/third_party/flatbuffers/tests/MyGame/Example/ |
D | Vec3.py | 36 def CreateVec3(builder, x, y, z, test1, test2, test3_a, test3_b): function 95 …return CreateVec3(builder, self.x, self.y, self.z, self.test1, self.test2, self.test3.a, self.test…
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D | Vec3.cs | 31 …public static Offset<MyGame.Example.Vec3> CreateVec3(FlatBufferBuilder builder, float X, float Y, … in CreateVec3() method 64 return CreateVec3( in Pack()
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D | Vec3.go | 20 return CreateVec3(builder, t.X, t.Y, t.Z, t.Test1, t.Test2, t.Test3.A, t.Test3.B) 94 func CreateVec3(builder *flatbuffers.Builder, x float32, y float32, z float32, test1 float64, test2… func
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D | Vec3.lua | 37 function Vec3.CreateVec3(builder, x, y, z, test1, test2, test3_a, test3_b) function
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/third_party/flatbuffers/samples/lua/MyGame/Sample/ |
D | Vec3.lua | 27 function Vec3.CreateVec3(builder, x, y, z) function
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/third_party/flatbuffers/samples/ |
D | sample_binary.lua | 56 monster.AddPos(builder, vec3.CreateVec3(builder, 1.0, 2.0, 3.0))
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D | SampleBinary.php | 54 $pos = \MyGame\Sample\Vec3::CreateVec3($builder, 1.0, 2.0, 3.0);
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D | sample_binary.py | 66 pos = MyGame.Sample.Vec3.CreateVec3(builder, 1.0, 2.0, 3.0)
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D | SampleBinary.cs | 46 var pos = Vec3.CreateVec3(builder, 1.0f, 2.0f, 3.0f); in Main()
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D | sample_binary.go | 62 pos := sample.CreateVec3(builder, 1.0, 2.0, 3.0)
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D | monster_generated.lobster | 29 def CreateVec3(b_:flatbuffers_builder, x:float, y:float, z:float):
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/third_party/flatbuffers/tests/ |
D | luatest.lua | 142 local pos = vec3.CreateVec3(b, 1.0, 2.0, 3.0, 3.0, 2, 5, 6) 193 monster.AddPos(builder, vec3.CreateVec3(builder, 3.0, 2.0, 1.0, 17.0, 3, 100, 123))
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D | go_test.go | 1252 pos := example.CreateVec3(b, 1.0, 2.0, 3.0, 3.0, example.ColorGreen, 5, 6) 1278 pos := example.CreateVec3(b, 1.0, 2.0, 3.0, 3.0, 4, 5, 6) 1590 …example.MonsterAddPos(builder, example.CreateVec3(builder, 1.0, 2.0, 3.0, 3.0, example.Color(4), 5… 2004 pos := example.CreateVec3(bldr, 1.0, 2.0, 3.0, 3.0, example.ColorGreen, 5, 6)
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D | phpTest.php | 56 \MyGame\Example\Monster::AddPos($fbb, \MyGame\Example\Vec3::CreateVec3($fbb,
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D | monster_test_generated.lobster | 141 def CreateVec3(b_:flatbuffers_builder, x:float, y:float, z:float, test1:float, test2:Color, test3_a…
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D | py_test.py | 1591 pos = MyGame.Example.Vec3.CreateVec3(b, 1.0, 2.0, 3.0, 3.0, 2, 5, 6)
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/third_party/flatbuffers/grpc/tests/ |
D | grpctest.py | 145 pos = Vec3.CreateVec3(b, test_X, test_Y, test_Z, test_test1, test_color, test_a, test_b)
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/third_party/flatbuffers/docs/source/ |
D | Tutorial.md | 1322 Vec3.CreateVec3(builder, 1.0f, 2.0f, 3.0f); 1323 Vec3.CreateVec3(builder, 4.0f, 5.0f, 6.0f); 1330 sample.CreateVec3(builder, 1.0, 2.0, 3.0) 1331 sample.CreateVec3(builder, 4.0, 5.0, 6.0) 1338 MyGame.Sample.Vec3.CreateVec3(builder, 1.0, 2.0, 3.0) 1339 MyGame.Sample.Vec3.CreateVec3(builder, 4.0, 5.0, 6.0) 1362 \MyGame\Sample\Vec3::CreateVec3($builder, 1.0, 2.0, 3.0); 1363 \MyGame\Sample\Vec3::CreateVec3($builder, 1.0, 2.0, 3.0); 1396 vec3.CreateVec3(builder, 1.0, 2.0, 3.0) 1397 vec3.CreateVec3(builder, 4.0, 5.0, 6.0) [all …]
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/third_party/flatbuffers/tests/FlatBuffers.Test/ |
D | FlatBuffersExampleTests.cs | 93 Monster.AddPos(fbb, Vec3.CreateVec3(fbb, 1.0f, 2.0f, 3.0f, 3.0, in CanCreateNewFlatBufferFromScratch() 862 Monster.AddPos(fbb, Vec3.CreateVec3(fbb, 1.0f, 2.0f, floatValue, doubleValue, in TestParallelAccess()
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