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Searched refs:CallDepth (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dmtypes.h4728 GLuint CallDepth; /**< Current recursion calling depth */ member
Ddlist.c11283 if (ctx->ListState.CallDepth < MAX_LIST_NESTING) { in execute_list()
11284 ctx->ListState.CallDepth++; in execute_list()
11286 ctx->ListState.CallDepth--; in execute_list()
11290 if (ctx->ListState.CallDepth < MAX_LIST_NESTING) { in execute_list()
11291 ctx->ListState.CallDepth++; in execute_list()
11295 ctx->ListState.CallDepth--; in execute_list()
15149 ctx->ListState.CallDepth = 1; in _mesa_init_display_list()