/third_party/skia/third_party/externals/swiftshader/src/Pipeline/ |
D | SpirvShaderArithmetic.cpp | 290 auto isZero = CmpLT(abs, SIMD::Float(0.000061035f)); in EmitUnaryOp() 399 dst.move(i, CmpLT(lhs.UInt(i), rhs.UInt(i))); in EmitBinaryOp() 402 dst.move(i, CmpLT(lhs.Int(i), rhs.Int(i))); in EmitBinaryOp() 442 dst.move(i, CmpLT(lhs.Float(i), rhs.Float(i))); in EmitBinaryOp() 498 dst.move(i + lhsType.componentCount, CmpLT(dst.UInt(i), lhs.UInt(i)) >> 31); in EmitBinaryOp() 502 dst.move(i + lhsType.componentCount, CmpLT(lhs.UInt(i), rhs.UInt(i)) >> 31); in EmitBinaryOp()
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D | ShaderCore.cpp | 397 Int4 S = CmpLT(y, Float4(0.0f)); in arctan() 403 Int4 Q = CmpLT(x0, Float4(0.0f)); in arctan() 591 SIMD::UInt denormal = CmpLT(e, SIMD::UInt(24)) & (mantissa >> e); in floatToHalfBits() 677 return ((sw::SIMD::UInt(1) << bits) & rr::CmpLT(bits, sw::SIMD::UInt(32))); in NthBit32() 976 return CmpLT(offsets() + SIMD::Int(accessSize - 1), SIMD::Int(limit())); in isInBounds()
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D | SpirvShaderGLSLstd450.cpp | 137 …dst.move(i, x + ((SIMD::Float(CmpLT(x, src.Float(i)) & SIMD::Int(1)) * SIMD::Float(2.0f)) - SIMD::… in EmitExtGLSLstd450() 276 …auto neg = As<SIMD::Int>(CmpLT(src.Float(i), SIMD::Float(-0.0f))) & As<SIMD::Int>(SIMD::Float(-1.0… in EmitExtGLSLstd450() 287 auto neg = CmpLT(src.Int(i), SIMD::Int(0)) & SIMD::Int(-1); in EmitExtGLSLstd450() 330 SIMD::Int neg = CmpLT(d, SIMD::Float(0.0f)); in EmitExtGLSLstd450() 888 auto v = val.UInt(i) ^ As<SIMD::UInt>(CmpLT(val.Int(i), SIMD::Int(0))); in EmitExtGLSLstd450()
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D | SamplerCore.cpp | 1242 Int4 xn = CmpLT(x, Float4(0.0f)); // x < 0 in cubeFace() 1243 Int4 yn = CmpLT(y, Float4(0.0f)); // y < 0 in cubeFace() 1244 Int4 zn = CmpLT(z, Float4(0.0f)); // z < 0 in cubeFace() 2048 case VK_COMPARE_OP_LESS: boolean = CmpLT(ref, c.x); break; in sampleTexel() 2412 Int4 border0 = CmpLT(xyz0, Int4(0)) | CmpNLT(xyz0, dim); in address() 2413 Int4 border1 = CmpLT(xyz1, Int4(0)) | CmpNLT(xyz1, dim); in address() 2451 Int4 under = CmpLT(xyz0, Int4(0)); in address() 2454 Int4 nover = CmpLT(xyz1, dim); in address()
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D | VertexRoutine.cpp | 127 Int4 maxX = CmpLT(posW, posX); in computeClipFlags() 128 Int4 maxY = CmpLT(posW, posY); in computeClipFlags() 138 Int4 maxZ = CmpLT(posW, posZ); in computeClipFlags()
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D | ComputeProgram.cpp | 204 auto activeLaneMask = CmpLT(localInvocationIndex, SIMD::Int(invocationsPerWorkgroup)); in emit()
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D | PixelRoutine.cpp | 468 zTest = CmpLT(zValue, Z); in depthTest32F() 2009 Int4 srcBelowOne = CmpLT(src, Float4(1.0f)); in blendOpColorDodge() 2019 Int4 dstBelowOne = CmpLT(dst, Float4(1.0f)); in blendOpColorBurn() 2107 Int4 negative = CmpLT(mincol, Float4(0.0f)); in setLum()
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D | SpirvShaderImage.cpp | 82 sw::SIMD::Int linear = CmpLT(c, sw::SIMD::Float(0.04045f)); in sRGBtoLinear()
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/third_party/skia/third_party/externals/swiftshader/src/Shader/ |
D | ShaderCore.cpp | 413 Int4 S = CmpLT(y, Float4(0.0f)); in arctan() 419 Int4 Q = CmpLT(x0, Float4(0.0f)); in arctan() 1105 dst.x = As<Float4>(As<Int4>(CmpLT(src0.x, src1.x)) & As<Int4>(Float4(1.0f))); in slt() 1106 dst.y = As<Float4>(As<Int4>(CmpLT(src0.y, src1.y)) & As<Int4>(Float4(1.0f))); in slt() 1107 dst.z = As<Float4>(As<Int4>(CmpLT(src0.z, src1.z)) & As<Int4>(Float4(1.0f))); in slt() 1108 dst.w = As<Float4>(As<Int4>(CmpLT(src0.w, src1.w)) & As<Int4>(Float4(1.0f))); in slt() 1382 …dst.x += ((Float4(CmpLT(dst.x, src.x) & Int4(1)) * Float4(2.0f)) - Float4(1.0f)) * Float4(CmpEQ(Fr… in roundEven() 1383 …dst.y += ((Float4(CmpLT(dst.y, src.y) & Int4(1)) * Float4(2.0f)) - Float4(1.0f)) * Float4(CmpEQ(Fr… in roundEven() 1384 …dst.z += ((Float4(CmpLT(dst.z, src.z) & Int4(1)) * Float4(2.0f)) - Float4(1.0f)) * Float4(CmpEQ(Fr… in roundEven() 1385 …dst.w += ((Float4(CmpLT(dst.w, src.w) & Int4(1)) * Float4(2.0f)) - Float4(1.0f)) * Float4(CmpEQ(Fr… in roundEven() [all …]
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D | VertexRoutine.cpp | 113 Int4 maxX = CmpLT(o[pos].w, o[pos].x); in computeClipFlags() 114 Int4 maxY = CmpLT(o[pos].w, o[pos].y); in computeClipFlags() 115 Int4 maxZ = CmpLT(o[pos].w, o[pos].z); in computeClipFlags()
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D | SamplerCore.cpp | 521 Int4 border = As<Int4>(CmpLT(Abs(coordinates - Float4(0.5f)), Float4(0.5f))); in border() 527 mask = As<Int4>(CmpLT(Abs(coordinates - Float4(0.5f)), Float4(0.5f))); in border() 1580 Int4 xn = CmpLT(x, Float4(0.0f)); // x < 0 in cubeFace() 1581 Int4 yn = CmpLT(y, Float4(0.0f)); // y < 0 in cubeFace() 1582 Int4 zn = CmpLT(z, Float4(0.0f)); // z < 0 in cubeFace() 2182 case COMPARE_LESS: boolean = CmpLT(ref, c.x); break; in sampleTexel() 2484 Int4 under = CmpLT(xyz0, Int4(0)); in address() 2487 Int4 nover = CmpLT(xyz1, dim); in address()
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D | PixelProgram.cpp | 87 face = As<Float4>(state.frontFaceCCW ? CmpNLT(face, Float4(0.0f)) : CmpLT(face, Float4(0.0f))); in setBuiltins() 1403 case Shader::CONTROL_LT: condition = CmpLT(src0.x, src1.x); break; in BREAKC() 1697 case Shader::CONTROL_LT: condition = CmpLT(src0.x, src1.x); break; in IFC()
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D | VertexProgram.cpp | 1087 case Shader::CONTROL_LT: condition = CmpLT(src0.x, src1.x); break; in BREAKC() 1381 case Shader::CONTROL_LT: condition = CmpLT(src0.x, src1.x); break; in IFC()
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D | PixelRoutine.cpp | 462 zTest = CmpLT(zValue, Z); in depthTest() 496 zTest = CmpLT(zValue, Z); in depthTest()
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/third_party/skia/third_party/externals/swiftshader/src/Reactor/ |
D | OptimalIntrinsics.cpp | 163 Int4 S = CmpLT(y, Float4(0.0f)); in Atan2() 169 Int4 Q = CmpLT(x0, Float4(0.0f)); in Atan2()
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D | LLVMReactor.cpp | 2678 RValue<Int4> CmpLT(RValue<Int4> x, RValue<Int4> y) in CmpLT() function 2735 RValue<Int4> less = CmpLT(x, y); in Min() 2861 RValue<UInt4> CmpLT(RValue<UInt4> x, RValue<UInt4> y) in CmpLT() function 2918 RValue<UInt4> less = CmpLT(x, y); in Min() 3232 RValue<Int4> CmpLT(RValue<Float4> x, RValue<Float4> y) in CmpLT() function
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D | Reactor.hpp | 1997 RValue<Int4> CmpLT(RValue<Int4> x, RValue<Int4> y); 2097 RValue<UInt4> CmpLT(RValue<UInt4> x, RValue<UInt4> y); 2369 RValue<Int4> CmpLT(RValue<Float4> x, RValue<Float4> y);
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D | SubzeroReactor.cpp | 3527 RValue<Int4> CmpLT(RValue<Int4> x, RValue<Int4> y) in CmpLT() function 3786 RValue<UInt4> CmpLT(RValue<UInt4> x, RValue<UInt4> y) in CmpLT() function 4060 RValue<Int4> CmpLT(RValue<Float4> x, RValue<Float4> y) in CmpLT() function
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/NVPTX/ |
D | NVPTXInstrInfo.td | 73 def CmpLT : PatLeaf<(i32 2)>; 1726 defm : ISET_FORMAT_SIGNED<setlt, CmpLT>; 1732 defm : ISET_FORMAT_UNSIGNED<setult, CmpLT>; 1850 defm FSetOLT : FSET_FORMAT<setolt, CmpLT, CmpLT_FTZ>; 1864 defm FSetLT : FSET_FORMAT<setlt, CmpLT, CmpLT_FTZ>;
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/third_party/skia/third_party/externals/swiftshader/src/Renderer/ |
D | Blitter.cpp | 1174 Int4 linear = CmpLT(c, Float4(0.04045f)); in sRGBtoLinear()
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/third_party/skia/third_party/externals/swiftshader/src/Device/ |
D | Blitter.cpp | 1504 Int4 linear = CmpLT(c, Float4(0.04045f)); in sRGBtoLinear()
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