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Searched refs:CurrentPixelPackBufferName (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dglthread_bufferobj.c193 glthread->CurrentPixelPackBufferName = buffer; in _mesa_glthread_BindBuffer()
219 if (id == glthread->CurrentPixelPackBufferName) in _mesa_glthread_DeleteBuffers()
Dglthread.h208 GLuint CurrentPixelPackBufferName; member
Dglthread_marshal.h77 return ctx->GLThread.CurrentPixelPackBufferName == 0; in _mesa_glthread_has_no_pack_buffer()