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Searched refs:CreateVec3 (Results 1 – 19 of 19) sorted by relevance

/third_party/flatbuffers/tests/MyGame/Example/
DVec3.py36 def CreateVec3(builder, x, y, z, test1, test2, test3_a, test3_b): function
95 …return CreateVec3(builder, self.x, self.y, self.z, self.test1, self.test2, self.test3.a, self.test…
DVec3.cs31 …public static Offset<MyGame.Example.Vec3> CreateVec3(FlatBufferBuilder builder, float X, float Y, … in CreateVec3() method
64 return CreateVec3( in Pack()
DVec3.go20 return CreateVec3(builder, t.X, t.Y, t.Z, t.Test1, t.Test2, t.Test3.A, t.Test3.B)
94 func CreateVec3(builder *flatbuffers.Builder, x float32, y float32, z float32, test1 float64, test2… func
DVec3.lua37 function Vec3.CreateVec3(builder, x, y, z, test1, test2, test3_a, test3_b) function
/third_party/flatbuffers/samples/lua/MyGame/Sample/
DVec3.lua27 function Vec3.CreateVec3(builder, x, y, z) function
/third_party/flatbuffers/samples/
Dsample_binary.lua56 monster.AddPos(builder, vec3.CreateVec3(builder, 1.0, 2.0, 3.0))
DSampleBinary.php54 $pos = \MyGame\Sample\Vec3::CreateVec3($builder, 1.0, 2.0, 3.0);
Dsample_binary.py66 pos = MyGame.Sample.Vec3.CreateVec3(builder, 1.0, 2.0, 3.0)
DSampleBinary.cs46 var pos = Vec3.CreateVec3(builder, 1.0f, 2.0f, 3.0f); in Main()
Dsample_binary.go62 pos := sample.CreateVec3(builder, 1.0, 2.0, 3.0)
Dmonster_generated.lobster29 def CreateVec3(b_:flatbuffers_builder, x:float, y:float, z:float):
/third_party/flatbuffers/tests/
Dluatest.lua142 local pos = vec3.CreateVec3(b, 1.0, 2.0, 3.0, 3.0, 2, 5, 6)
193 monster.AddPos(builder, vec3.CreateVec3(builder, 3.0, 2.0, 1.0, 17.0, 3, 100, 123))
Dgo_test.go1252 pos := example.CreateVec3(b, 1.0, 2.0, 3.0, 3.0, example.ColorGreen, 5, 6)
1278 pos := example.CreateVec3(b, 1.0, 2.0, 3.0, 3.0, 4, 5, 6)
1590 …example.MonsterAddPos(builder, example.CreateVec3(builder, 1.0, 2.0, 3.0, 3.0, example.Color(4), 5…
2004 pos := example.CreateVec3(bldr, 1.0, 2.0, 3.0, 3.0, example.ColorGreen, 5, 6)
DphpTest.php56 \MyGame\Example\Monster::AddPos($fbb, \MyGame\Example\Vec3::CreateVec3($fbb,
Dmonster_test_generated.lobster141 def CreateVec3(b_:flatbuffers_builder, x:float, y:float, z:float, test1:float, test2:Color, test3_a…
Dpy_test.py1591 pos = MyGame.Example.Vec3.CreateVec3(b, 1.0, 2.0, 3.0, 3.0, 2, 5, 6)
/third_party/flatbuffers/grpc/tests/
Dgrpctest.py145 pos = Vec3.CreateVec3(b, test_X, test_Y, test_Z, test_test1, test_color, test_a, test_b)
/third_party/flatbuffers/docs/source/
DTutorial.md1322 Vec3.CreateVec3(builder, 1.0f, 2.0f, 3.0f);
1323 Vec3.CreateVec3(builder, 4.0f, 5.0f, 6.0f);
1330 sample.CreateVec3(builder, 1.0, 2.0, 3.0)
1331 sample.CreateVec3(builder, 4.0, 5.0, 6.0)
1338 MyGame.Sample.Vec3.CreateVec3(builder, 1.0, 2.0, 3.0)
1339 MyGame.Sample.Vec3.CreateVec3(builder, 4.0, 5.0, 6.0)
1362 \MyGame\Sample\Vec3::CreateVec3($builder, 1.0, 2.0, 3.0);
1363 \MyGame\Sample\Vec3::CreateVec3($builder, 1.0, 2.0, 3.0);
1396 vec3.CreateVec3(builder, 1.0, 2.0, 3.0)
1397 vec3.CreateVec3(builder, 4.0, 5.0, 6.0)
[all …]
/third_party/flatbuffers/tests/FlatBuffers.Test/
DFlatBuffersExampleTests.cs93 Monster.AddPos(fbb, Vec3.CreateVec3(fbb, 1.0f, 2.0f, 3.0f, 3.0, in CanCreateNewFlatBufferFromScratch()
862 Monster.AddPos(fbb, Vec3.CreateVec3(fbb, 1.0f, 2.0f, floatValue, doubleValue, in TestParallelAccess()