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Searched refs:CreateShaderResourceView (Results 1 – 25 of 25) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DBindGroupD3D12.cpp119 d3d12Device->CreateShaderResourceView( in BindGroup()
144 d3d12Device->CreateShaderResourceView( in BindGroup()
193 d3d12Device->CreateShaderResourceView( in BindGroup()
/third_party/flutter/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DBindGroupD3D12.cpp86 d3d12Device->CreateShaderResourceView( in AllocateDescriptors()
/third_party/mesa3d/src/gallium/frontends/d3d10umd/
DShader.h142 void APIENTRY CreateShaderResourceView(
DDevice.cpp225 pDeviceFuncs->pfnCreateShaderResourceView = CreateShaderResourceView; in CreateDevice()
DShader.cpp1192 CreateShaderResourceView( in CreateShaderResourceView() function
/third_party/skia/src/gpu/d3d/
DGrD3DCpuDescriptorManager.cpp66 gpu->device()->CreateShaderResourceView(resource, &desc, descriptor.fHandle); in createShaderResourceView()
/third_party/gstreamer/gstplugins_bad/tests/examples/d3d11/
Dd3d11device.cpp134 hr = d3d11_device->CreateShaderResourceView (shared_texture.Get(), &srv_desc, in prepare_shared_texture()
/third_party/cef/tests/cefclient/browser/
Dosr_d3d11_win.cc593 hr = device_->CreateShaderResourceView(tex, &srv_desc, &srv); in open_shared_texture()
639 hr = device_->CreateShaderResourceView(tex, &srv_desc, &srv); in create_texture()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DResourceManager11.cpp221 return device->CreateShaderResourceView(resource, desc, resourceOut); in CreateResource()
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DResourceManager11.cpp221 return device->CreateShaderResourceView(resource, desc, resourceOut); in CreateResource()
/third_party/flutter/skia/third_party/externals/imgui/examples/
Dimgui_impl_dx10.cpp283 g_pd3dDevice->CreateShaderResourceView(pTexture, &srv_desc, &g_pFontTextureView); in ImGui_ImplDX10_CreateFontsTexture()
Dimgui_impl_dx11.cpp290 g_pd3dDevice->CreateShaderResourceView(pTexture, &srvDesc, &g_pFontTextureView); in ImGui_ImplDX11_CreateFontsTexture()
Dimgui_impl_dx12.cpp365 g_pd3dDevice->CreateShaderResourceView(pTexture, &srvDesc, g_hFontSrvCpuDescHandle); in ImGui_ImplDX12_CreateFontsTexture()
/third_party/gstreamer/gstplugins_bad/sys/d3d11/
Dgstd3d11overlaycompositor.cpp203 hr = device_handle->CreateShaderResourceView (texture.Get (), &srv_desc, in gst_d3d11_composition_overlay_new()
Dgstd3d11screencapture.cpp474 hr = device_handle->CreateShaderResourceView(MouseTex.Get(), &SDesc, in DrawMouse()
1202 hr = device_handle->CreateShaderResourceView(SrcSurface, in CopyDirty()
Dgstd3d11convert.cpp1470 hr = device_handle->CreateShaderResourceView (tex[i], &view_desc, &view[i]); in create_shader_input_resource()
/third_party/skia/third_party/externals/imgui/backends/
Dimgui_impl_dx10.cpp332 bd->pd3dDevice->CreateShaderResourceView(pTexture, &srv_desc, &bd->pFontTextureView); in ImGui_ImplDX10_CreateFontsTexture()
Dimgui_impl_dx11.cpp344 bd->pd3dDevice->CreateShaderResourceView(pTexture, &srvDesc, &bd->pFontTextureView); in ImGui_ImplDX11_CreateFontsTexture()
Dimgui_impl_dx12.cpp422 bd->pd3dDevice->CreateShaderResourceView(pTexture, &srvDesc, bd->hFontSrvCpuDescHandle); in ImGui_ImplDX12_CreateFontsTexture()
/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_screen.cpp849 screen->dev->CreateShaderResourceView(NULL, &srv, screen->null_srvs[i].cpu_handle); in d3d12_init_null_srvs()
Dd3d12_context.cpp918 screen->dev->CreateShaderResourceView(d3d12_resource_resource(res), &desc, in d3d12_create_sampler_view()
/third_party/gstreamer/gstplugins_bad/sys/winscreencap/
Ddxgicapture.c999 HR_FAILED_GOTO (hr, ID3D11Device::CreateShaderResourceView, end); in _copy_dirty_fragment()
/third_party/skia/third_party/externals/d3d12allocator/src/
DD3D12Sample.cpp1144 g_Device->CreateShaderResourceView(g_Texture, &srvDesc, descHandle); in InitD3D()
/third_party/gstreamer/gstplugins_bad/gst-libs/gst/d3d11/
Dgstd3d11memory.cpp705 hr = device_handle->CreateShaderResourceView (priv->texture, in create_shader_resource_views()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/synchronization/
DvktSynchronizationWin32KeyedMutexTests.cpp864 hr = m_pDevice->CreateShaderResourceView(m_pTexture[BUFFER_VK_WRITE], &SRVDesc, &m_pTextureRV); in DX11Operation()