Searched refs:CallDepth (Results 1 – 2 of 2) sorted by relevance
4728 GLuint CallDepth; /**< Current recursion calling depth */ member
11283 if (ctx->ListState.CallDepth < MAX_LIST_NESTING) { in execute_list()11284 ctx->ListState.CallDepth++; in execute_list()11286 ctx->ListState.CallDepth--; in execute_list()11290 if (ctx->ListState.CallDepth < MAX_LIST_NESTING) { in execute_list()11291 ctx->ListState.CallDepth++; in execute_list()11295 ctx->ListState.CallDepth--; in execute_list()15149 ctx->ListState.CallDepth = 1; in _mesa_init_display_list()