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Searched refs:Characters (Results 1 – 25 of 110) sorted by relevance

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/third_party/flatbuffers/tests/union_vector/
DMovie.cs37 …public TTable? Characters<TTable>(int j) where TTable : struct, IFlatbufferObject { int o = __p.__…
100 _o.Characters = new List<CharacterUnion>(); in UnPackTo()
107 …_o_Characters.Value = this.Characters<Attacker>(_j).HasValue ? this.Characters<Attacker>(_j).Value… in UnPackTo()
110 …_o_Characters.Value = this.Characters<Rapunzel>(_j).HasValue ? this.Characters<Rapunzel>(_j).Value… in UnPackTo()
113 …_o_Characters.Value = this.Characters<BookReader>(_j).HasValue ? this.Characters<BookReader>(_j).V… in UnPackTo()
116 …_o_Characters.Value = this.Characters<BookReader>(_j).HasValue ? this.Characters<BookReader>(_j).V… in UnPackTo()
125 _o.Characters.Add(_o_Characters); in UnPackTo()
133 if (_o.Characters != null) { in Pack()
134 var __characters_type = new Character[_o.Characters.Count]; in Pack()
135 …for (var _j = 0; _j < __characters_type.Length; ++_j) { __characters_type[_j] = _o.Characters[_j].… in Pack()
[all …]
/third_party/gettext/gettext-tools/tests/
Dmsgfmt-xml-19 <id>org.gnome.Characters.desktop</id>
10 <name>GNOME Characters</name>
15 Characters is a simple utility application to find and insert
69 <id>org.gnome.Characters.desktop</id>
70 <name>GNOME Characters</name>
75 Characters is a simple utility application to find and insert
Dmsgfmt-xml-29 <id>org.gnome.Characters.desktop</id>
10 <name>GNOME Characters</name>
15 Characters is a simple utility application to find and insert
108 <id>org.gnome.Characters.desktop</id>
109 <name>GNOME Characters</name>
114 Characters is a simple utility application to find and insert
135 <id>org.gnome.Characters.desktop</id>
136 <name>GNOME Characters</name>
141 Characters is a simple utility application to find and insert
/third_party/boost/boost/interprocess/detail/
Dshared_dir_helpers.hpp78 const char Characters [] =
88 bootstamp_str[char_counter++] = Characters[(ptr[i]&0xF0)>>4];
89 bootstamp_str[char_counter++] = Characters[(ptr[i]&0x0F)];
Dwin32_api.hpp1065 const wchar_t Characters [] = in buffer_to_wide_str() local
1071 str[char_counter++] = Characters[(chbuf[i]&0xF0)>>4]; in buffer_to_wide_str()
1072 str[char_counter++] = Characters[(chbuf[i]&0x0F)]; in buffer_to_wide_str()
1080 const char Characters [] = in buffer_to_narrow_str() local
1086 str[char_counter++] = Characters[(chbuf[i]&0xF0)>>4]; in buffer_to_narrow_str()
1087 str[char_counter++] = Characters[(chbuf[i]&0x0F)]; in buffer_to_narrow_str()
/third_party/flutter/skia/third_party/externals/icu/source/data/translit/
Dmn_mn_Latn_MNS.txt8 # Transliteration of Mongolian Cyrillic Characters into Mongolian Latin
9 # Characters according to Mongolian National Standard MNS 5217:2012.
Dyo_yo_BJ.txt11 # Latin Characters that must be changed:
/third_party/icu/icu4c/source/data/translit/
Dmn_mn_Latn_MNS.txt9 # Transliteration of Mongolian Cyrillic Characters into Mongolian Latin
10 # Characters according to Mongolian National Standard MNS 5217:2012.
Dyo_yo_BJ.txt12 # Latin Characters that must be changed:
/third_party/skia/third_party/externals/icu/source/data/translit/
Dmn_mn_Latn_MNS.txt9 # Transliteration of Mongolian Cyrillic Characters into Mongolian Latin
10 # Characters according to Mongolian National Standard MNS 5217:2012.
Dyo_yo_BJ.txt12 # Latin Characters that must be changed:
/third_party/flatbuffers/tests/FlatBuffers.Test/
DFlatBuffersExampleTests.cs482 Assert.AreEqual(10, movie.Characters<Attacker>(0).Value.SwordAttackDamage); in TestUnionVector()
484 Assert.AreEqual(20, movie.Characters<BookReader>(1).Value.BooksRead); in TestUnionVector()
794 Assert.AreEqual(a.CharactersLength, b.Characters.Count); in AreEqual()
795 Assert.AreEqual(a.CharactersType(0), b.Characters[0].Type); in AreEqual()
796 …Assert.AreEqual(a.Characters<Attacker>(0).Value.SwordAttackDamage, b.Characters[0].AsMuLan().Sword… in AreEqual()
797 Assert.AreEqual(a.CharactersType(1), b.Characters[1].Type); in AreEqual()
798 … Assert.AreEqual(a.Characters<BookReader>(1).Value.BooksRead, b.Characters[1].AsBelle().BooksRead); in AreEqual()
799 Assert.AreEqual(a.CharactersType(2), b.Characters[2].Type); in AreEqual()
800 Assert.AreEqual(a.CharactersAsString(2), b.Characters[2].AsOther()); in AreEqual()
810 …Assert.AreEqual(a.Characters<Attacker>(0).Value.SwordAttackDamage, b.Characters<Attacker>(0).Value… in AreEqual()
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/third_party/boost/boost/interprocess/sync/windows/
Dsync_utils.hpp52 const char Characters [] = in bytes_to_str() local
59 out_str[char_counter++] = Characters[(buf[i]&0xF0)>>4]; in bytes_to_str()
60 out_str[char_counter++] = Characters[(buf[i]&0x0F)]; in bytes_to_str()
/third_party/curl/docs/examples/
Dhtmltitle.cpp177 static void Characters(void *voidContext, in Characters() function
222 Characters,
/third_party/skia/third_party/externals/icu/flutter/
DREADME.md13 * Characters
/third_party/markupsafe/
DREADME.OpenSource8 …t object that escapes characters so it is safe to use in HTML and XML. Characters that have specia…
DREADME.modification9 use in HTML and XML. Characters that have special meanings are replaced so that
DREADME.rst5 safe to use in HTML and XML. Characters that have special meanings are
/third_party/flutter/skia/third_party/externals/icu/flutter/
DREADME.md14 * Characters
/third_party/boost/tools/build/src/util/
Dstring.jam9 # Characters considered whitespace, as a list.
13 # Characters considered whitespace, as a single string.
/third_party/mesa3d/src/gallium/auxiliary/hud/
Dfont.c70 const GLubyte** Characters; /* The characters mapping */ member
361 unsigned width = font->Characters[character][0]; in util_font_draw_character()
364 const GLubyte *bitmap = font->Characters[character]+1 + bitmap_stride * (font->Height - 1); in util_font_draw_character()
/third_party/python/Doc/library/
Dstringprep.rst135 Determine whether *code* is in tableD.1 (Characters with bidirectional property
141 Determine whether *code* is in tableD.2 (Characters with bidirectional property
/third_party/boost/libs/convert/doc/
Dstrtol_converter.qbk30 [section Leading Whitespace Characters]
/third_party/boost/libs/spirit/doc/lex/
Dtoken_primitives.qbk22 [section:char_tokendef Tokens Matching Single Characters]
/third_party/icu/docs/userguide/
Di18n.md120 Characters must display on the screen correctly (the text's storage format must
169 * [Alphabetical Order of Characters](#alphabetical-order-of-characters)
170 * [Characters](#characters)
211 #### Alphabetical Order of Characters
226 #### Characters subsubsection

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