Searched refs:CurrentElementBufferName (Results 1 – 5 of 5) sorted by relevance
187 glthread->CurrentVAO->CurrentElementBufferName = buffer; in _mesa_glthread_BindBuffer()215 if (id == glthread->CurrentVAO->CurrentElementBufferName) in _mesa_glthread_DeleteBuffers()
97 (vao->CurrentElementBufferName == 0 || in _mesa_glthread_has_non_vbo_vertices_or_indices()130 vao->CurrentElementBufferName == 0 || in _mesa_glthread_has_non_vbo_vertices_or_indices_or_indirect()
72 GLuint CurrentElementBufferName; member
49 vao->CurrentElementBufferName = 0; in _mesa_glthread_reset_vao()570 vao->CurrentElementBufferName = buffer; in _mesa_glthread_DSAElementBuffer()
777 bool has_user_indices = vao->CurrentElementBufferName == 0; in draw_elements()992 bool has_user_indices = vao->CurrentElementBufferName == 0; in _mesa_marshal_MultiDrawElementsBaseVertex()