Searched refs:CurrentPixelPackBufferName (Results 1 – 3 of 3) sorted by relevance
193 glthread->CurrentPixelPackBufferName = buffer; in _mesa_glthread_BindBuffer()219 if (id == glthread->CurrentPixelPackBufferName) in _mesa_glthread_DeleteBuffers()
208 GLuint CurrentPixelPackBufferName; member
77 return ctx->GLThread.CurrentPixelPackBufferName == 0; in _mesa_glthread_has_no_pack_buffer()