Searched refs:CoOwningReference (Results 1 – 5 of 5) sorted by relevance
50 CoOwningReference uint64 member300 MonsterAddCoOwningReference(builder, t.CoOwningReference)420 t.CoOwningReference = rcv.CoOwningReference()1124 func (rcv *Monster) CoOwningReference() uint64 { func
157 …public ulong CoOwningReference { get { int o = __p.__offset(82); return o != 0 ? __p.bb.GetUlong(o… property528 _o.CoOwningReference = this.CoOwningReference; in UnPackTo()731 _o.CoOwningReference, in Pack()845 public ulong CoOwningReference { get; set; } property in MyGame.Example.MonsterT928 this.CoOwningReference = 0; in MonsterT()
448 function Monster_mt:CoOwningReference() function
599 def CoOwningReference(self): member in Monster1321 self.coOwningReference = monster.CoOwningReference()
220 self.assertEqual(monster2.CoOwningReference(), 0)