Searched refs:Color1 (Results 1 – 13 of 13) sorted by relevance
238 Color1 (red) = {[125:121], [125:123]}239 Color1 (green) = {[120:116], [120:118]}240 Color1 (blue) = {[115:111], [115:113]}396 Color1(red) = {[93:89], [93:91]}397 Color1(green) = {[88:84], [125], [88:87]}398 Color1(blue) = {[83:79], [83:81]}547 Color1(alpha) = {[118:114], [118:116]}548 Color1(red) = {[93:89], [93:91]}549 Color1(green) = {[88:84], [88:86]}550 Color1(blue) = {[83:79], [83:81]}
673 (diffuseMaterialSource == MATERIAL_COLOR2 && !input[Color1])) in vertexDiffuseMaterialSourceActive()690 (specularMaterialSource == MATERIAL_COLOR2 && !input[Color1])) in vertexSpecularMaterialSourceActive()707 (ambientMaterialSource == MATERIAL_COLOR2 && !input[Color1])) in vertexAmbientMaterialSourceActive()724 (emissiveMaterialSource == MATERIAL_COLOR2 && !input[Color1])) in vertexEmissiveMaterialSourceActive()1331 vertexSpecular = input[Color1] || (lightingEnable && specularEnable); in specularActive()
44 Color1 = 6, enumerator
213 if(state.specularActive && state.input[Color1]) in pipeline()215 Vector4f specular = v[Color1]; in pipeline()318 diff = v[Color1]; in pipeline()369 spec = v[Color1]; in pipeline()420 Vector4f materialSpecular = v[Color1]; in pipeline()451 Vector4f materialSpecular = v[Color1]; in pipeline()471 Vector4f alpha = v[Color1]; in pipeline()490 Vector4f alpha = v[Color1]; in pipeline()
72 smooth in vec4 Color1; // legal, input inside in block
316 0:? 'anon@0' ( in block{ smooth in 4-component vector of float Color1, smooth in 4-component v…591 0:? 'anon@0' ( in block{ smooth in 4-component vector of float Color1, smooth in 4-component v…
620 in vec4 Color1[]; // legal, size still unknown
610 in vec4 Color1[]; // legal, size still unknown
2015 in vec4 Color1[]; // legal, size still unknown
2032 in vec4 Color1[]; // legal, size still unknown
2022 in vec4 Color1[]; // legal, size still unknown