." 97 "The default s and t wrap modes are CLAMP_TO_EDGE and it is an 99 CLAMP_TO_EDGE, REPEAT, MIRRORED_REPEAT, or CLAMP_TO_BORDER." 118 LINEAR are accepted as TEXTURE_MIN_FILTER and only CLAMP_TO_EDGE 124 LINEAR are accepted as TEXTURE_MIN_FILTER and only CLAMP_TO_EDGE, 131 LINEAR are accepted as TEXTURE_MIN_FILTER and only CLAMP_TO_EDGE, 166 anything but CLAMP_TO_EDGE on the sampler object bound to a [all …]
|
D | EXT_texture_mirror_clamp.txt | 69 Clamp to edge | CLAMP_TO_EDGE MIRROR_CLAMP_TO_EDGE 73 OpenGL 1.2 introduced CLAMP_TO_EDGE 102 CLAMP_TO_EDGE behavior is used. This specification is quite 104 1/(2*N) respectively so that the CLAMP_TO_EDGE behavior is 190 "TEXTURE_WRAP_S integer CLAMP, CLAMP_TO_BORDER, CLAMP_TO_EDGE, 194 TEXTURE_WRAP_T integer CLAMP, CLAMP_TO_BORDER, CLAMP_TO_EDGE, 198 TEXTURE_WRAP_R integer CLAMP, CLAMP_TO_BORDER, CLAMP_TO_EDGE, 240 "(if the wrap mode for a coordinate is CLAMP or CLAMP_TO_EDGE)" 261 the initial value for the S, T, and R wrap modes is CLAMP_TO_EDGE 287 CLAMP_TO_EDGE [all …]
|
/third_party/skia/third_party/externals/opengl-registry/extensions/EXT/ |
D | EXT_EGL_image_external_wrap_modes.txt | 53 a external images to use a single clamping wrap mode: CLAMP_TO_EDGE. 86 "The default s and t wrap modes are CLAMP_TO_EDGE and it is an 91 "The default s and t wrap modes are CLAMP_TO_EDGE and it is an 93 CLAMP_TO_EDGE, REPEAT, or MIRRORED_REPEAT." 97 "The default s and t wrap modes are CLAMP_TO_EDGE and it is an 99 CLAMP_TO_EDGE, REPEAT, MIRRORED_REPEAT, or CLAMP_TO_BORDER." 118 LINEAR are accepted as TEXTURE_MIN_FILTER and only CLAMP_TO_EDGE 124 LINEAR are accepted as TEXTURE_MIN_FILTER and only CLAMP_TO_EDGE, 131 LINEAR are accepted as TEXTURE_MIN_FILTER and only CLAMP_TO_EDGE, 166 anything but CLAMP_TO_EDGE on the sampler object bound to a [all …]
|
D | EXT_texture_mirror_clamp.txt | 69 Clamp to edge | CLAMP_TO_EDGE MIRROR_CLAMP_TO_EDGE 73 OpenGL 1.2 introduced CLAMP_TO_EDGE 102 CLAMP_TO_EDGE behavior is used. This specification is quite 104 1/(2*N) respectively so that the CLAMP_TO_EDGE behavior is 190 "TEXTURE_WRAP_S integer CLAMP, CLAMP_TO_BORDER, CLAMP_TO_EDGE, 194 TEXTURE_WRAP_T integer CLAMP, CLAMP_TO_BORDER, CLAMP_TO_EDGE, 198 TEXTURE_WRAP_R integer CLAMP, CLAMP_TO_BORDER, CLAMP_TO_EDGE, 240 "(if the wrap mode for a coordinate is CLAMP or CLAMP_TO_EDGE)" 261 the initial value for the S, T, and R wrap modes is CLAMP_TO_EDGE 287 CLAMP_TO_EDGE [all …]
|
/third_party/openGLES/extensions/NV/ |
D | NV_texture_npot_2D_mipmap.txt | 41 - The texture wrap modes must be CLAMP_TO_EDGE. 62 Add the following to "Wrap Mode CLAMP_TO_EDGE" of section 3.7.6: 64 CLAMP_TO_EDGE is a valid wrap mode for non-power-of-two textures; 80 CLAMP_TO_EDGE.
|
D | NV_texture_border_clamp.txt | 42 OpenGL ES provides only a single clamping wrap mode: CLAMP_TO_EDGE. 90 TEXTURE_WRAP_S integer CLAMP_TO_EDGE, REPEAT, MIRRORED_REPEAT, 92 TEXTURE_WRAP_T integer CLAMP_TO_EDGE, REPEAT, MIRRORED_REPEAT, 94 TEXTURE_WRAP_R_OES integer CLAMP_TO_EDGE, REPEAT, MIRRORED_REPEAT, 105 Add after wrap mode CLAMP_TO_EDGE:
|
/third_party/skia/third_party/externals/opengl-registry/extensions/NV/ |
D | NV_texture_npot_2D_mipmap.txt | 41 - The texture wrap modes must be CLAMP_TO_EDGE. 62 Add the following to "Wrap Mode CLAMP_TO_EDGE" of section 3.7.6: 64 CLAMP_TO_EDGE is a valid wrap mode for non-power-of-two textures; 80 CLAMP_TO_EDGE.
|
D | NV_texture_border_clamp.txt | 42 OpenGL ES provides only a single clamping wrap mode: CLAMP_TO_EDGE. 90 TEXTURE_WRAP_S integer CLAMP_TO_EDGE, REPEAT, MIRRORED_REPEAT, 92 TEXTURE_WRAP_T integer CLAMP_TO_EDGE, REPEAT, MIRRORED_REPEAT, 94 TEXTURE_WRAP_R_OES integer CLAMP_TO_EDGE, REPEAT, MIRRORED_REPEAT, 105 Add after wrap mode CLAMP_TO_EDGE:
|
/third_party/vk-gl-cts/modules/gles2/functional/ |
D | es2fTextureFormatTests.cpp | 156 …renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_… in iterate() 327 …renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_… in testFace() 482 …refParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE… in iterate() 566 …Sampler sampler (Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sa… in testFace()
|
D | es2fShaderDiscardTests.cpp | 119 …brickTexture, tcu::Sampler(tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler:… in init()
|
/third_party/skia/third_party/externals/opengl-registry/extensions/OES/ |
D | OES_texture_mirrored_repeat.txt | 73 TEXTURE_WRAP_S integer CLAMP, CLAMP_TO_EDGE, REPEAT, 75 TEXTURE_WRAP_T integer CLAMP, CLAMP_TO_EDGE, REPEAT, 77 TEXTURE_WRAP_R integer CLAMP, CLAMP_TO_EDGE, REPEAT, 89 as described for CLAMP_TO_EDGE texture coordinate clamping.
|
/third_party/vk-gl-cts/modules/gles3/functional/ |
D | es3fTextureFormatTests.cpp | 196 …renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_… in iterate() 386 …renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_… in testFace() 553 …renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_… in testLayer() 711 …renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_… in testSlice() 857 …renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_… in iterate() 1008 …renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_… in testFace() 1148 …refParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE… in iterate() 1232 …Sampler sampler (Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sa… in testFace()
|
D | es3fShaderDiscardTests.cpp | 98 …brickTexture, tcu::Sampler(tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler:… in init()
|
D | es3fTextureSwizzleTests.cpp | 158 …ms.sampler = tcu::Sampler(tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler:… in iterate()
|
/third_party/openGLES/extensions/ATI/ |
D | ATI_texture_mirror_once.txt | 64 "TEXTURE_WRAP_S integer CLAMP, CLAMP_TO_EDGE, REPEAT, 66 TEXTURE_WRAP_T integer CLAMP, CLAMP_TO_EDGE, REPEAT, 68 TEXTURE_WRAP_R integer CLAMP, CLAMP_TO_EDGE, REPEAT, 91 CLAMP_TO_EDGE, MIRROR_CLAMP_ATI, or MIRROR_CLAMP_TO_EDGE_ATI) and
|
/third_party/skia/third_party/externals/opengl-registry/extensions/ATI/ |
D | ATI_texture_mirror_once.txt | 64 "TEXTURE_WRAP_S integer CLAMP, CLAMP_TO_EDGE, REPEAT, 66 TEXTURE_WRAP_T integer CLAMP, CLAMP_TO_EDGE, REPEAT, 68 TEXTURE_WRAP_R integer CLAMP, CLAMP_TO_EDGE, REPEAT, 91 CLAMP_TO_EDGE, MIRROR_CLAMP_ATI, or MIRROR_CLAMP_TO_EDGE_ATI) and
|
/third_party/openGLES/extensions/OES/ |
D | OES_texture_mirrored_repeat.txt | 83 TEXTURE_WRAP_S integer CLAMP, CLAMP_TO_EDGE, REPEAT, 85 TEXTURE_WRAP_T integer CLAMP, CLAMP_TO_EDGE, REPEAT, 87 TEXTURE_WRAP_R integer CLAMP, CLAMP_TO_EDGE, REPEAT, 99 as described for CLAMP_TO_EDGE texture coordinate clamping.
|
/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/ |
D | ARB_texture_mirrored_repeat.txt | 94 TEXTURE_WRAP_S integer CLAMP, CLAMP_TO_EDGE, REPEAT, 96 TEXTURE_WRAP_T integer CLAMP, CLAMP_TO_EDGE, REPEAT, 98 TEXTURE_WRAP_R integer CLAMP, CLAMP_TO_EDGE, REPEAT, 110 as described for CLAMP_TO_EDGE texture coordinate clamping.
|
D | ARB_texture_border_clamp.txt | 88 TEXTURE_WRAP_S integer CLAMP, CLAMP_TO_EDGE, REPEAT, 90 TEXTURE_WRAP_T integer CLAMP, CLAMP_TO_EDGE, REPEAT, 92 TEXTURE_WRAP_R integer CLAMP, CLAMP_TO_EDGE, REPEAT,
|
/third_party/openGLES/extensions/ARB/ |
D | ARB_texture_mirrored_repeat.txt | 104 TEXTURE_WRAP_S integer CLAMP, CLAMP_TO_EDGE, REPEAT, 106 TEXTURE_WRAP_T integer CLAMP, CLAMP_TO_EDGE, REPEAT, 108 TEXTURE_WRAP_R integer CLAMP, CLAMP_TO_EDGE, REPEAT, 120 as described for CLAMP_TO_EDGE texture coordinate clamping.
|
D | ARB_texture_border_clamp.txt | 98 TEXTURE_WRAP_S integer CLAMP, CLAMP_TO_EDGE, REPEAT, 100 TEXTURE_WRAP_T integer CLAMP, CLAMP_TO_EDGE, REPEAT, 102 TEXTURE_WRAP_R integer CLAMP, CLAMP_TO_EDGE, REPEAT,
|
/third_party/vk-gl-cts/framework/common/ |
D | tcuTestLog.cpp | 272 …Sampler sampler (Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Samp… in writeImage() 310 …Sampler sampler (Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sam… in writeImage()
|
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderDiscardTests.cpp | 87 tcu::Sampler(tcu::Sampler::CLAMP_TO_EDGE, in ShaderDiscardCaseInstance() 88 tcu::Sampler::CLAMP_TO_EDGE, in ShaderDiscardCaseInstance() 89 tcu::Sampler::CLAMP_TO_EDGE, in ShaderDiscardCaseInstance()
|
/third_party/ffmpeg/libavfilter/dnn/ |
D | dnn_backend_native_layer_conv2d.c | 26 #define CLAMP_TO_EDGE(x, w) ((x) < 0 ? 0 : ((x) >= (w) ? (w - 1) : (x))) macro 148 … int y_pos = CLAMP_TO_EDGE(y + (kernel_y - radius) * conv_params->dilation, height); in dnn_execute_layer_conv2d_thread() 149 … int x_pos = CLAMP_TO_EDGE(x + (kernel_x - radius) * conv_params->dilation, width); in dnn_execute_layer_conv2d_thread()
|
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/protected_memory/ |
D | vktProtectedMemStackTests.cpp | 237 …efSampler = tcu::Sampler(tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler:… in iterate()
|