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Searched refs:CurrentElementBufferName (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dglthread_bufferobj.c187 glthread->CurrentVAO->CurrentElementBufferName = buffer; in _mesa_glthread_BindBuffer()
215 if (id == glthread->CurrentVAO->CurrentElementBufferName) in _mesa_glthread_DeleteBuffers()
Dglthread_marshal.h97 (vao->CurrentElementBufferName == 0 || in _mesa_glthread_has_non_vbo_vertices_or_indices()
130 vao->CurrentElementBufferName == 0 || in _mesa_glthread_has_non_vbo_vertices_or_indices_or_indirect()
Dglthread.h72 GLuint CurrentElementBufferName; member
Dglthread_varray.c49 vao->CurrentElementBufferName = 0; in _mesa_glthread_reset_vao()
570 vao->CurrentElementBufferName = buffer; in _mesa_glthread_DSAElementBuffer()
Dglthread_draw.c777 bool has_user_indices = vao->CurrentElementBufferName == 0; in draw_elements()
992 bool has_user_indices = vao->CurrentElementBufferName == 0; in _mesa_marshal_MultiDrawElementsBaseVertex()