Searched refs:CurrentStack (Results 1 – 5 of 5) sorted by relevance
/third_party/mesa3d/src/mesa/main/ |
D | matrix.c | 150 matrix_frustum(ctx->CurrentStack, in _mesa_Frustum() 231 matrix_ortho(ctx->CurrentStack, in _mesa_Ortho() 286 ctx->CurrentStack = stack; in _mesa_MatrixMode() 346 struct gl_matrix_stack *stack = ctx->CurrentStack; in _mesa_PushMatrix() 403 struct gl_matrix_stack *stack = ctx->CurrentStack; in _mesa_PopMatrix() 473 _mesa_load_identity_matrix(ctx, ctx->CurrentStack); in _mesa_LoadIdentity() 535 matrix_load(ctx, ctx->CurrentStack, m, "glLoadMatrix"); in _mesa_LoadMatrixf() 600 matrix_mult(ctx->CurrentStack, m, "glMultMatrix"); in _mesa_MultMatrixf() 649 matrix_rotate(ctx->CurrentStack, angle, x, y, z, "glRotatef"); in _mesa_Rotatef() 685 _math_matrix_scale( ctx->CurrentStack->Top, x, y, z); in _mesa_Scalef() [all …]
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D | texstate.c | 333 ctx->CurrentStack = &ctx->TextureMatrixStack[texUnit]; in active_texture()
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D | get.c | 922 v->value_int = ctx->CurrentStack->Depth + 1; in find_custom_value() 926 v->value_matrix = ctx->CurrentStack->Top; in find_custom_value()
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D | mtypes.h | 5277 struct gl_matrix_stack *CurrentStack; /**< Points to one of the above stacks */ member
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/ExecutionEngine/IntelJITEvents/ |
D | jitprofiling.c | 96 unsigned int CurrentStack; member 181 threadStack->CurrentStack = INIT_TOP_Stack; in iJIT_NotifyEvent() 191 (threadStack->CurrentStack)--; in iJIT_NotifyEvent() 221 ++(threadStack->CurrentStack) + 1; in iJIT_NotifyEvent()
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