/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/ |
D | BindGroupD3D12.cpp | 119 d3d12Device->CreateShaderResourceView( in BindGroup() 144 d3d12Device->CreateShaderResourceView( in BindGroup() 193 d3d12Device->CreateShaderResourceView( in BindGroup()
|
/third_party/flutter/skia/third_party/externals/dawn/src/dawn_native/d3d12/ |
D | BindGroupD3D12.cpp | 86 d3d12Device->CreateShaderResourceView( in AllocateDescriptors()
|
/third_party/mesa3d/src/gallium/frontends/d3d10umd/ |
D | Shader.h | 142 void APIENTRY CreateShaderResourceView(
|
D | Device.cpp | 225 pDeviceFuncs->pfnCreateShaderResourceView = CreateShaderResourceView; in CreateDevice()
|
D | Shader.cpp | 1192 CreateShaderResourceView( in CreateShaderResourceView() function
|
/third_party/skia/src/gpu/d3d/ |
D | GrD3DCpuDescriptorManager.cpp | 66 gpu->device()->CreateShaderResourceView(resource, &desc, descriptor.fHandle); in createShaderResourceView()
|
/third_party/gstreamer/gstplugins_bad/tests/examples/d3d11/ |
D | d3d11device.cpp | 134 hr = d3d11_device->CreateShaderResourceView (shared_texture.Get(), &srv_desc, in prepare_shared_texture()
|
/third_party/cef/tests/cefclient/browser/ |
D | osr_d3d11_win.cc | 593 hr = device_->CreateShaderResourceView(tex, &srv_desc, &srv); in open_shared_texture() 639 hr = device_->CreateShaderResourceView(tex, &srv_desc, &srv); in create_texture()
|
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | ResourceManager11.cpp | 221 return device->CreateShaderResourceView(resource, desc, resourceOut); in CreateResource()
|
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | ResourceManager11.cpp | 221 return device->CreateShaderResourceView(resource, desc, resourceOut); in CreateResource()
|
/third_party/flutter/skia/third_party/externals/imgui/examples/ |
D | imgui_impl_dx10.cpp | 283 g_pd3dDevice->CreateShaderResourceView(pTexture, &srv_desc, &g_pFontTextureView); in ImGui_ImplDX10_CreateFontsTexture()
|
D | imgui_impl_dx11.cpp | 290 g_pd3dDevice->CreateShaderResourceView(pTexture, &srvDesc, &g_pFontTextureView); in ImGui_ImplDX11_CreateFontsTexture()
|
D | imgui_impl_dx12.cpp | 365 g_pd3dDevice->CreateShaderResourceView(pTexture, &srvDesc, g_hFontSrvCpuDescHandle); in ImGui_ImplDX12_CreateFontsTexture()
|
/third_party/gstreamer/gstplugins_bad/sys/d3d11/ |
D | gstd3d11overlaycompositor.cpp | 203 hr = device_handle->CreateShaderResourceView (texture.Get (), &srv_desc, in gst_d3d11_composition_overlay_new()
|
D | gstd3d11screencapture.cpp | 474 hr = device_handle->CreateShaderResourceView(MouseTex.Get(), &SDesc, in DrawMouse() 1202 hr = device_handle->CreateShaderResourceView(SrcSurface, in CopyDirty()
|
D | gstd3d11convert.cpp | 1470 hr = device_handle->CreateShaderResourceView (tex[i], &view_desc, &view[i]); in create_shader_input_resource()
|
/third_party/skia/third_party/externals/imgui/backends/ |
D | imgui_impl_dx10.cpp | 332 bd->pd3dDevice->CreateShaderResourceView(pTexture, &srv_desc, &bd->pFontTextureView); in ImGui_ImplDX10_CreateFontsTexture()
|
D | imgui_impl_dx11.cpp | 344 bd->pd3dDevice->CreateShaderResourceView(pTexture, &srvDesc, &bd->pFontTextureView); in ImGui_ImplDX11_CreateFontsTexture()
|
D | imgui_impl_dx12.cpp | 422 bd->pd3dDevice->CreateShaderResourceView(pTexture, &srvDesc, bd->hFontSrvCpuDescHandle); in ImGui_ImplDX12_CreateFontsTexture()
|
/third_party/mesa3d/src/gallium/drivers/d3d12/ |
D | d3d12_screen.cpp | 849 screen->dev->CreateShaderResourceView(NULL, &srv, screen->null_srvs[i].cpu_handle); in d3d12_init_null_srvs()
|
D | d3d12_context.cpp | 918 screen->dev->CreateShaderResourceView(d3d12_resource_resource(res), &desc, in d3d12_create_sampler_view()
|
/third_party/gstreamer/gstplugins_bad/sys/winscreencap/ |
D | dxgicapture.c | 999 HR_FAILED_GOTO (hr, ID3D11Device::CreateShaderResourceView, end); in _copy_dirty_fragment()
|
/third_party/skia/third_party/externals/d3d12allocator/src/ |
D | D3D12Sample.cpp | 1144 g_Device->CreateShaderResourceView(g_Texture, &srvDesc, descHandle); in InitD3D()
|
/third_party/gstreamer/gstplugins_bad/gst-libs/gst/d3d11/ |
D | gstd3d11memory.cpp | 705 hr = device_handle->CreateShaderResourceView (priv->texture, in create_shader_resource_views()
|
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/synchronization/ |
D | vktSynchronizationWin32KeyedMutexTests.cpp | 864 hr = m_pDevice->CreateShaderResourceView(m_pTexture[BUFFER_VK_WRITE], &SRVDesc, &m_pTextureRV); in DX11Operation()
|