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Searched refs:CmpNLE (Results 1 – 14 of 14) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Shader/
DShaderCore.cpp1242 UInt4 b_isnormal = CmpNLE(UInt4(c_f32infty), absf); in floatToHalfBits()
1248 … ((b_isnormal ^ UInt4(0xFFFFFFFF)) & ((CmpNLE(absf, UInt4(c_f32infty)) & UInt4(c_nanbit)) | in floatToHalfBits()
1264 (CmpNLE(As<UInt4>(expmant), UInt4(was_infnan)) & UInt4(exp_infnan))); in halfToFloatBits()
1793 Int4 pos = As<Int4>(CmpNLE(src, Float4(+0.0f))) & As<Int4>(Float4(1.0f)); in sgn()
1800 Int4 pos = CmpNLE(As<Int4>(src), Int4(0)) & Int4(1); in isgn()
1827 dst.x = As<Float4>(CmpNLE(src0.x, src1.x)); in cmp()
1828 dst.y = As<Float4>(CmpNLE(src0.y, src1.y)); in cmp()
1829 dst.z = As<Float4>(CmpNLE(src0.z, src1.z)); in cmp()
1830 dst.w = As<Float4>(CmpNLE(src0.w, src1.w)); in cmp()
1872 dst.x = As<Float4>(CmpNLE(As<Int4>(src0.x), As<Int4>(src1.x))); in icmp()
[all …]
DVertexRoutine.cpp116 Int4 minX = CmpNLE(-o[pos].w, o[pos].x); in computeClipFlags()
117 Int4 minY = CmpNLE(-o[pos].w, o[pos].y); in computeClipFlags()
118 …Int4 minZ = symmetricNormalizedDepth ? CmpNLE(-o[pos].w, o[pos].z) : CmpNLE(Float4(0.0f), o[pos].z… in computeClipFlags()
DSamplerCore.cpp536 offset &= Short4(CmpNLE(Float4(lod), Float4(0.0f))); in offsetSample()
1588 Int4 xy = CmpNLE(absX, absY); // abs(x) > abs(y) in cubeFace()
1589 Int4 yz = CmpNLE(absY, absZ); // abs(y) > abs(z) in cubeFace()
1590 Int4 zx = CmpNLE(absZ, absX); // abs(z) > abs(x) in cubeFace()
2183 case COMPARE_GREATER: boolean = CmpNLE(ref, c.x); break; in sampleTexel()
2286 filter = CmpNLE(Float4(lod), Float4(0.0f)); in computeFilterOffset()
DVertexProgram.cpp1084 case Shader::CONTROL_GT: condition = CmpNLE(src0.x, src1.x); break; in BREAKC()
1378 case Shader::CONTROL_GT: condition = CmpNLE(src0.x, src1.x); break; in IFC()
DPixelProgram.cpp1400 case Shader::CONTROL_GT: condition = CmpNLE(src0.x, src1.x); break; in BREAKC()
1694 case Shader::CONTROL_GT: condition = CmpNLE(src0.x, src1.x); break; in IFC()
DPixelRoutine.cpp466 zTest = CmpNLE(zValue, Z); in depthTest()
492 zTest = CmpNLE(zValue, Z); in depthTest()
/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
DVertexRoutine.cpp129 Int4 minX = CmpNLE(-posW, posX); in computeClipFlags()
130 Int4 minY = CmpNLE(-posW, posY); in computeClipFlags()
139 Int4 minZ = CmpNLE(Float4(0.0f), posZ); in computeClipFlags()
DSamplerCore.cpp253 offset &= Short4(CmpNLE(Float4(lod), Float4(0.0f))); in offsetSample()
1250 Int4 xy = CmpNLE(absX, absY); // abs(x) > abs(y) in cubeFace()
1251 Int4 yz = CmpNLE(absY, absZ); // abs(y) > abs(z) in cubeFace()
1252 Int4 zx = CmpNLE(absZ, absX); // abs(z) > abs(x) in cubeFace()
2049 case VK_COMPARE_OP_GREATER: boolean = CmpNLE(ref, c.x); break; in sampleTexel()
2174 return CmpNLE(Float4(lod), Float4(0.0f)); in computeFilterOffset()
DShaderCore.cpp587 SIMD::UInt normal = CmpNLE(abs, SIMD::UInt(0x38800000)); in floatToHalfBits()
602 fp16u |= CmpNLE(abs, SIMD::UInt(0x47FFEFFF)) & SIMD::UInt(0x7FFF); in floatToHalfBits()
DSpirvShaderGLSLstd450.cpp277 …auto pos = As<SIMD::Int>(CmpNLE(src.Float(i), SIMD::Float(+0.0f))) & As<SIMD::Int>(SIMD::Float(1.0… in EmitExtGLSLstd450()
288 auto pos = CmpNLE(src.Int(i), SIMD::Int(0)) & SIMD::Int(1); in EmitExtGLSLstd450()
DPixelRoutine.cpp459 zTest = CmpNLE(zValue, Z); in depthTest32F()
/third_party/skia/third_party/externals/swiftshader/src/Reactor/
DReactor.hpp2001 RValue<Int4> CmpNLE(RValue<Int4> x, RValue<Int4> y);
2004 return CmpNLE(x, y); in CmpGT()
2101 RValue<UInt4> CmpNLE(RValue<UInt4> x, RValue<UInt4> y);
2104 return CmpNLE(x, y); in CmpGT()
2373 RValue<Int4> CmpNLE(RValue<Float4> x, RValue<Float4> y);
2376 return CmpNLE(x, y); in CmpGT()
DLLVMReactor.cpp2702 RValue<Int4> CmpNLE(RValue<Int4> x, RValue<Int4> y) in CmpNLE() function
2719 RValue<Int4> greater = CmpNLE(x, y); in Max()
2885 RValue<UInt4> CmpNLE(RValue<UInt4> x, RValue<UInt4> y) in CmpNLE() function
2902 RValue<UInt4> greater = CmpNLE(x, y); in Max()
3260 RValue<Int4> CmpNLE(RValue<Float4> x, RValue<Float4> y) in CmpNLE() function
3351 …frc += As<Float4>(As<Int4>(CmpNLE(Float4(0.0f), frc)) & As<Int4>(Float4(1.0f))); // Add 1.0 if ne… in Frac()
DSubzeroReactor.cpp3551 RValue<Int4> CmpNLE(RValue<Int4> x, RValue<Int4> y) in CmpNLE() function
3810 RValue<UInt4> CmpNLE(RValue<UInt4> x, RValue<UInt4> y) in CmpNLE() function
4084 RValue<Int4> CmpNLE(RValue<Float4> x, RValue<Float4> y) in CmpNLE() function
4184 …frc += As<Float4>(As<Int4>(CmpNLE(Float4(0.0f), frc)) & As<Int4>(Float4(1, 1, 1, 1))); // Add 1.0… in Frac()