Home
last modified time | relevance | path

Searched refs:CmpLT (Results 1 – 21 of 21) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
DSpirvShaderArithmetic.cpp290 auto isZero = CmpLT(abs, SIMD::Float(0.000061035f)); in EmitUnaryOp()
399 dst.move(i, CmpLT(lhs.UInt(i), rhs.UInt(i))); in EmitBinaryOp()
402 dst.move(i, CmpLT(lhs.Int(i), rhs.Int(i))); in EmitBinaryOp()
442 dst.move(i, CmpLT(lhs.Float(i), rhs.Float(i))); in EmitBinaryOp()
498 dst.move(i + lhsType.componentCount, CmpLT(dst.UInt(i), lhs.UInt(i)) >> 31); in EmitBinaryOp()
502 dst.move(i + lhsType.componentCount, CmpLT(lhs.UInt(i), rhs.UInt(i)) >> 31); in EmitBinaryOp()
DShaderCore.cpp397 Int4 S = CmpLT(y, Float4(0.0f)); in arctan()
403 Int4 Q = CmpLT(x0, Float4(0.0f)); in arctan()
591 SIMD::UInt denormal = CmpLT(e, SIMD::UInt(24)) & (mantissa >> e); in floatToHalfBits()
677 return ((sw::SIMD::UInt(1) << bits) & rr::CmpLT(bits, sw::SIMD::UInt(32))); in NthBit32()
976 return CmpLT(offsets() + SIMD::Int(accessSize - 1), SIMD::Int(limit())); in isInBounds()
DSpirvShaderGLSLstd450.cpp137 …dst.move(i, x + ((SIMD::Float(CmpLT(x, src.Float(i)) & SIMD::Int(1)) * SIMD::Float(2.0f)) - SIMD::… in EmitExtGLSLstd450()
276 …auto neg = As<SIMD::Int>(CmpLT(src.Float(i), SIMD::Float(-0.0f))) & As<SIMD::Int>(SIMD::Float(-1.0… in EmitExtGLSLstd450()
287 auto neg = CmpLT(src.Int(i), SIMD::Int(0)) & SIMD::Int(-1); in EmitExtGLSLstd450()
330 SIMD::Int neg = CmpLT(d, SIMD::Float(0.0f)); in EmitExtGLSLstd450()
888 auto v = val.UInt(i) ^ As<SIMD::UInt>(CmpLT(val.Int(i), SIMD::Int(0))); in EmitExtGLSLstd450()
DSamplerCore.cpp1242 Int4 xn = CmpLT(x, Float4(0.0f)); // x < 0 in cubeFace()
1243 Int4 yn = CmpLT(y, Float4(0.0f)); // y < 0 in cubeFace()
1244 Int4 zn = CmpLT(z, Float4(0.0f)); // z < 0 in cubeFace()
2048 case VK_COMPARE_OP_LESS: boolean = CmpLT(ref, c.x); break; in sampleTexel()
2412 Int4 border0 = CmpLT(xyz0, Int4(0)) | CmpNLT(xyz0, dim); in address()
2413 Int4 border1 = CmpLT(xyz1, Int4(0)) | CmpNLT(xyz1, dim); in address()
2451 Int4 under = CmpLT(xyz0, Int4(0)); in address()
2454 Int4 nover = CmpLT(xyz1, dim); in address()
DVertexRoutine.cpp127 Int4 maxX = CmpLT(posW, posX); in computeClipFlags()
128 Int4 maxY = CmpLT(posW, posY); in computeClipFlags()
138 Int4 maxZ = CmpLT(posW, posZ); in computeClipFlags()
DComputeProgram.cpp204 auto activeLaneMask = CmpLT(localInvocationIndex, SIMD::Int(invocationsPerWorkgroup)); in emit()
DPixelRoutine.cpp468 zTest = CmpLT(zValue, Z); in depthTest32F()
2009 Int4 srcBelowOne = CmpLT(src, Float4(1.0f)); in blendOpColorDodge()
2019 Int4 dstBelowOne = CmpLT(dst, Float4(1.0f)); in blendOpColorBurn()
2107 Int4 negative = CmpLT(mincol, Float4(0.0f)); in setLum()
DSpirvShaderImage.cpp82 sw::SIMD::Int linear = CmpLT(c, sw::SIMD::Float(0.04045f)); in sRGBtoLinear()
/third_party/skia/third_party/externals/swiftshader/src/Shader/
DShaderCore.cpp413 Int4 S = CmpLT(y, Float4(0.0f)); in arctan()
419 Int4 Q = CmpLT(x0, Float4(0.0f)); in arctan()
1105 dst.x = As<Float4>(As<Int4>(CmpLT(src0.x, src1.x)) & As<Int4>(Float4(1.0f))); in slt()
1106 dst.y = As<Float4>(As<Int4>(CmpLT(src0.y, src1.y)) & As<Int4>(Float4(1.0f))); in slt()
1107 dst.z = As<Float4>(As<Int4>(CmpLT(src0.z, src1.z)) & As<Int4>(Float4(1.0f))); in slt()
1108 dst.w = As<Float4>(As<Int4>(CmpLT(src0.w, src1.w)) & As<Int4>(Float4(1.0f))); in slt()
1382 …dst.x += ((Float4(CmpLT(dst.x, src.x) & Int4(1)) * Float4(2.0f)) - Float4(1.0f)) * Float4(CmpEQ(Fr… in roundEven()
1383 …dst.y += ((Float4(CmpLT(dst.y, src.y) & Int4(1)) * Float4(2.0f)) - Float4(1.0f)) * Float4(CmpEQ(Fr… in roundEven()
1384 …dst.z += ((Float4(CmpLT(dst.z, src.z) & Int4(1)) * Float4(2.0f)) - Float4(1.0f)) * Float4(CmpEQ(Fr… in roundEven()
1385 …dst.w += ((Float4(CmpLT(dst.w, src.w) & Int4(1)) * Float4(2.0f)) - Float4(1.0f)) * Float4(CmpEQ(Fr… in roundEven()
[all …]
DVertexRoutine.cpp113 Int4 maxX = CmpLT(o[pos].w, o[pos].x); in computeClipFlags()
114 Int4 maxY = CmpLT(o[pos].w, o[pos].y); in computeClipFlags()
115 Int4 maxZ = CmpLT(o[pos].w, o[pos].z); in computeClipFlags()
DSamplerCore.cpp521 Int4 border = As<Int4>(CmpLT(Abs(coordinates - Float4(0.5f)), Float4(0.5f))); in border()
527 mask = As<Int4>(CmpLT(Abs(coordinates - Float4(0.5f)), Float4(0.5f))); in border()
1580 Int4 xn = CmpLT(x, Float4(0.0f)); // x < 0 in cubeFace()
1581 Int4 yn = CmpLT(y, Float4(0.0f)); // y < 0 in cubeFace()
1582 Int4 zn = CmpLT(z, Float4(0.0f)); // z < 0 in cubeFace()
2182 case COMPARE_LESS: boolean = CmpLT(ref, c.x); break; in sampleTexel()
2484 Int4 under = CmpLT(xyz0, Int4(0)); in address()
2487 Int4 nover = CmpLT(xyz1, dim); in address()
DPixelProgram.cpp87 face = As<Float4>(state.frontFaceCCW ? CmpNLT(face, Float4(0.0f)) : CmpLT(face, Float4(0.0f))); in setBuiltins()
1403 case Shader::CONTROL_LT: condition = CmpLT(src0.x, src1.x); break; in BREAKC()
1697 case Shader::CONTROL_LT: condition = CmpLT(src0.x, src1.x); break; in IFC()
DVertexProgram.cpp1087 case Shader::CONTROL_LT: condition = CmpLT(src0.x, src1.x); break; in BREAKC()
1381 case Shader::CONTROL_LT: condition = CmpLT(src0.x, src1.x); break; in IFC()
DPixelRoutine.cpp462 zTest = CmpLT(zValue, Z); in depthTest()
496 zTest = CmpLT(zValue, Z); in depthTest()
/third_party/skia/third_party/externals/swiftshader/src/Reactor/
DOptimalIntrinsics.cpp163 Int4 S = CmpLT(y, Float4(0.0f)); in Atan2()
169 Int4 Q = CmpLT(x0, Float4(0.0f)); in Atan2()
DLLVMReactor.cpp2678 RValue<Int4> CmpLT(RValue<Int4> x, RValue<Int4> y) in CmpLT() function
2735 RValue<Int4> less = CmpLT(x, y); in Min()
2861 RValue<UInt4> CmpLT(RValue<UInt4> x, RValue<UInt4> y) in CmpLT() function
2918 RValue<UInt4> less = CmpLT(x, y); in Min()
3232 RValue<Int4> CmpLT(RValue<Float4> x, RValue<Float4> y) in CmpLT() function
DReactor.hpp1997 RValue<Int4> CmpLT(RValue<Int4> x, RValue<Int4> y);
2097 RValue<UInt4> CmpLT(RValue<UInt4> x, RValue<UInt4> y);
2369 RValue<Int4> CmpLT(RValue<Float4> x, RValue<Float4> y);
DSubzeroReactor.cpp3527 RValue<Int4> CmpLT(RValue<Int4> x, RValue<Int4> y) in CmpLT() function
3786 RValue<UInt4> CmpLT(RValue<UInt4> x, RValue<UInt4> y) in CmpLT() function
4060 RValue<Int4> CmpLT(RValue<Float4> x, RValue<Float4> y) in CmpLT() function
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/NVPTX/
DNVPTXInstrInfo.td73 def CmpLT : PatLeaf<(i32 2)>;
1726 defm : ISET_FORMAT_SIGNED<setlt, CmpLT>;
1732 defm : ISET_FORMAT_UNSIGNED<setult, CmpLT>;
1850 defm FSetOLT : FSET_FORMAT<setolt, CmpLT, CmpLT_FTZ>;
1864 defm FSetLT : FSET_FORMAT<setlt, CmpLT, CmpLT_FTZ>;
/third_party/skia/third_party/externals/swiftshader/src/Renderer/
DBlitter.cpp1174 Int4 linear = CmpLT(c, Float4(0.04045f)); in sRGBtoLinear()
/third_party/skia/third_party/externals/swiftshader/src/Device/
DBlitter.cpp1504 Int4 linear = CmpLT(c, Float4(0.04045f)); in sRGBtoLinear()