/third_party/skia/third_party/externals/swiftshader/src/Shader/ |
D | ShaderCore.cpp | 1242 UInt4 b_isnormal = CmpNLE(UInt4(c_f32infty), absf); in floatToHalfBits() 1248 … ((b_isnormal ^ UInt4(0xFFFFFFFF)) & ((CmpNLE(absf, UInt4(c_f32infty)) & UInt4(c_nanbit)) | in floatToHalfBits() 1264 (CmpNLE(As<UInt4>(expmant), UInt4(was_infnan)) & UInt4(exp_infnan))); in halfToFloatBits() 1793 Int4 pos = As<Int4>(CmpNLE(src, Float4(+0.0f))) & As<Int4>(Float4(1.0f)); in sgn() 1800 Int4 pos = CmpNLE(As<Int4>(src), Int4(0)) & Int4(1); in isgn() 1827 dst.x = As<Float4>(CmpNLE(src0.x, src1.x)); in cmp() 1828 dst.y = As<Float4>(CmpNLE(src0.y, src1.y)); in cmp() 1829 dst.z = As<Float4>(CmpNLE(src0.z, src1.z)); in cmp() 1830 dst.w = As<Float4>(CmpNLE(src0.w, src1.w)); in cmp() 1872 dst.x = As<Float4>(CmpNLE(As<Int4>(src0.x), As<Int4>(src1.x))); in icmp() [all …]
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D | VertexRoutine.cpp | 116 Int4 minX = CmpNLE(-o[pos].w, o[pos].x); in computeClipFlags() 117 Int4 minY = CmpNLE(-o[pos].w, o[pos].y); in computeClipFlags() 118 …Int4 minZ = symmetricNormalizedDepth ? CmpNLE(-o[pos].w, o[pos].z) : CmpNLE(Float4(0.0f), o[pos].z… in computeClipFlags()
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D | SamplerCore.cpp | 536 offset &= Short4(CmpNLE(Float4(lod), Float4(0.0f))); in offsetSample() 1588 Int4 xy = CmpNLE(absX, absY); // abs(x) > abs(y) in cubeFace() 1589 Int4 yz = CmpNLE(absY, absZ); // abs(y) > abs(z) in cubeFace() 1590 Int4 zx = CmpNLE(absZ, absX); // abs(z) > abs(x) in cubeFace() 2183 case COMPARE_GREATER: boolean = CmpNLE(ref, c.x); break; in sampleTexel() 2286 filter = CmpNLE(Float4(lod), Float4(0.0f)); in computeFilterOffset()
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D | VertexProgram.cpp | 1084 case Shader::CONTROL_GT: condition = CmpNLE(src0.x, src1.x); break; in BREAKC() 1378 case Shader::CONTROL_GT: condition = CmpNLE(src0.x, src1.x); break; in IFC()
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D | PixelProgram.cpp | 1400 case Shader::CONTROL_GT: condition = CmpNLE(src0.x, src1.x); break; in BREAKC() 1694 case Shader::CONTROL_GT: condition = CmpNLE(src0.x, src1.x); break; in IFC()
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D | PixelRoutine.cpp | 466 zTest = CmpNLE(zValue, Z); in depthTest() 492 zTest = CmpNLE(zValue, Z); in depthTest()
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/third_party/skia/third_party/externals/swiftshader/src/Pipeline/ |
D | VertexRoutine.cpp | 129 Int4 minX = CmpNLE(-posW, posX); in computeClipFlags() 130 Int4 minY = CmpNLE(-posW, posY); in computeClipFlags() 139 Int4 minZ = CmpNLE(Float4(0.0f), posZ); in computeClipFlags()
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D | SamplerCore.cpp | 253 offset &= Short4(CmpNLE(Float4(lod), Float4(0.0f))); in offsetSample() 1250 Int4 xy = CmpNLE(absX, absY); // abs(x) > abs(y) in cubeFace() 1251 Int4 yz = CmpNLE(absY, absZ); // abs(y) > abs(z) in cubeFace() 1252 Int4 zx = CmpNLE(absZ, absX); // abs(z) > abs(x) in cubeFace() 2049 case VK_COMPARE_OP_GREATER: boolean = CmpNLE(ref, c.x); break; in sampleTexel() 2174 return CmpNLE(Float4(lod), Float4(0.0f)); in computeFilterOffset()
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D | ShaderCore.cpp | 587 SIMD::UInt normal = CmpNLE(abs, SIMD::UInt(0x38800000)); in floatToHalfBits() 602 fp16u |= CmpNLE(abs, SIMD::UInt(0x47FFEFFF)) & SIMD::UInt(0x7FFF); in floatToHalfBits()
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D | SpirvShaderGLSLstd450.cpp | 277 …auto pos = As<SIMD::Int>(CmpNLE(src.Float(i), SIMD::Float(+0.0f))) & As<SIMD::Int>(SIMD::Float(1.0… in EmitExtGLSLstd450() 288 auto pos = CmpNLE(src.Int(i), SIMD::Int(0)) & SIMD::Int(1); in EmitExtGLSLstd450()
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D | PixelRoutine.cpp | 459 zTest = CmpNLE(zValue, Z); in depthTest32F()
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/third_party/skia/third_party/externals/swiftshader/src/Reactor/ |
D | Reactor.hpp | 2001 RValue<Int4> CmpNLE(RValue<Int4> x, RValue<Int4> y); 2004 return CmpNLE(x, y); in CmpGT() 2101 RValue<UInt4> CmpNLE(RValue<UInt4> x, RValue<UInt4> y); 2104 return CmpNLE(x, y); in CmpGT() 2373 RValue<Int4> CmpNLE(RValue<Float4> x, RValue<Float4> y); 2376 return CmpNLE(x, y); in CmpGT()
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D | LLVMReactor.cpp | 2702 RValue<Int4> CmpNLE(RValue<Int4> x, RValue<Int4> y) in CmpNLE() function 2719 RValue<Int4> greater = CmpNLE(x, y); in Max() 2885 RValue<UInt4> CmpNLE(RValue<UInt4> x, RValue<UInt4> y) in CmpNLE() function 2902 RValue<UInt4> greater = CmpNLE(x, y); in Max() 3260 RValue<Int4> CmpNLE(RValue<Float4> x, RValue<Float4> y) in CmpNLE() function 3351 …frc += As<Float4>(As<Int4>(CmpNLE(Float4(0.0f), frc)) & As<Int4>(Float4(1.0f))); // Add 1.0 if ne… in Frac()
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D | SubzeroReactor.cpp | 3551 RValue<Int4> CmpNLE(RValue<Int4> x, RValue<Int4> y) in CmpNLE() function 3810 RValue<UInt4> CmpNLE(RValue<UInt4> x, RValue<UInt4> y) in CmpNLE() function 4084 RValue<Int4> CmpNLE(RValue<Float4> x, RValue<Float4> y) in CmpNLE() function 4184 …frc += As<Float4>(As<Int4>(CmpNLE(Float4(0.0f), frc)) & As<Int4>(Float4(1, 1, 1, 1))); // Add 1.0… in Frac()
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